Posts Tagged ‘Albino Lullaby’

Is This Gaming’s Greatest Toilet? The Toilet Publishers Don’t Want You To See

I’m really getting the hang of these headlines, I think. In my review of Albino Lullaby this week, I included a throwaway line that I then didn’t justify in pictorial form. I wrote that it features, “the best toilet in gaming history.” You can’t just say a thing like that and expect not to be required to prove it. I think the image above has already done that, but there are more, just in case – click on them to appreciate them fully.

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Wot I Think: Albino Lullaby – Episode One

Ape Law’s first game, Albino Lullaby [official site], intrigued us when a demo of its twisted peculiarity appeared in February this year. Packed with potential, we couldn’t wait to see where it was going, and how it would all come together. Has it worked? Here’s wot I think?

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A Twisted Family Tree: Albino Lullaby

Albino Lullaby [official site] could be 2015’s smartest horror game. In the trailer below, developers Ape Law set out their stall with three statements that I can’t help but read as a reaction against popular notions as to what horror is, or can be.

No blood. No gore. No Jump Scares.

This is fear that skitters across the nerves, plucking away like a delirious harpist rather than chopping down hard with a chainsaw. I’ve played the backer demo – read John’s thoughts about it – and found it utterly compelling. Deeply macabre, oddly funny and strikingly original.

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First Look: Albino Lullaby

Oh, what a rare treat moments like this are. Until this morning I’d never heard of Albino Lullaby. Now it’s the game I’m most looking forward to playing in 2015. An exploration horror, with a gleeful sense of mischief, comparisons with The Stanley Parable are inevitable, and perhaps even deserved. This is a haunted house game that’s, incredibly, bursting with originality, phenomenal moments of level design, and a pervasive creepiness that’s delightful rather than disturbing.

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