Posts Tagged ‘Amanita Design’

Chuchel looks like more loveliness from Samorost studio

Amanita Design have made some of the prettiest (and best-sounding) video games, from Samorost through Machinarium to Botanicula, and their next looks delightful too. Amanita today shared a look at Chuchel [official site], their comedy adventure game due in early 2018, and I’m well up for all this. Crank your sound and have a look: Read the rest of this entry »

Machinarium rebuilds robo-buddy in new engine

Machinarium

John is our usual Amanita correspondent but he’s off on hollybobs so I get to poke about in the gorgeous world of Machinarium [official site] this time! The reason the eight-year-old game is back in our newsbox is because it’s swapping Adobe Flash for a custom engine. So far so technical. What does it actually mean?

WELL!

“It’s using DirectX and the game feels much smoother, but most importantly, Machinarium now plays in full screen, even on modern Full HD and 4K displays.”

This sounds DELICIOUS. Read the rest of this entry »

Chuchel revealed by creators of Botanicula and Samorost

The makers of Samorost, Botanicula and Machinarium have announced a new game. It’s called Chuchel [official site] and judging by these two teasers it looks in keeping with the studio’s tradition of odd games with even odder names. We don’t have much else to go on yet, however, just a couple of short trailers showing off what I’m guessing is the grumpy protagonist. Come and enjoy his garbled ranting.
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Machinarium Has Sold Lots And Lots Of Copies

It’s rather lovely when you learn of a tiny company consistently making splendid games is succeeding, rather than struggling to stay alive. Amanita Design, who RPS have championed for their witty, beautiful and smart adventure games since we launched, sent us some very interesting sales information about their robotic point-and-clicker, Machinarium [official site], after its four millionth sale.

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Wot I Think: Samorost 3

From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series. Don’t worry if you’ve never heard of the first two – they were both tiny Flash games. Samorost 3 [official site] is a full-length, full-screen adventure that requires no prior knowledge. How does the adventure/puzzle game hold up at this scale? Here’s wot I think:

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Samorost 3 Has A Release Date, And A Breathtakingly Beautiful New Trailer

The journey of Samorost feels very much like the journey of designers Amanita. The first game in the series was a free quick-to-play web game built in Flash, but Samorost 3 [official site] – coming out on the 24th March – is a lengthy downloadable adventure following their astonishing Machinarium and Botanicula. From small beginnings, they’re now one of the most respected adventure teams around, and expectations are extremely high for the first full-length entry in the Samorost series. Expectations that looks rather likely to be met if the quality of the new trailer, below, is anything to go by.

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Samorost 3 Has The Prettiest Dang Forest

Not this. I mean, this is lovely, but it's not the forest I'm talking about.

Amanita Design make some of the prettiest dang games around, and their Samorost games are especially lovely. They look like delicate, glowing paintings based on diddy stop-motion sets metal of scrap and thread, pebble and moss. Perhaps my favourite Amanita gameplace yet is one they’re showing in a wee new video from the upcoming Samorost 3 [official site], a forest scene which oh my giddy aunt I want to live in look:

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Look At Samorost 3 And Feel A Little Happier

I’ll be danged if this new Samorost 3 [official site] trailer isn’t the most charming thing I’ve seen all week, and I see myself in the mirror every day (still single, ladies). We’ve been waiting so very long for the adventure game, and now we have this trailer to see and hear and news that it’ll launch in autumn or winter to know.

One might petulantly stomp their feet and pout that we’ve been longing for its loveliness for almost a decade now, but creators Amanita Design released Machinarium and Botanicula in that time so shhh settle down and enjoy the gentle exposition I wedged in with this paragraph.

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IGF Factor 2014: Samorost3

Just as night follows day, just as dog follows rabbit, just as Shia LeBeouf follows Daniel Clowes from a safe distance, a nomination for the latest game from Amanita will, it seems, always follow the announcement of another Independent Games Festival. This year, the makers of Botanicula and Machinarium are taking their charmingly odd, experimental puzzle-adventure Samorost3 to the show, where it’s nominated for Excellence In Visual Art and Excellence in Audio. This is their fourth game to bag a nomination – will it join its three predecessors in winning a prize?

We shall see. In the meantime, let’s have a chat with Amanita’s lead Jakub Dvorský about how Samorost 3 is and isn’t like its much-loved forerunners, the role sound plays in their games, and their status as veterans of the much-changed indie landscape.

