Posts Tagged ‘Alpha Protocol’

Spying On Spies: Alpha Protocol Interview

Come get some.

Alpha Protocol is so close that if you go outside and look to the horizon you’ll just see the tip of its hat. In a strange reversal of fortunes it reaches Europe on the 30th May, not making it to its native US until 1st June. We grabbed this chance to talk with producer Matt Hickman about the development, balancing role-playing and combat, and moral ambiguity.

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Is That A Gun In Alpha Protocol’s Pocket, Or…

This is disorientating. Much-delayed Obsidian secret agent RPG Alpha Protocol has hoofed out of couple of new videos. Thing is, they introduce characters we were introduced to at length a year ago. So, if the marketing cycle is taking it from the top again, just what have Obsidian been doing to the game for all this time? Applying a thick, classy layer of ultra-polish, hopefully…

Or maybe not. Carry On Spying below.
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Multiple Middles: Alpha Protocol Details

Look out behind you!

Game Trailers have a good interview with the Alpha Protocol team, which has reawoken my interest in the game. I think a combination of a disappointing E3 and some hefty slips has left me a little unsure about this one, but the footage here, along with the confident suggestions of the game letting me play it how I choose to, reminds me this is Obsidian. I trust Obsidian! Hooray! Take a look below and see if you have the same reaction. The game is due 1st June, which is AGES away.

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Not Secret News: Alpha Protocol By June 1st


And lucky old Europe should get Alpha Protocol a few days earlier on May 28. SEGA have accompanied this announcement with a new story-trailer, which you can see below courtesy of IGN. Well, I say story, it’s impossibly vague, suggesting something about nuclear weapons, something about loved ones in peril, and something about Russian-lady sexytime. It’s still almost impossible to call whether this will be one of the games of the year, or whether it’ll get tangled up in its own garrote and be whisked off in the body-bag of history. Oh well, not too long to wait until we find out.
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Alpha Protocol Delay, Release Date


The news that spy-RPG Alpha Protocol has been delayed has been around for a while now, but official word of a spring release has just arrived from Sega. “Alpha Protocol, Obsidian Entertainment’s much anticipated RPG, will be moving to a Spring 2010 release date,” says the release. So no firm date, but it’s looking like around March for the game. lan Pritchard, European Managing Director at Sega said: “By pushing Alpha Protocol to Spring 2010, we can ensure that the game will be released in the best commercial release window possible and will also receive the focus this true AAA titles deserves.” And that’s probably for the best, as the game had a bit of a poor showing at E3, and John was pretty cautious about it in our coverage. Still, we’re all hoping for the best on what looks like one of the most interesting RPGs on the horizon. If this delay can give Obsidian the time they need to pull it off then we’ll be happy.

Spying On The Spy: Alpha Protocol Previewed

Over on Eurogamer today are a collection of my words and phrases, strung into a number of sentences intended to give a flavour of what Alpha Protocol, Obisidian’s upcoming secret agent RPG, is like. I begin approximately like so:

In a few minutes of videogame footage, in the face of lots of game-hungry industry folks, it’s vital to show several things, those things being: guns, guns being fired at someone, someone falling over when fired at with guns. Given that RPGs are as much about dialogue and narrative as they are about action, this approach is rather like promoting an album by stitching together all the choruses. Sure, it’s noisy and excited, but it’s also confusing and peculiar. For the same reason, E3 didn’t do Alpha Protocol many favours…

…and then get into what form the roleplaying and storytelling elements of the game take. Read it, do.

Safe As Houses: New Alpha Protocol Walkthrough

Obsidian have released a new very detailed video guiding you through various aspects of Alpha Protocol‘s Safe Houses. Showing off how the Safe Houses work, with all their various character, weapon, etc modifications, it explains how important these locations are. There’s your email, which lets you catch up on relationships, find extra work, and keep up with colleagues. There’s access to the black market Clearing House, where you can pick up new equipment. You can also customise and upgrade weapons and armour, and all sorts. It’s all below.

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