Posts Tagged ‘American Truck Simulator’

American Truck Simulator’s Oregon is looking lovely

The Beaver State is shaping up real perty in American Truck Simulator, going by new work-in-progress videos from the first-person trucker’s Oregon expansion. I am, you may not be surprised to hear, particularly taken with its forests and rivers. I know where I’ll be moving my base of operations when the expansion launches later this year. For now, come see Oregon in these new videos. Read the rest of this entry »

Truck Driver wants to be a truck sim without quite so much sim

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On the one hand, I do like the sound of a truck-driving game that, so we’re told, focuses more on the aesthetic appeal of a multi-tonne road trip than it does the simulatory side of hauling a big rig around. On the other, pretty much my favourite thing to do in American Truck Simulator is to flick the wipers on it when it rains and dip the headlights when there’s oncoming traffic.

I just hope that upcoming rival Truck Driver, whatever poppier take on long-distance haulage it has planned, doesn’t throw too many dashboard babies out with the suspension calibration and trailer manufacturer bathwater.
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American Truck Simulator challenges players to clear a landslide

I always enjoy when ‘community challenges’ have logical in-game consequences, when players pull together to change the world by perhaps shaping a story or opening a new area. In American Truck Simulator, virtuatruckers are pulling together to help clear a landslide and re-open a closed stretch of California’s Highway 1. A real-world landslide last year blocked off sections of the beautiful coastal route near Big Sur, and developers SCS Software followed suit. Now the real-world route is closer to re-opening, SCS are preparing to do so in their simulated America too. The community challenge: when players have hauled enough loads to and from the landslide, Highway 1 will reopen. Read the rest of this entry »

The massively charming over-enthusiasm of Bus Simulator 18

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Forget Newell’s billions, Plunkbat and whichever indie renaissance is currently happening: the real success story of Steam, over the years, is superficially dour and highly-specific vehicle simulations finding large audiences who have very little interest in steering torque or rim patterns. I have filled these pages with paeans to American Truck Simulator‘s soul-searching road odysseys, to the hypnotic satisfaction of stripping parts in Car Mechanic Simulator 2018, and even to the rhythmic, weirdly cyberpunk otherness of casting lines and gutting trout in Fishing: Barents Sea.

I’d had gentle hope that Bus Simulator 2018 might similarly be more than the sum of its dry, mass transit parts, but actually playing the thing reveals a game working overtime to be charming. This is a bus-driving game that is absolutely delighted to be a bus-driving game, and wants me to feel the same way. And y’know what? I think I do. And it’s all thanks to Mira Tannhauser, the world’s number one fan of being on a bus.
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Euro & American Truck Sim’s roads get even more open

The real CA-120, courtesy of Google Maps

The enduring success of SCS’s Truck Simulator¬†series is no huge surprise, even if its initial¬†ascent to fame was unexpected. The combination of light business management, relaxing, meditative repetition and gorgeously recreated environments make for an ideal chill-out experience for people who haven’t done long, tiresome driving for a job already. Today, both American Truck Sim and Euro Truck Sim 2 get a little bit bigger, as Patch 1.31 arrives for both games, adding new roads and features to both.

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American Truck Simulator teases the sights, truckstops and random stretches of tarmac of Oregon

american trruck simulator oregon

17 years a games journalist. I was there for the reveal of Half-Life 2, the comeback(s) of Deus Ex, the splendour of Spelunky, the rise of Plunkbat and that horrifying time that grown men wept when they heard they could hold two guns at once in Halo 2. And yet here I am, very probably more excited than at any other point in my ridiculous career, because I’m looking at screenshots of truckstops in Oregon.

American Truck Simulator, bliss-out game to end all bliss-out games, is gearing up to welcome us to its next state, and its greenest one yet. I am so ready for Oregon.
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RPS keeps on truckin with American Truck Simulator interview at EGX Rezzed 2018

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So many people love the hyper-specific simulator games about trains or trucks or cities or boats or building PCs. In general, I have questions about why these games don’t click with me, and perhaps my problem is that I’ve been trying to make these games click in the manner of traditional game experiences as opposed to being an entertainment experience entirely other. Which is why today’s interview with the team behind American Truck Simulator and Euro Truck Simulator 2, as performed by our very own Adam Smith, is a video worth watching. I found my click, and you might find yours as well.

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American Truck Simulator adding scenic Yosemite drive

Ohhh yeah!

