Posts Tagged ‘airtight games’

Wot I Think: Quantum Conundrum

I vowed solemnly to myself that I would offer my written opinion upon Quantum Conundrum without so much as mentioning Portal. “Alec old bean”, I bellowed at myself while brushing my teeth and drinking a large glass of whiskey in the shower, “it’s not terribly proper to forever perceive someone in the light of their previous achievements. You should treat this new game of physics puzzles from former Portal lead Kim Swift and her current studio Airtight Games as its own entity rather than in regard to how it compares to Valve’s non-combat first-person games. I say, would you like a scotch egg with that?”

When I left the shower to start actually playing Quantum Conundrum, it was near-instantly clear this promise to myself could not in good conscience be met.
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Kim Swift On Quantum Conundrum’s Past, Present, Future

It’s the final day of E3. Most attendees have died exhausted and alone, with only XXXL shirts and fliers for NOS energy drinks as bartering chips in their bid to enter the pearly gates of the great beyond. I shuffle into a tiny booth cubicle – technically¬†for an appointment, but mostly in vain hope of discovering some hidden developer pillow mountain. Inside, I instead find Quantum Conundrum mastermind Kim Swift… excitedly chatting with Square Enix PR about Left 4 Dead, energized as someone who just woke up from being frozen in a block of ice for thousands of years.

It was pretty surprising at the time – given that she was coming off not only a grueling E3 but also an entire development cycle. But then, I suppose there’s a sort of giddy limit-defying elation in finally crossing the finish line. And, as Swift went on to tell me, she got to do it her way – even with a titan as large as Square Enix looming over the production. Which is kind of incredible, when you think about it. So then, how did all of this come about?

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Trailer Overwhelming: Quantum Conundrum’s PrE3 Taster

This pretty much sums up the entire game, I think.

Too much or too little. It seems like game trailers can never show just enough. I’m dubbing it the Quantum Conundrum Conundrum in honor of today’s absolutely unhinged trailer for Kim Swift’s brain-twister. I mean, I suppose it’s understandable, given that Square and Airtight (Squaretight?) had to condense four dimensions‘ worth of stuff into one video. But goodness, there’s a lot going on here. Boxes fluffifying, safes swooping in meticulous, war-like formation, and images shifting every two seconds – as though powered by my web-browsing habits. It’s all a bit much. Watch the full thing after the break. Then re-watch it to figure out what was actually going on.

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Quantum Conundrum Serves Some Science Juice

Not time for fun with physics but rather fun with the physics of time

When John tried to unravel Quantum Conundrum he reported that there were several dimensions, including a heavy one, a gravity reversing one and another that slows down time. Those sit alongside (if dimensions sit or have sides) the fluffy dimension that has been shown in the previously released videos. I didn’t believe a word of Walker’s report of course. Why would he be traipsing around dimensions that the rest of us haven’t even laid eyes on? What gives him the right?

Sadly, a new video shows that there is indeed a dimension that slows down time more effectively than Uncle Boring McDullston’s slides from his annual fortnight long road trip around Milton Keynes’ grid system. John probably made a lucky guess.

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John “Q” de “Q” Lancie Is In Quantum Conundrum

Actual footage.

You know what was rubbish? Star Trek: The Next Generation. I think I’ve seen every single episode. And how do I empirically know it was rubbish? Because every time John de Lancie showed up in it, playing the god-like brat Q, his glow of awesomeness shone a light on the pastel gloom that surrounded him. In a ship powered by Geordi’s sighing, motivated by Troi’s whinging, and kept in order by Picard’s tugging, not even the almost-quite-good Brent Spiner could rescue it from its maudlin Roddenberry-driven goodie-goodie nonsense. But Q – the moment he appeared on deck the sound of popping pomposity filled your ears. Oh, yes, sorry – John de Lancie has been signed up to provide voices for Kim “Portal” Swift’s Quantum Conundrum.

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Kim Swift: Quantum Condundrum, Small Budgets & Kids

Hello inevitable plushie.

At GDC last week, I grabbed the opportunity to sit down and chat with Kim Swift, Portal co-creator and project lead on the forthcoming first-person puzzler, Quantum Conundrum. We discussed the inevitability of comparisons with her previous hit, the constraints of making a game on a tight budget, and why kids are better gamers than we’ll ever be.

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Hands On: Quantum Conundrum

Heavy metal. Geddit?

On some level, your brain knows the right place to head toward when playing Quantum Conundrum. Created by the co-creator of Portal, despite certainly being a different game, the puzzles seem to stimulate that same lateral place that requires you enter into the reinterpretation of physics that inhabits the gaming world. Except this time, it’s a lot fluffier.

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