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Posts tagged “alex austin”

Feature: an interactive interview

Level With Me: Play Cohort 2 Now

Level With Me was a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they designed part of a small first person game. You can now download and play the final resulting game!...

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You Will Go To: The Balls

Okay. It's lunch-hour in the UK. I want to play The Balls, and need you chap's help. Basically, it's a scrum-game by Cryptic Sea - which is the genre title I've plucked out of my head for things like Transformice. Played on a server with up to 100 other balls (or 4 people on one machine), you play a tiny eponymous ball racing across real-world…

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Not So Heavy Rain: Lots O’ Rain

After all the hype, you're probably a little sad you can't play Heavy Rain on the PC. But now, thanks to Alex Austin of Cryptic Sea, you can. No, really. He's done another game. "It's a text-based adventure tightly-based on a Youtube video I watched of Heavy Rain," he says helpfully. You can get it from here. And in a rare moment of fairness, here's…

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You And Whose Army? Oh: C: Medieval

Now, I was considering posting about this when it was released as part of the Experimental Gameplay project. I didn't. Then creator Alex Austin mailed us, and I've decided to. Is it because it's a 100-person online (with up to 4 people on a PC) melee slaughterfest with a crest-designer? Partially. But mainly because the site's story section says, in terms of motivation for the…

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‘Taschendale: Hitlers Must Die! Beta Footage

Yay! This first surfaced over on Tigsource and is clearly splendid, and on more than the much-discussed Good-Name=RPS Coverage grounds. We've talked about No Quarter as part of our Unknown Pleasures 2009, the Edmund McMillen/Alex Austin Cryptic Sea project of six games. This was what they were called GUN then. Now it's called Hitlers Must Die! This is what we call progress. For surely, if…

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War In 432Kb: A New Zero

Your cost-free indie curio of the day is a bravura work-in-progress from Alex Austin, the other half of the Gish team. Unlike the surreal 'toonery of his and Edmumd McMillen's joint projects, A New Zero is very much straight down the line. A simulation, almost. Austin cites the likes of TIE Fighter and Mechwarrior as inspirations, and they're certainly there in the combat mechanics. As…

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