Posts Tagged ‘Alice videos’

Tinkle Tinkle Little Star: Musical Space In Sunrose

This one isn't me.

Somewhere in Sunrose [official site] is a star named after you. That’s the sort of grand claim I understand space games make nowadays. Not that Sunrose creator Tak does claim that – it’s just me gobbing off – but might be justified if he chose to. Its musical suns are generated based on 7-letter codes you type into it, see. The first star I spawned was ALCERLZ; that sun ruled almost as hard as I do. Sunrose is a splendid little free musical thing I’ve been fiddling about with, and here’s a video to show what it’s all about:

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Watch The Night Drift By In Night Tune

I had meant to tell you about Night Tune [official site] when it came out two weeks ago, but its dreaminess interfered. Every time I load it up, my eyes get heavy, my focus fades, and soon I’m held trancelike as the night drifts by. It’s a free little treat where we’re driven endlessly, aimlessly through the night, the passenger of a phantom driver. Road lights, car lights, and warning lights illuminate and silhouette buildings we can’t quite make out, and our bleary head lolls over while the radio plays MP3s we feed it. Look, I’ll show you.

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First-Person Platformer: Free Wait ‘Em Up Endless Express

Choo choo!

Writing about Train Simulator’s pretty Japanese countryside DLC yesterday reminded me: I forgot to post Endless Express last year. It’s a free game about a convoluted train journey through a magical world to get home, consulting timetables and planning changes to catch the right trains. Routes run to a schedule in real time so you will end up waiting a bit, which is grand as it’s time to poke around each station and see the weird scenery and locals. Here, I made a video to show you.

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[Aliens Quote]: Roguelike FPS Space Beast Terror Fright

Terror!

“Pack a spare pair of spacepants for Space Beast Terror Fright!” writes whatever force of the ’90s has seized my fingers. “To the max!” SBTF, as I shall call it to save time I’ve now wasted explaining this acronym, is a roguelikelike FPS about a space marine venturing into alien-infested spacecraft to download data before setting them to self-destruct. It’s a tense, claustrophobic game about securing routes by locking doors and activating sentry turrets, knowing they’ll only hold so long, then falling back on blasting away with your giant spacegun. It’s still in development, but does have a free demo.

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Time To Admire Art In Secret Habitat

ART.

I like Secret Habitat. I like it an awful lot. I’ve been playing this latest from Strangethink Software for a fortnight and I keep returning to see more but it’s taken me this long to post because I want to do right by it. Oh, this’ll have to do! Secret Habitat is wonderful and special, okay?

It’s a free walking simulator on a procedural island covered in procedural art galleries with procedural layouts and procedural wallpaper and procedural collections of procedural artwork with procedural names by procedural artists, accompanied by procedural sound exhibits.

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The Valleys Are Alive With The Sound Of Music: The Bends

Laid back.

The Bends is short, free, pleasant, and even playable in your browser if you want. There, that covers the list of excuses you might have to not play it. It’s a walkable song, I suppose – a pretty little valley filled with megaliths that build a chilled-out song piece by piece. After a busy week, it might help you unwind or get pumped for the weekend. I don’t know what you’re into. I don’t know what you get up to. Please, don’t tell me.

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Alice’s Evening… Stare? Blade Runner Blues

The end of a long day.

“What is walking and do walking simulators simulate it?” sounds like the sort of toss I’d open a post with. “And if a walking simulator isn’t simulating walking, can a game simulate a walking simulator without walking at all?” Good. Great job, Alice.

Alternatively, I could say that if you click on through, you can watch a peaceful and pleasant video with nine minutes of Ray McCoy standing on his balcony listening to a chill Vangelis cover in Westwood’s old Blade Runner game. On this night of nights, I think you might like it.

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First-Person Stress Disorder: Frail Shells

I know, I know. Shhh.

Still playing my way through the many 7 Day FPS creations, I found Frail Shells a strange one at first. The game opens with your standard FPS supersoldier airdropped onto a bustling battlefield, shooting his way through hordes of enemies to rescue a comrade. It ends badly. Then we’re returned to civilian life, back in our home with our partner/comrade, and in a regular job. Just when we’re used to that, things turn odd. Our gun starts popping up in the bottom-right then vanishing again, heroic music swells and falls, and it’s clear everything’s not back to normal. Come see:

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Admiring Procedural Islands And Flora In Meadows

Meadowy.

