Posts Tagged ‘Almost Human’

The Bestest Best Something In 2014: Legend Of Grimrock 2

Legend of Grimrock 2 sure was very good, everyone can agree. It took the style and mechanics of the original and expanded them in every direction, and the result is something that is definitely the best… something or other.

John: Ooh, this was a tough game. A lovely, tough game. Not just because it starts you off far too weak and dumps you in the middle of a vast labyrinth of levels with no sensible way to know which bits are going to be too difficult, but also because the puzzles require an extension be built on your brain.

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Wot I Think: Legend Of Grimrock 2

Two and a half years after we were delighted by Legend Of Grimrock, developers Almost Human return with a sequel – Legend Of Grimrock 2 – that aims to expand on the original, go outdoors as well as in, and remind us it’s hip to be a square (-moving person). Have they managed it? (Hint: OH GOOD HEAVENS YES.) Here’s wot I think:

Legend Of Grimrock 2 is bigger, deeper and more wonderful than I could ever have expected. I absolutely loved the original, its descending dungeons of tile-based first-person RPG not just reminiscent of Dungeon Master, but as good as it. Grimrock 2, I say without hesitation, is better.

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Tiles Of Wonder: Legend Of Grimrock 2

Dungeon Master and Eye of the Beholder were like mother’s milk to me, and Legend of Grimrock is like a perfectly muddled gin and tonic. Grimrock’s sequel now has a release date, October 15th, and a new trailer to coincide with the announcement. It shows a variety of enemies and areas, including what appears to be a cannon-wielding pirat(e), as can be seen above. There are also spikes and tile-based puzzles, as the dungeon gods demand.

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Legend Of Grimrock 2 Out This Year, No Early Access

Don't feed the trolls. Or giant smurfs or whatever that is.

It’s been a long time since yesterday, so here’s a quick refresher: Legend of Grimrock 2 is already deep in alpha testing and well on its way to beta. Hurrah! I can’t wait to peel myself off the business end of an ogre’s club only to get re-crushed by a wicked tough puzzle. All of this seems to suggest that Grimrock 2: An Even Grimmer Rock is right around the corner, but apparently that’s only sort of the case. I got in touch with developer Almost Human about release plans and the possibility of an Early Access phase, and here’s what they told me.

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Grimrock Tidings: Legend Of Grimrock 2 In Alpha

I think I am just going to stay over here, thankyouverymuch

Some games make massive developmental strides loudly. STOMP STOMP STOMP WEEKLY TWITCH BROADCAST CLANG WOMP WOOZLE WE ADDED PARTICLE RENDERING. Others, however, do so in relative silence, announcing progress only once all systems are (mostly) go. Case in point: Legend of Grimrock 2. The first-person dungeon/island crawler sequel looks more and more marvelous every time we see it, and now it’s quite deep in the dungeons of alpha. The next step? Beta. And apparently that one’s not too far off.

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Grimrock 2 Detailed: New Setting, AI, Progression, Day/Night

I am a troll on, beneath, or somewhere in the general vicinity of a bridge. You know how this goes.

The original Legend of Grimrock‘s setting was pretty, you know, grim and also predominately made of rocks. But Legend of Grimrock 2? It’s a terrible, terrible lie. The isle of Nex looks like a glorious vacation getaway. With monsters. And traps. And ancient ruins. So the greatest vacation getaway ever, basically. I see a few rocks here and there, but I’m not convinced. Grimness and rocks were the core pillars of the first game – definitely not wicked yet rewarding difficulty, puzzles, character building, and blender-mouthed snail monsters, all of which will be returning in spades in the second. Developer Almost Human has clearly lost its marbles. A Grimrock match-three Facebook casino game can’t be far off.

