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Posts tagged “Akaneiro: Demon Hunters”

American McGee’s Akaneiro Is “In The Hole” For $1.7m

American McGee's Spicy Horse studio has spent a touch more on Akaneiro: Demon Hunter than it raised on Kickstarter. Gathering $204,000 back in February last year, it seems they've spent $2 million on the game. I'm not an accountant, but I'm pretty sure that £2m is more than $205,000. McGee has posted on the game's Kickstarter page that it means they'll have to "radically alter"…

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Feature: Free To Not Play

A Grim Couple Of Hours With Akaneiro: Demon Hunter

American McGee's Akaneiro: Demon Hunters was Kickstarted only this February. Squeaking past its goal in the eleventh hour, it's only four short months later that a playable build is available. For free, if you go to their own site. Or for money, if you get it from Steam. Huh? This whole odd situation asks some interesting questions about such models, and when is the right…

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Green(light) Means Go: Leisure Suit Larry, More Steamified

Steam Greenlight continues to make dreams come true - you know, assuming those dreams are hoisted atop the shoulders of marketing savvy, inherent appeal to a very specific audience, and sometimes implausibly fortuitous happenings, anyway. Ultimately, though, the results are usually quite nice, and this time around appears to be no different. Ten more games have been granted eternal respite in Valve's hallowed halls, and…

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American McGee’s Akaneiro: Demon Hunters

We mentioned a while back that American McGee's Shanghai-based studio, Spicy Horse, was developing an ARPG with an odd theme. That theme is Japanese feudalism and the tale of Red Riding Hood. If you're not sure how those two concepts merge, then you can see in a video below for Akaneiro: Demon Hunters, which pitches McGee and chum's proposal to the all-funding eye of Kickstarter.…

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Feudal Red Riding Hood – Akaneiro: Demon Hunters

American McGee. Now that's a name. I would give his parents high-fives, but they're probably eagles who've been surgically attached to giant, forever-billowing US flags. McGee's studio Spicy Horse, however, has a slightly spottier track record. I mean, its most recent big release, Alice: Madness Returns, was chock full of imaginative locales, but it was also overly long, and platforming (kind of important in a platformer)…

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