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Posts tagged “always-on”

Feature: Arguing With Themselves

SimCity Boss’s “Straight Answers” Seem Pretty Wiggly

What Maxis are doing is frankly peculiar. Earlier this week we posted a story revealing that claims that SimCity required online servers to run non-regional computations were not the case. That night we were promised a statement from the studio, but heard nothing. Repeated emails to EA have resulted in no response since, and the whole situation has become more muddy with each day. It's…

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Feature: Service Fault

Maxis Insider Tells RPS: SimCity Servers Not Necessary

In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they "offload a significant amount of the calculations to our servers", and that it…

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Feature: Editorial

Why Might Ubisoft Have Changed Their Minds On DRM?

So, Ubisoft, eh? It's been quite the 24 hours for the publisher. Having spent a few years seeming to actively seek the loathing of PC gamers - despite releasing a stream of good games - there appears to be a concerted effort to turn their reputation around. And this is something we certainly welcome. With an official pledge to abandon their deeply silly DRM, and…

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Feature: Always On Is Gone

Interview: Ubisoft On DRM, Piracy And PC Games

For a couple of years we have been petitioning Ubisoft for an interview with those involved in their DRM decisions. We're very pleased to report that this has finally happened, as we spoke to Stephanie Perotti, Ubi's worldwide director for online games, accompanied by corporate communications manager, Michael Burk. Perotti is involved in all online technologies at Ubisoft, and works with many different studios and…

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Ubisoft Scrapping Always-On DRM For PC Games

In an interview on RPS today, Ubisoft tells us that they will no longer use their controversial "always-on" DRM. In fact, they quietly scrapped it months ago, but haven't made that official until now. In what is a really remarkable turnaround, the publisher pledges that from now on they will only require a single online activation after installing, with no activation limits, nor limits on…

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Blizzard Acknowledges Diablo III Always-On Acts As DRM

Blizzard have finally admitted that their useless always-on DRM in Diablo III is partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime has pointed out that it does "help us battle" such issues. But then goes on to say that it's still the best solution, that it's…

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Epic Considering Always Online For Fortnite [Updated]

Update: Epic's issued a statement clarifying its meaning, noting that - while nothing's off the table - it hasn't entered serious talks about how it'll implement online play at this point. Here's the official word, in full: “We’re not talking about our plans at this time, mainly because that plan doesn’t exist yet. Fortnite is an iterative, living project and many things are still being…

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Feature: Repeat Until Unfunny

How Diablo III’s Solo Experience Reveals A Hollow Game

My companions have stopped following me. The map has suddenly blanked out. The dungeon doors aren't opening. And despite my just having cleared out a two-storey dungeon for the second time, there hasn't been a checkpoint in over a half an hour. If I quit out to fix it, the entire area map will be reset yet again (a previous quit to see if there…

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Blizzard Address Diablo III Issues With “Emergency” Fix

Update: After many hours of patching and subsequent server outages, Blizzard's claiming everything's good to go. If, however, you kick open a rotten stump only to discover an outpouring of bugs instead of loot, you can take your complaints here. Original article: Hey everyone, I just played Diablo III without a single hiccup! Ow, argh, oof, ugh, whyyyy. Oh, I get it: you're all beating me…

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Feature: Finger-clicking good.

Hack Slashes: Three Hours With Diablo III

Diablo III is out. (In the UK and Asia, at least, with the US version unlocking in about four hours.) Words that still don't make sense when you look at them. So after the struggles of server issues all experienced at the start, I finally settled in to spend three very late hours with the game. A game which is, at least so far, action…

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SimCity Always-On Clarified: Needs Internet For Launch

EA have issued a clarification to Gamespy that while you will have to have an internet connection to launch SimCity, it will not boot you off if your connection goes down. Which is to say, it's not as egregious as others' "always-on" DRM, but we maintain is still an unnecessary and game-crippling mistake, which we really hope they will reverse before release. That the game…

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SimCity To Be Crippled By Always-On

Some good news and some bad news about the forthcoming SimCity reboot. Good news: you won't have to buy it through Origin, meaning there can be pricing competition. Bad news: you will have to play it through Origin, with a permanent online connection all the time. That's some fairly bloody enormous bad news. But there is time to convince EA that while there are many…

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