Posts Tagged ‘Alexis Kennedy’

Not including a tutorial in Cultist Simulator was “the most contentious decision of the whole project”

cultist-simulator

I’m still not sure if I actually like Cultist Simulator, but I’m definitely fascinated by it. For now at least, I’ve finished reading Alexis Kennedy’s marvellous in-game words, but I’m not done reading about the game, and enjoying picking over Lottie Bevan’s retrospective on the game. She’s the other half of dev team Weather Factory, and there’s one bit in particular about how she and the publishers felt uneasy about there not being a tutorial – but “Alexis was dead set against it”. Read the rest of this entry »

Cultist Simulator will be summoned on May 31st

Cultist Simulator

As someone who spends a good chunk of their time “meditating on my goal of earthly knowledge” and “studying esoteric philosophies”, I’m excited to see that digital board game Cultist Simulator will offer me the chance to do both. It’s an upcoming game from Alexis Kennedy, the former creative director at Failbetter who worked on Fallen London and Sunless Sea. Cultist Simulator starts you off living a normal humdrum life, then sends you off into a dark world of perverse rituals and unspeakable terrors. Just like games journalism, then.

As the trailer below reveals, you can delve into that world on May 31st.

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Cultist Simulator brings cosmic longing to Kickstarter

Cultist Simulator

Cosmic horror turns out to be a hard habit to break. Former Failbetter creative director, Alexis Kennedy, announced Cultist Simulator [official site]; a digital board game with dark gods, abominable rites and a variable grip on reality a while back. I think it was initially given a tentative release date of Halloween-ish 2017 but ended up slipping a bit and the Kickstarter (which is what prompted this post – that’s the news! There’s a Kickstarter! I was getting to it, slowly!) now noted an estimated delivery date of May 2018.

Join me for more information further down the page! Read the rest of this entry »

Stellaris sends love letter in new story by Alexis Kennedy

“I love you” means different things when said to your cat, your parent, your emperor, someone who’s just sat next to you on the night bus, and a pint mug of foaming warm advocaat. What does love mean when it’s declared by an unknown entity in the depths of space? Ah. Maybe it’s best not to find out. But if you’re spacecurious or a spaceromantic at heart and you play Stellaris [official site], you can now get loved-up with a free new story update written by Failbetter co-founder Alexis Kennedy. Read the rest of this entry »

Dark Ritual: Failbetter Co-Founder’s Cultist Simulator

Former Failbetter Games creative director Alexis Kennedy is hoping to release his Cultist Simulator [official site] around Halloween next year, he’s said. Since leaving the Sunless Sea and Fallen London studio, he’s signed up for gigs including writing on Stellaris and for BioWare, but bless ‘im he can’t resist the call of unspeakable horrors from beyond the stars. Cultist Simulator is a singleplayer digital board game about dreams and hints of dark gods, rituals, research, recruitment, and slowly losing your grip on anything resembling a normal human life. Always a splendid idea, that.

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Failbetter Founder Alexis Kennedy Writing For BioWare

Artist's impression of Kennedy at work

It was a sad day, for me, when Alexis Kennedy left Failbetter. The creators of Fallen London and Sunless Sea built their games on some of the strongest and most idiosyncratic writing games have ever been host to, and I hoped we’d see more of Kennedy’s words sooner rather than later. The good news is that Failbetter’s foundations seem sturdy enough that Kennedy’s absence may be felt but won’t leave an enormous gap, and we’re already seeing him work on some exciting projects.

First, there was Stellaris, and now Kennedy has announced that he’ll be the “first ever guest writer” at BioWare working alongside Mike Laidlaw and Patrick Weekes.

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Sunless Sea’s Former Lead Now Writing For Stellaris

Stellaris [official site], Paradox’s sci-fi fusion of 4x design and grand strategy ideals, is a game that generates stories. As your species moves through the galaxy, encountering all manner of alien life, you’ll create tiny tales and epic sagas. There are also stories already written, however, in the form of quest chains, and over the weekend we learned that one of the minds behind Fallen London and Sunless Sea will be adding to those space-stories. Alexis Kennedy, co-founder and formerly creative director of Failbetter Games, is now crafting word-shapes for Stellaris.

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Failbetter Co-Founder Alexis Kennedy To Leave Studio

If I’ve one regret with regards to games I’ve let slip through my fingers over the years, it’s Failbetter Games’ Fallen London. I’m told its mysterious world, its lovingly illustrated interface, and its quirky character ensemble is rather wonderful; yet this is exactly how I feel about last year’s follow up Sunless Sea [official site]. Not only did the latter bag a place on our list of best RPGs, we singled it out for bestest best words of 2014 – testament to Failbetter’s storytelling prowess.

Which is why it’s a surprise to learn today that their creative director Alexis Kennedy is parting ways with the studio he co-founded seven years ago.

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