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The Great Outdoors: Legend Of Grimrock 2

Look at that! It’s the first screenshot from Legend of Grimrock 2 and it’s one of the worst pictures of a dungeon I’ve ever seen, right up there with the Mona Lisa and Magritte’s not-a-pipe-nor-a-dungeon. After creating some top notch dank dungeons for their first RPG, Almost Human appear to have slipped up and the dungeons in Grimrock 2 will apparently contain some trees and blue skies, and crenellated turrets peering from on high, just around the next bend in the path. Of course, it’s entirely possible that the picture isn’t a dungeon at all and that the game is undergoing a design overhaul. Let’s consult the development blog.

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Enter, Stranger: Legend Of Grimrock Reworked

Man this is going to take a lot of beer to have me want to go home with him
For those of you that haven’t tried out Almost Human’s dungeoneering masterpiece Legend of Grimrock, shame on you, and a pox on both your houses, and oh fie is me, and please try it, it is nice. But for those hungry for more of the wonderful dank atmosphere, creepy monsters and surprisingly sexy stone walls, you can grab this new mod reworking the original maps whilst we await the second installment.
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The Dungeoning: Legend Of Grimrock II!

I WONDER WHAT THIS MEANS.

You know what’s finally real? No, no, not high-speed space travel, a panacea for the collective shattered heart of humanity, or lights that turn themselves off when you’ve gotten way too comfortable in bed. Something better! Odds are, Legend of Grimrock II will basically be all of those things – symbolically, anyway. And it’s an actual, factual Thing now, as per word from the wonderful dungeon master race of snail people over at Almost Human. There is one downside, though: that Grimrock expansion they were working on? Sadly, it won’t be seeing the light of day.

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Legend Of Grimrock Dungeon Editor Hits Public Beta

Custom asset support, ladies and gentlemen.

Here it is: the moment you’ve been waiting for – well, if you’re the sort who loves hurling your friends into devious deathtrap gauntlets filled with beasties of all shapes, sizes, and snail-nesses. And if you’re not, I think it’s safe to say that you’re no friend of mine. At any rate, the – to briefly shift into press release parlance, except with actual sincerity – hotly anticipated more-than-350-item dungeon editor for Legend of Grimrock is finally right around the corner. If you’ve got the tough-as-nails dungeon crawler on Steam, though, you can give it a go right now.

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Dungeon Machines: Legend Of Grimrock Editor

Yes indeed

I’ve only just found time to start playing Legend of Grimrock, despite awaiting it eagerly for months. Maybe I’ll manage to finish it before the release of the dungeon editor, although the latest post from Almost Human suggests not.

…we’ve reached internal beta! All the features and functionality is done, now all it needs is just a little bit of polishing and bug fixing and then we can unleash it into the wild. We’re getting close to the finish line, folks!

But will it be possible to create a step sequencer using the editor, turning dungeons into giant drum machines? If only a video could answer that question. If only that video was just below these words.

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Level Gaze: Grimrock’s Map Editor Is Looking Fantastic

Oh goodness, the whole party's dead, and it's two mushrooms versus... a Minotaur. I fail to see how they got into this situation in the first place.

Wow. I always thought Legend of Grimrock would be a natural fit for a map editor, but – given that it’s a smaller project in a fairly cutthroat genre – I worried that it’d turn out to be prohibitively complicated for everyone except rocket scientists and RPS readers. Almost Human’s released a video of the almost-complete Dungeon Editor in action, though, and it actually seems tantalizingly intuitive. I mean, it’s no Perpetual Testing Initiative, but you can script some fairly complex stuff in a few clicks and try it out with a single button press. Throughout history, the existence of a cow level has been debatable, but soon, I will craft the snail level. Glistening bodies and chunky tendrils of mucus as far as the eye can see. Oh yes.

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Next For Grimrock: Map Editor, Some Form Of Expansion

If only there was a word that could adequately sum up how this makes me feel while also describing what I am!

