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Posts tagged “Akupara Games”

Feature: Kaleidoscopic.

How a comic book author is making a platformer that looks like his art

Jesse Jacobs is famous, but you've may have never heard of him. That's because he's not a game developer, but an award-winner comics author known for his intricate, colourful art style. Go read his comics, if you want to dazzle your eyes. Read Safari Honeymoon, about two newlyweds exploring a dense jungle full of weird creatures. Or read Crawl Space, about a troubled teenager who…

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Mutazione’s new Garden Mode lets you make more plant music

Mutazione is the name of an island town, or what's left of one, after a rogue meteor crashed into it decades ago. Now all the folks are mutant-y creatures and the protagonist Kai is the only human-looking human around, come to hang out with her old gramps for a bit. Aside from chatting with the locals, Mutazione lets Kai play around cultivating musical plants, which…

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Feature: Grow, baby, grow

Mutazione review

Nate was talking to me the other day about how weird it is that games are considered, like, one single form of art, because he reviewed Wilmot's Warehouse and then went straight into Borderlands 3. And similarly, while he and Matthew were shnorting 30 hours of a big bombastic looter-shooter like that one kid at school who used to huff entire pixie sticks up his…

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Feature: Living for the week

How sci-fi game worlds take on capitalist promises of success

Since 1984’s Elite, and in sci-fi before it, space has promised careers of freedom. Work for yourself, work only when you want to, make your own adventures. For better and for ill, space is sci-fi’s wild west, a lawless frontier to explore and find independence. Our actual future isn't as glamorous, even if those frontier promises are the same ones made by the gig economy.…

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Hoverbike racing life-sim Desert Child is out now

Desert Child feels like being an ordinary Joe making ends meet (legally or otherwise) in the offbeat sci-fi world of Cowboy Bebop. In fact, it's launch trailer doubles down on that, riffing directly off the classic anime's opening. Part arcade shooty race 'em up, part life sim, the other (and arguably larger) half of Oscar Brittain's brainchild is spent wandering the streets of its future cities,…

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Hoverbiking ain’t easy, says Desert Child’s pre-E3 trailer

More than anything else, solo dev Oscar Brittain's upcoming sci-fi shooty-racer Desert Child reminds me of Cinemaware's ancient DOS and Amiga games. It's one thing to present a racing career as a series of circuits with nothing of note in-between, but I'd say it's far more interesting to portray the whole thing as a rags-to-riches cinematic story. Desert Child is stylish, self-assured and packed with…

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