Posts Tagged ‘Alice & Smith’

Wot I Think: Ahnayro – The Dream World

After an early access release gave us just a few puzzles from the first two of four “tables”, a full version of Alice & Smith’s Ahnayro: The Dream World is now out, and I really rather like it. Which isn’t going to stop me from complaining about it too. Read the rest of this entry »

Giveaway: 5000 copies of Ahnayro: The Dream World

Ahnayro: The Dream World [official site] is a research-based puzzle game set in a dream-logic world. It was one of the game’s featured in John’s Bleeding Edges series earlier this year, which highlighted games which blurred the edges (geddit?) between game and real world by requiring you to research real people and places and facts in among the fictional elements.

And now we’re giving 5000 copies of the first episode away for free, when normally it costs £7/$9.

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Black Watchmen Devs Crowdfunding Hack ‘Em Up NITE Team 4

John is a fan of the ARG-y puzzle games of Alice & Smith [not our Alice, Adam, or Graham, honest guv -ed.], looking at games like The Black Watchmen as part of his Bleeding Edges series, but their latest demands the attentions of a specialist. ‘5up d00dz’, as we ‘l33t’ planet-hackers say on the ol’ datanet.

NITE Team 4 [official site] is a hacking RPG about military hackers and cyberwarfare. As well as probing and jacking computers remotely, hackers will get to send out a military unit for field work, which is an intriguing combination. If you’re interested, hey, Alice & Smith have launched a Kickstarter to fund finishing it.

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The Bleeding Edges: Ahnayro – The Dream World

The Bleeding Edges are a series of articles on games that blur reality and fiction.

Oh it feels like home. So many spin-offs deep it must be getting dizzy, Ahnayro: The Dream World [official site] is a spin-off from The Black Watchmen, itself a spin-off from The Secret World. But, importantly, you need have heard of neither – let alone played them – to fully embrace this research-based puzzle game. (Of course, you should play both games, as they’re great, and most especially Watchmen if you’re into mystery games.) This early alpha version of Ahnayro takes a slightly different tack, stripping away the fiction of playing an agent in a conspiratorial organisation, and instead presenting far more overt puzzles in a dream-logic world. Within minutes of starting (and I’m not exaggerating how quickly I encountered all this), I was learning about the life of Virginia Woolf, the origins of Great Ormond Street, how to read electronic diagrams, 18th century gardeners and the role of thimbles in Peter Pan.

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The Bleeding Edges: The Black Watchmen

The Bleeding Edges are a series of articles on games that blur reality and fiction.

There was once a wonderful thing on the internet: The Stone. It was when we were all tiny babies (1997), and Wikipedia was still a twinkle in Jimmy Wales’s twinkly eye. You got access to it by buying a physical object, a small stone pendant, and with the code imprinted upon it delved into a creepy online world of conspiracy and truth. The game was ostensibly a puzzle game, but you played it via search engines, and even real life actual research. It was wonderful while it lived, and slightly clumsily lives on here. I constantly seek something else like it. The Black Watchmen [official site] – a tangential spin-off from The Secret World – while delivered more in the style of the more recent ARGs, certainly picks up some of its themes.

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NITE Team 4 Is A Hacking Sim With A Demo

Panic ensued in Castle Shotgun when a press release arrived quite unlike like the others. “I work for Alice & Smith, developers of The Black Watchmen Alternate Reality Game.” Alice! Our Alice? And Smith! But which Smith? An ARG? Suddenly, distrust filled the room. The tension was palpable. You could taste it in the tea.

Alice & Smith went on to present NITE Team 4 [official site], a hacking game set in the same universe as their ARG. It has a free public demo, but who could be trusted to report the truth? Who would be ready to betray their friends, in case the truth demanded it? Alice and both Smiths denied any involvement. Of course they would. That’s what guilty people do. After a heated discussion, they agreed to let an outsider investigate. That’s where I come in. Except someone stopped me in my tracks, just when I was starting to have some fun. We may never know the truth.

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