You know that scene in a sci-fi film where a scientist is so fascinated by a tiny creature or moving plant that they don’t notice the other dozen rising around them? And then they turn around and are surprised and delighted/horrified to see all the rest? Meadows can feel a lot like that. Created by Tom Betts in this year’s Procedural Generation Jam, it’s about roaming procedurally-generated islands, watching procedurally-planted flora grow according to their needs. Then we turn around and gosh, a whole island has sprouted while we focused on one sapling.

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Sunday Science: Exploring Guts In Extract 237

Welcome to guts city.

Always tricky, the last few hours of the weekend. Do we try to cram just a little more action, adventure, and excitement? Do we iron Monday’s clothes? Do we settle down with a book and hot cocoa? Do we settle down with a book and a bottle of wine? You know me, dear, I always like to be reminded of how large and wonderful the universe is, and how much I don’t know. So this evening, I shall be exploring sea monster guts in Extract 237.

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Musical Wandering: Porapora

Pretty.

Come on, that’s enough. You’ve had enough. It’s noon. Get up. Get out of the house. I’m going for a swim, and if you’re still there when I get back, I’ll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we’re all back. Don’t pout. Oh, at the very least, do go for a virtual walk. It’ll still enrich you, and might help you shake your grumps off if you’re playing the delightful Porapora.

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Recreating Crimescenes Virtually In Photobomb

Was it you, Red?

You only have one shot in Photobomb, but you might not have had enough time to identify which suspect is guilty before firing it. Justice is swift and crowd-pleasing in the dystopian future.

Photobomb’s a free game created by Milkbag Games for both 7 Day FPS and the Procedural Generation Jam. As a Media Peace Officer, we roam around virtually reconstructing a bombing scene using government tracking data and photos scraped from social media, trying to identify the bomber. And then we execute someone. It’s a fine game. Look, I’ve made a video explaining it:

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Dubstep And Gifs Abound In FPS Montage Parody Game

Murders.

After six hours of playing games made in this year’s Seven Day First-Person Shooter Challenge, I realised my plan to compress everything I liked into one single article or video was slightly silly. Folks made 145 games last week, for goodness’ sake! I’ll look at a few, one game at a time, then. Some made shooting a gun and killing someone feel awful. Some played around with fun new ideas for first-person shooting. Some did away with guns all together. And then there’s GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition]. Let’s start with Andy Sum’s parody of frag montage videos, the most brash and shooty-shooty of 7DFPS games.

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Superhop Superhop Superhop Superhop: Froggy

You cannot win. I am FROGGY!

It seems grossly unprofessional to open a post with a huge chunk of a game’s marketing fluff but:

FROGGY is the legendary froggame that forever changed frogtelling in the frogindustry with its groundbreaking narrative. Many critics have heralded it as the Citizen Kane of frogs. FROGGY’s most notable achievement was the accurate representation of frogs, for which it won many frogminations in froggytainment, and PC Frogger’s Frog of the Year award.

Froggy is a fizzing little curio that’s more Superhot than Frogger, a weird and wonderful free game with charm gushing out its cloaca. Come see.

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Roll The Bones: Let Your Mind Fall To Rest

This is what inside your head looks like.

I don’t believe tarot has occult powers, but I do think anything that throws a load of symbols at you to interpret can help get your thoughts in order. Let Your Mind Fall to Rest does this quite literally. The latest from increpare, of English Country Tune and Slave of God fame, it has you roll two dice covered in esoteric symbols and leaves the rest up to you. Dice Man where you figure out the commands after you roll.

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Lovely Mild Puzzling: Lisa

What a lovely day.

Wandering around Lisa is so pleasant that it almost seems a shame to solve the adventure game’s puzzles. On this grey London day, I had a lovely time wandering around its meadow, listening to the birds and the breeze, and tapping my toes to its music. And chasing the sheep. Sorry, sheep. It’s short, it’s free, and it’s delightful, which are three qualities I greatly appreciate on a Friday afternoon.

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Eerie Late-Night Public Access TV – 2:22AM

I always fall for Tesco's display of Moons by the checkout.

“Play alone,” 2:22AM instructs. “Play at night.”

Approach in that dreamy state of mind and it flickers into life, drawing you into an eerie late-night public access television show. 2:22AM’s a free game made of little vignettes from mundanities like frying an egg to, well, things more surreal and sinister, mixed with bleary video clips and wrapped up in analogue crackle and tracking errors. It’s wonderful to play in that time when the world’s still and blinks are drawn-out rests for your eyes, dreams creeping in around the edges. But if you’re too drowsy for that, the wonders of video mean you can watch me play.

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