Oh my! Oh what an actual proper treat. Ladies, gentlemen, humans of Earth, I have for you a really good point-and-click adventure game! It’s Unforeseen Incidents, and here’s wot I think: Read the rest of this entry »
RPS Feature Going viral
RPS Feature And not a parrot in sight
As adventure games come tumbling upon us, and for once it’s a pleasure, Nelly Cootalot: The Fowl Fleet [official site] finds itself in good company. And it’s a pleasure to report that despite its smaller budget and much smaller team, it merits that company. A sweet, silly and welcoming adventure game in which your ultimate goal is rescuing some poor wee birdies. Here’s wot I think:
RPS Feature Bird-brained
RPS had barely gotten started when free point-and-click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared in 2007. I adored it, and it appeared in our first ever advent calendar. So in 2013, when a Kickstarter was announced to fund a full-length sequel, Nelly Cootalot: The Fowl Fleet [official site], we demanded you fund it. You did, and with additional funding from snazzily named publishers Application Systems, the game is coming out on the 22nd. Yesterday I sat down in a Starbucks with creator Alasdair Beckett-King and had a play.
The extremely lovely point and click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared when RPS was but a fledgling chick, not sure how to arrange text and images. The game, however, knew exactly how to arrange such things, the sweetest love letter from boyfriend to girlfriend, and a damned funny little adventure too. Last year saw a sequel, The Fowl Fleet successfully seek funding on Kickstarter, and in the time since creator Alasdair Beckett-King has teamed up with Application Systems to complete the game. There’s a new trailer, below, and a Greenlight campaign.
Only moments after Rock, Paper, Shotgun emerged from Horace’s womb, Nelly Cootalot: Spoonbeaks Ahoy caught our eye. The 2007 AGS adventure has remained one of the favourite releases from that community, and you can still get it for free now. It’s definitely worth it – a really charming game that shows some proper adventure design chops. So I’m very pleased to see the creator is finally following it up with a full-length sequel. And, of course, a Kickstarter.