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Posts tagged “Alan Hazelden”

Feature: On the joys of multiple solutions

Charting the puzzle depths of Cosmic Express

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Cosmic Express [official site]. There are many reasons why puzzle games designed by Alan “Draknek” Hazelden sit on top of the form. There’s the puzzles, for one thing. They’re pretty good. They explore seemingly simple rulesets and find in them huge and satisfying challenge, dragging you…

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Feature: Train talk

Assessing frustration in Cosmic Express playtests

While out at GDC I spent a bit of time chatting to Alan Hazelden about Cosmic Express [official site], his train-themed logic puzzler. I was playing the preview build of the game at the time and was curious to know a bit more about how you go about sorting the levels for a difficulty curve and how you interpret good and bad kinds of frustration…

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Feature: Chuffing good

Cosmic Express review

Here it is! The space game review you've all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express! Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He's working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman..., and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where…

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Spacetrain puzzler Cosmic Express chug chuggas out

The intergalactic planetary puzzling of Cosmic Express [official site] has pulled into the station. It's a cute little puzzler about laying train tracks inside spacedomes to bring passengers to their destinations. It looks lovely and sounds simple but I'd expect fiendish puzzling as it's made by folks from such fine head-scratchers as A Good Snowman Is Hard To Build and Sokobond. Have a gander at…

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Cosmic Express: adorable train puzzler coming March

Oh yay! There's a new game coming soon from the A Good Snowman Is Hard To Build folk and Tyu - an artist from the Klondike collective. It looks like they're going all in on the adorable puzzler genre with Cosmic Express [official site]; a really lovely train route planning game set in the bubble of a space colony.

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Skipping Stones To Lonely Homes Is Smarter Than Us

Skipping Stones to Lonely Homes is a new game from indie designer Alan Hazelden. It's a puzzlescript puzzler, developed by Hazelden in the open-source engine, and it tells the story of a sailor - that's you - whose ship is damaged and must be repaired using items found on nearby islands. It also ranks in the top five games that use lilypads as a comprehensive…

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Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

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Do You Want To Build A Snowman?

There's a press preview build of A Good Snowman Is Hard To Build by Alan Hazelden and Ben Davis which I've been playing this weekend. I was streaming it because it felt festive and I was trying to cheer myself up after I managed to smash nearly all of my glass baubles in a decorating incident. The puzzle game's not actually due out until the…

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Reflective Puzzling: Sokobond Dev’s Free Mirror Isles

I don't know what Alan Hazelden has against blocks. He's always pushing them around, shoving them into unlikely places. Oh sure, they might be dressed up as adorable snowmen or chemicals, but he's still barging blocks about. I bet he forces them to dress that way too. "You lot, get in these crates now," he threatens, holding the block up against a wall by its…

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H2O: Chemical Puzzler Sokobond Now On Steam

Now, let's be clear. When I say "Hey, Sokobond has been out since September but now it's on Steam," I don't mean to imply that you should refuse to buy games not on Steam, and I don't want to encourage people who do. But a game being on Steam always draws more attention, and launching on Steam can reintroduce it to a larger audience. A…

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A Good Snowman Is Hard To Build Gets Video, Hugs (!!!)

I grew up in Texas. For reference, that means I didn't actually believe in snow until age 14. I just thought it was freezer chilled flour adults mashed into the ground once every couple years to convince us Santa was real. Thus, I am either a) not A Good Snowman Is Hard To Build's target audience at all or b) the perfect person to melt…

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Feature: It's True, Though

Hands-On Impressions: A Good Snowman Is Hard To Build

Being from Texas, I can count the number of snowmen I've built on one hand. Being from Texas, they were also about the size of said one hand. I did get the chance to slap together a bulbous yeti of truly epic proportions in college, though. I took so much pride in that dumb thing that I nearly tried to put a hit out on…

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Don’t Look Now: Traal Is Free, Frightening

Do you remember These Robotic Hearts Of Mine? It's a puzzler with a narrative and even if it wasn't entirely successful, the moments when the story and mechanics interlock were effective. The chap who created the puzzler has several other games available and even though it isn't new, I discovered Traal last night, following its release on iOS. It's a collaboration with Jonathan Whiting and…

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