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Amanita’s Samorost 3 Is Impossibly Far Away :(

2015! That’s an insane release date for a videogame! There won’t even be PCs by then. We’ll all have Google Glass injected into our eyeballs and iPhones surgically implanted up our bums and Microsoft Surfaces built into our toilet seats. That’s definitely the future. Everyone will want closed, locked, tyrannical software ecosytems by then. Why, PC gaming has died 42 times this year alone, so God only knows how bad it’ll be in 18 months’ time.

Hopefully Machinarium and Botanicula developer Amanita Design will be able to port their long-awaited second sequel to lovely, gently psychedelic pointer-clicker Samorost to Smartwatches and curved televisions BEFORE IT’S TOO LATE. Meantime, I’m going to watch Samorost 3’s first-ever trailer just before I take my PC to the dump.
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Indie Devs’ Open Letter Claims Issues With Lace Mamba

An open letter has been written by indie developers Amanita Design, Colibri Games and Daedalic Entertainment, reporting some rather worrying claims about UK publisher Lace Mamba. The company, known for picking up digitally distributed indie projects and selling boxed versions, is alleged to have failed to pay and keep to the contracts made with the indies.

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Seed If You Like It: Botanicula Demo

The power of the demo! It’s not that I didn’t notice John’s joyous effusions about Botanicula, heck, I had to fetch the mop and bucket from the cellar and clean up afterwards, but despite all of that I didn’t actually play the game. Today Amanita have made a demo available, played directly in your browser at the website, and now I have played it. I played until the demo was over and then I started playing the full game and now I don’t want to carry on writing things for people to read because that means I’m not playing Botanicula. It’s absolutely lovely. Try the demo and maybe you’ll agree.

Amanita Sorry To Botanicula Pre-Orders, Give Free Stuff

Look, Machinarium's trying to cheer you up.

The decision by Amanita to put out the stunning Botanicula as part of a Humble Bundle on the day of release sounds, at first, like a lovely idea. A brand new game in a pay what you want bundle? Amazing! Except of course for those who pre-ordered it at full price. Personally, I think the $10 it would have cost anyone is a bargain for a game as utterly lovely as this, and people who pre-ordered clearly believed it to be worth that much to them at the time. But I do understand the frustration of learning that others could be getting the game, along with two other Amanita classics, for as little as one cent. That’s galling. I caught up with Amanita’s main man, Jakub Dvorský, to ask him about the reaction, and he informs me that it was their mistake, and to make up for it everybody who pre-ordered the game will be receiving the fantastic soundtrack, an art book, and a copy of Machinarium, for free, tomorrow.

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Wot I Think: Botanicula

I'm not sure any game has been so consistently gorgeous.

Amanita’s Botanicula is out in one hour, and you’re going to like it very, very much. But, er, we recommend your hold off on purchasing it until 6pm. All the pics in this review can be clicked on for full-size versions, which if you’ve any sense will be gracing your desktop immediately. I’ve played it through and fallen in love, and you can find out why via the magical process of my saying Wot I Think:

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Botanicula Creepycrawls Out On 19th April

My face when I played it.

Playing the preview code of Botanicula made me so happy one of my legs fell off. So I’m delighted to report that everyone’s going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You’ll likely lose a toe.

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More Of The Samorost: Screens From Samorost 3

A boss battle! He flips it onto its back and then repeatedly stabs it in its weak underbelly.

Less challenge, more weird and wonderful environments to discover. That was the message I took from our interview with Amanita Design’s Jakub Dvorský, at least as far as Samorost 3 is concerned. The previous games, which you can and should play right now (Samorost 1, Samorost 2) are tranquil and inventive, politely requesting that your brain pays attention to the beauty and strangeness of the environments rather than troubling itself too much with complex puzzles. The third game will be much larger and here are the first pictures showing a few of the places the space gnome will be visiting.

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IGF Factor 2012: Botanicula

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it’s the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula – which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.

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Plant Life: Meet Botanicula’s Cellulose Chums

I couldn't bring myself to use the word 'exclusive' in the headline

Coming later today, we’ll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word ‘mega’; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own post.

If anything ails you today, a glimpse of this beautiful, strange and funny point’n’click exploration game will almost certainly help.
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Massive Botanicula Screenshot Gallery

Just look at them fullsize, for goodness sakes.
When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don’t do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.

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Hands On: Botanicula

They hum!

I’ve had my hands on a preview build of Amanita Design’s Botanicula, a return to their origins of organic exploration, rather than Machinarium’s more rigid adventure style. And I’m pleased to say it seems to be working so far.

A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula’s endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.

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