2015! That's an insane release date for a videogame! There won't even be PCs by then. We'll all have Google Glass injected into our eyeballs and iPhones surgically implanted up our bums and Microsoft Surfaces built into our toilet seats. That's definitely the future. Everyone will want closed, locked, tyrannical software ecosytems by then. Why, PC gaming has died 42 times this year alone, so…
Posts tagged “Amanita Design”
An open letter has been written by indie developers Amanita Design, Colibri Games and Daedalic Entertainment, reporting some rather worrying claims about UK publisher Lace Mamba. The company, known for picking up digitally distributed indie projects and selling boxed versions, is alleged to have failed to pay and keep to the contracts made with the indies.
The power of the demo! It's not that I didn't notice John's joyous effusions about Botanicula, heck, I had to fetch the mop and bucket from the cellar and clean up afterwards, but despite all of that I didn't actually play the game. Today Amanita have made a demo available, played directly in your browser at the website, and now I have played it. I…
The decision by Amanita to put out the stunning Botanicula as part of a Humble Bundle on the day of release sounds, at first, like a lovely idea. A brand new game in a pay what you want bundle? Amazing! Except of course for those who pre-ordered it at full price. Personally, I think the $10 it would have cost anyone is a bargain for…
Feature: Save The Trees
Amanita's Botanicula is out in one hour, and you're going to like it very, very much. But, er, we recommend your hold off on purchasing it until 6pm. All the pics in this review can be clicked on for full-size versions, which if you've any sense will be gracing your desktop immediately. I've played it through and fallen in love, and you can find out…
Playing the preview code of Botanicula made me so happy one of my legs fell off. So I'm delighted to report that everyone's going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You'll likely lose a toe.
Less challenge, more weird and wonderful environments to discover. That was the message I took from our interview with Amanita Design's Jakub Dvorský, at least as far as Samorost 3 is concerned. The previous games, which you can and should play right now (Samorost 1, Samorost 2) are tranquil and inventive, politely requesting that your brain pays attention to the beauty and strangeness of the…
Feature: Amanita Design does the chat
Next up in our series of chats with (almost) all the PC/Mac-based finalists, it's the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula - which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.
Coming later today, we'll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word 'mega'; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own…
When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don't do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.
Feature: Gargles and mouth trumpets
I've had my hands on a preview build of Amanita Design's Botanicula, a return to their origins of organic exploration, rather than Machinarium's more rigid adventure style. And I'm pleased to say it seems to be working so far. A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula's endless inventiveness, delight in intricate throwaway details, and ludicrous levels…
Aw, basically. This is the first teaser for a 'point and click exploration game' due from Amanita Design (they of Samorost and Machinarium) in conjunction with animator and sometime collaborator Jára Plachý, and it's really quite adorable. Also visually and sonically nuts, as is the Amanita modus operandi.
The first of the promised three new games from Samarost and Machinarium devs Amanita Design has arrived and it's, uh... Well, it's not really a game. Not really. Maybe a bit. But not really. It does, however, share the familiarly wacked-out Amanita art and anti-logic, so you'll find much to make you smile in this 'interactive music video.' It's a Western. It's not really a…
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Machinarium creator Jakub Dvorský was at this weekend's GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We dispatched monocled investigator Brendan Caldwell to track him down and find out everything possible. Dvorský tells us how he plans to rescue the adventure genre, his views on piracy, and what we can expect to see in the new projects.…
Non-gaming news now, gamers. Ish. You're probably aware of Samorost and Machinarium, the gorgeous (and gorgeously strange) point and click adventures known for reducing grown men to tears. (Well, Walker. But then you can also do that by mentioning puppy dogs with itchy ears to him.) If you were holding out for Machinarium 2 or Samorost 3, you'll need to hold out a fair bit…
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The long awaited adventure Machinarium is finally available today. After staring in wonder at the artwork and trailers for months I was able to play through a finished version this week in order that I could tell you Wot I Think.
Oh, what a beautiful thing this is shaping up to be. You can now play the first three levels of Machinarium, and find out for yourself why Amanita Design's latest hand drawn adventure is filling us with so much hope. The demo is available from here or here, and the full game is due to be released on the 16th October via Steam, Direct 2…
Another of 2009's Unknown Pleasures inches ever closer. Samorost's creator's commercial adventure will debut on October 16th via all the digital channels you can imagine, including Steam and Impulse. If you want to pre-order you can do it from their site for a mere seventeen - count 'em! - dollars. Which saves you three whole dollars over the release price. I'm not particularly interested in…
A new extended trailer of game footage has emerged for Jakub Dvorský and Amanita Design's gorgeous-looking Machinarium. The full-length adventure from the creator of astonishing-o-games Samorost 1 and 2, and the lovely edumacational Questionaut, is looking pretty fantastic. We've had a play of an early build, and will have a preview of it for you next week. A quick advanced preview of the preview: it's…
Yippee! A new trailer for Machinarium, and a garden full of snow. What more could a man ask for? Don't forget we spoke to Amanita Design about the game just a short while back. This time we get to see some of the puzzling in action, including exciting stretchy robot techniques! Plus there's a few new scenes that haven't been shown before, each breathtakingly detailed…