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Posts tagged “Alexander Bruce”

Feature: WTF!?

Wot I Think: Antichamber

Truth be told, Antichamber felt nearly finished the first time I ever laid hands on it. That was nearly a year ago. But creator Alexander Bruce insisted that - even after multiple years of near-obsessive fine-tuning - his non-Euclidean, Escher-ish, other impressive words that start with E puzzler needed more. So now here we are. But is it actually, truly finished? And was it worth…

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It’s About Time (& Space): Antichamber Release Date

You'd need a six dimensional tongue to describe Alexander Bruce's Antichamber. It is a game and a psychological experiment. I'm not even sure if writing about it is a good idea, or if it's somehow judging from it's non-euclidean dimension. It exists in a potential form right now, but it'll soon exist in exchange for money and a few frazzled braincells. Bruce has descended from…

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To The Moneymobile! Antichamber Joins The IndieFund

Bundles, crowdsourcing - these are not the only ways to bring in suitable monies for an independently-developed videogame. Fascinatingly strange IGF Technical Excellence award-snatcher Antichamber - as experienced by one John Walker here - has been signed up as the seventh beneficiary of the Indie Fund. That's the investment initiative arranged by the likes of 2D Boy, Jon Blow, Capy and thatgamecompany. It follows in…

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Feature: Brainteaser

Hands On: Antichamber

In the always imaginative word of indie gaming, it's ever-increasingly the case that finding out anything about a game before you play is to take away from the experience. But then you could argue the same is true of most things in life. Which is why I like to break into maternity wards and start telling babies all the spoilers I can think of. "Puberty…

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Uncle Enclosure: Antichamber

First-person puzzle 'em up Antichamber took one look at physics, shook its head, sucked on its teeth and then set to work rejigging the whole sorry show. And why shouldn't it? Aren't you tired of the space contained between four walls having to match up, size-wise, with the area as viewed by an outside observer? If a man chooses to enter a maze and turn…

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Feature: Alexander Bruce does the chat

IGF Factor 2012: Antichamber

Next up in our series of chats with this year's Independent Games Festival finalists is Alexander Bruce, creator of 'psychological exploration puzzle mindfuck' Antichamber - which is up for the Technical Excellence award. Here, he talks about competitions and conferences, being tired of alphas and unfinished games, and answers the most important question of all.

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Hazard: The Journey Of Life

"Philosophical First Person Single Player Exploration Puzzle Art Game," apparently. I spotted Hazard: The Journey Of Life over on Indiegames, but I haven't had time to get it working yet. The video (below) is definitely worth checking out though, as this minimal Unreal Tournament 3 mod has a fascinating minimalistc presentation and promises some strange-looking puzzles. (More fodder for the first-person puzzle camp.) It seems…

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