And lucky old Europe should get Alpha Protocol a few days earlier on May 28. SEGA have accompanied this announcement with a new story-trailer, which you can see below courtesy of IGN. Well, I say story, it’s impossibly vague, suggesting something about nuclear weapons, something about loved ones in peril, and something about Russian-lady sexytime. It’s still almost impossible to call whether this will be one of the games of the year, or whether it’ll get tangled up in its own garrote and be whisked off in the body-bag of history. Oh well, not too long to wait until we find out.
Read the rest of this entry »
Posts Tagged ‘Alpha Protocol’
The news that spy-RPG Alpha Protocol has been delayed has been around for a while now, but official word of a spring release has just arrived from Sega. “Alpha Protocol, Obsidian Entertainment’s much anticipated RPG, will be moving to a Spring 2010 release date,” says the release. So no firm date, but it’s looking like around March for the game. lan Pritchard, European Managing Director at Sega said: “By pushing Alpha Protocol to Spring 2010, we can ensure that the game will be released in the best commercial release window possible and will also receive the focus this true AAA titles deserves.” And that’s probably for the best, as the game had a bit of a poor showing at E3, and John was pretty cautious about it in our coverage. Still, we’re all hoping for the best on what looks like one of the most interesting RPGs on the horizon. If this delay can give Obsidian the time they need to pull it off then we’ll be happy.
Over on Eurogamer today are a collection of my words and phrases, strung into a number of sentences intended to give a flavour of what Alpha Protocol, Obisidian’s upcoming secret agent RPG, is like. I begin approximately like so:
In a few minutes of videogame footage, in the face of lots of game-hungry industry folks, it’s vital to show several things, those things being: guns, guns being fired at someone, someone falling over when fired at with guns. Given that RPGs are as much about dialogue and narrative as they are about action, this approach is rather like promoting an album by stitching together all the choruses. Sure, it’s noisy and excited, but it’s also confusing and peculiar. For the same reason, E3 didn’t do Alpha Protocol many favours…
…and then get into what form the roleplaying and storytelling elements of the game take. Read it, do.
Obsidian have released a new very detailed video guiding you through various aspects of Alpha Protocol‘s Safe Houses. Showing off how the Safe Houses work, with all their various character, weapon, etc modifications, it explains how important these locations are. There’s your email, which lets you catch up on relationships, find extra work, and keep up with colleagues. There’s access to the black market Clearing House, where you can pick up new equipment. You can also customise and upgrade weapons and armour, and all sorts. It’s all below.
There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.
So we were complaining that upcoming spy-thriller RPG Alpha Protocol hadn’t shown us much of the actual game, particularly the dialogue. Well, that’s changed with this new trailer, which fleshes out the talky stuff a little better, and demonstrates some of the possibilities for being a bastard to the people you deal with. But it also has some neat in-game footage showing off some of the more interesting combat move. The bit where the player cuts from melee back to ranged weapon is most interesting. Anyway, take a look, as I think this is the most revealing trailer so far.
Read the rest of this entry »
This is worth watching. Alpha Protocol, Obisidian’s modern-day spy RPG, has a bunch of different options and approaches open to you, but it seems that the way you approach a mission will depend on the “handler” you decide to have run your operation. In the following video we see a mission played through under two different handlers, each one with a rather different approach. We also get to see some of that espionage stuff in action – illuminating stuff. This is one game for 2009 that I can’t wait to get some hands-on time with.
I just want to echo John’s sentiments regarding Alpha Protocol: the forthcoming modern-day spy RPG really could end up being one of the most accomplished games this year. Real-time combat mechanics, branching dialogue trees, hub-structure environments and missions, statistics-led character progression: all set in the real world. SEGA seem to have given Obsidian plenty of time and freedom to develop this, and we’ll definitely be looking at it more closely as it approaches the October release date. Anyway, two videos from Obsidian sit below the cut, and they’re crammed with game footage. Go take a look.
We’re not in Aurora any more. Obsidian’s next game, Alpha Protocol, is the least RPG-looking RPG I think I’ve seen. In the new video released today (below), showing lots of new in-game footage, it looks like third-person action. But do not let loose your cries of foul just yet – this is Obsidian, and while it would be nice if they’d remember to finish their games, they’ve yet to make a mistake. And this is Chris Avellone and Feargus Urquhart, who brought us KotOR II and Planescape: Torment. The men know how to tell a story. There is pedigree, and with pedigree comes optimism. Doubly so, since there’s not a potion or magical goblet in sight: this is a spy-based RPG, set in the modern day.
Obsidian Entertainment are one of the healthier looking studios out there right now, having become veterans of NWN2 and KOTOR2, and now developing the as-yet-unrevealed Aliens RPG and Alpha Protocol. In the video beyond the jump they talk a bit about the premise for their original action RPG, which is set in a contemporary super-spy espionage scenario. It’s looking as talky as it is shooty, and looks like it might blend a kind of Splinter Cell approach to action with the kind of branching dialogue and quest options we’ve seen in their other games. An interesting an brave direction for the studio, and definitely a game worth monitoring in the coming months. Go take a look.
Read the rest of this entry »