In our never-ending quest to be a one-stop shop for dads of John Walker the world over, we are utterly dedicated to fetching whatever news-flavored scraps may fall from Almost Human’s table. Sometimes, it gets a bit weird – like when I was pretty sure mashed potatoes were news. Well, sure enough to take them, anyway. This time, though, I think I’ve come across a bit more of a sure bet. See, Legend of Grimrock will be getting some things in the future. New things, even!

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The Legend Of Grimrock Has Reached Level 1.1.4

No, not here. Not this time.

Oh, the terrible weight of expectation. How can I possibly live up to or surpass the gimmick in my last Legend of Grimrock post? Well, unless I somehow created an HTML maze that you had to solve in order to find the details about the new Grimrock patch now being out and containing some unexpected bonus goodies, I just can’t. So I’m just going to end this post right here instead. See you!

The Riches And Patches Of Grimrock

Nothing to see here.

Happiness is a cold, dank dungeon filled with traps, giant poisonous spiders and not enough food. Legend of Grimrock has proved to be a welcome and surprisingly modern-feeling bearhug from dungeoneering’s past, and as well as being such a source of joy for old men like me it’s also proven profitable for devs Almost Human. “The development costs of the game have now been covered many times over so the future of the company seems pretty secure,” they claim happily in a new bloggington, which hopefully also bodes well for the future of the game. It’s the sort of thing that could potentially make the very best of a big fat synringe full of extra content. First things first though, a new patch for some of the issues in the launch version is incoming. Hidden somewhere in this post is a switch you must find and activate in order to continue reading.

Wot I Think: Legend Of Grimrock

Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.

Almost Human’s Legend Of Grimrock comes out a week today. I’ve finished it, and am here to tell you why it’s bloody brilliant. Sometimes that’s just what a review is for. Don’t worry – we’ll remind you next Wednesday that it’s released, as we have more coverage planned. But now, here’s Wot I Think.

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11 Things I’m Looking Forward To In Legend Of Grimrock

Oh god, my phobia. I'm genuinely curling up into a ball when I fight this thing.

Legend Of Grimrock is out in a couple of weeks, via Steam and GOG.com, and anticipation is building. A game that harks back to the glory days of FTL’s Dungeon Master is something many would like to get their hands on. Get my hands on it I have, and after spending a little time with some pre-release code, I’m excited to confirm it really does seem to be capturing that era, with tile-based movement, a quartet of characters, and the terrifying moments when you’re trying to mix a potion in the middle of a fight. Below you can read the top 11 things that I think make it a game worth taking an interest in. (I have a sneaking suspicion that anyone who didn’t play Dungeon Master is going to find this post a touch confusing.)

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It Grimrock No Bozo, It Gold

Game over? but it's not even out yet!

“Everybody at the office is totally jazzed up and we really can’t keep in our pants much longer.” Almost Human, you sicken me. Surely there’s a less sexy way of declaring that much-anticipated indie first-person dungeoneering RPG Legend of Grimrock has gone gold? Gold as in ‘finished.’ I do share their excitement, however, even if it’s evidenced by my brain rather than my under-trouser parts. Almost everything we’ve seen of this Dungeon Master-like looks exceptionally promising, and it’s all been done without Almost Human having to kick any starts whatsoever.

We’ll find out full launch details later this week, but all being well we can expect it in April. Someone else on RPS already has Grimrock review code, and they’re not sharing. I’m going to go and burn their house down to teach them an important lesson.
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April Showers Bring Grey Towers: Legend Of Grimrock

My other car is one of those

It could be that grid-based dungeon crawler Legend of Grimrock actually takes place entirely in dungeons, what with being at least somewhat related to Dungeon Master, but maybe there will be a tower. Maybe. Whatever the case, the game which has caused me to nostalgically divide my house’s floorspace into equally sized squares finally has a release date. Early April. That’s not actually a date, is it? Not specifically. But it’s better than the previous timeframe, which was simply ‘the future’. No new features now, just bug fixing, completing animations and adding a bit of polish. Then it will be mine and possibly yours as well. A peek at a UI redesign lurks below.

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