So far, American Truck Simulator has encouraged safe and legal driving. Don’t speed, don’t crash, don’t run red lights, don’t drive through protected forests. But I have longed for the game to be a little flexible with rules of the road in the name of a pleasant drive and my dream is coming true. The next update will add a new road venturing into a place where commercial trucking is forbidden, driving through a national park just because. The new route goes through Yosemite National Park along the winding Tioga Pass, and it looks lovely. Read the rest of this entry »

We’re talking with Truck Simulator devs at Rezzed

Our Adam once told a story in the RPS treehouse about meeting with folks from Truck Simulator developers SCS Software, who were surprised and somewhat confused by how much we’re into their virtuatrucks in totally non-ironic ways as chillout games. We really are. (Well, when we’re not modding horns into alien wails.) You’ll get to see this encounter happen again live on stage in April at EGX Rezzed, the London games show run by our corporate siblings, as Adam will host an interview with two SCS fellas. Read the rest of this entry »

Rhythm-action fish-gutting to a Blade Runner soundtrack

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I’ve been playing the newly released Fishing: Barents Sea in the hope that it was water-bound cousin to American/Euro Truck Simulator, those bastions of road-tripping relaxation. What I found was something very different. Something remarkable in its own way.

Chilly Norwegian seas, the lonely put-put of a solo fishing boat engine, the methodical laying and collecting of lines – and a sublimely-synthy, ever-so-Vangelis soundtrack as I coolly slice open fish bellies. Read the rest of this entry »

American Truck Simulator heads up north to Oregon

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Ah, the American North, where the trees are tall, the roads are winding, and everyone feels just that little bit more relaxed, being closer to Canada’s soothing influence. It’s just a scientific fact; look it up.

After teasing it for a time, SCS Software have announced the next expansion for American Truck Simulator, latest in their freight-driving sim series. This time, you’re headed to the Beaver state, up to Oregon, in search of the fortune that the logging industry of such a green and lustrous land might bring.

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The 20 best non-violent games on PC

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My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. Read the rest of this entry »

Cel-shaded PUBG, ’70s Truck Sim and zinester Assassin’s Creed with new Nvidia tool

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Post-processing tools for games aren’t new – hello Reshade and SweetFX – but the world of dramatically altering a PC game’s appearance with what could loosely be described as real-time Instragram filters has always been a scrappy wild west. Nvidia have this week built themselves a governor’s mansion on this new frontier, introducing a feature called ‘Freestyle‘ to the GeForce Experience suite of game optimisation, streaming and screenshotting tools. It might lack the open source and community-driven scope of ReShade, but it’s easier and slicker to use on the games that support it – and the results can be dramatic. Gimmicky, sure, but making a game you’re otherwise tiring of into a neon fever-dream can be a real shot in the arm.

Presenting for your wide-eyed delectation and howling disapproval – Plunkbat: The Animated Series, Assassin’s Creed Oranges: Vice City and American Truck Simulator: Grindhouse Edition.
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The truck of nightmares

nightmare truck

I want you to do three things before you watch the below. First, I want you to reassure anyone else in your household or workplace that they are perfectly safe, no matter what they might hear. Then I want you to turn your volume up very loud indeed. Finally, I want you to imagine yourself not as the driver of the truck you will see, but as the driver of the small, cream-coloured car in front of it.

A lonely freeway, late at night. No sound but the thrum of your engine. And then.
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The most exciting games of 2018

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As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we’ve learned one thing from the few hours we’ve spent in it it’s that there are games everywhere. Every firework that exploded in the many midnights of New Year’s celebrations was stuffed with games and they were still raining down across the world this morning. We cannot stop them, we cannot contain them, but we can attempt to understand them.

Hundreds of them will be worth our time and attention, but we’ve selected a few of the ones that excite us most as we prepare for another year of splendid PC gaming. There’s something for everyone, from Aunt Maude, the military genius, to merry Ian Rogue, the man who hates permadeath and procedural generation with a passion.

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Help Santa deliver Christmas gifts in Truck Simulator

How can Father Christmas deliver presents to all the children of the world in only one night? Magic. However, Sinterklaas has been caning the peppermint schnapps and wouldn’t say no to a bit of help from truckers. American Truck Simulator and Euro Truck Simulator 2 have launched festive events challenging virtuatruckers to haul gifts across Europe and Americky. That’s a great act of kindness, and Father Christmas of course loves that stuff, so in return the games offer honking helpers gifts such as truck paint jobs and cabin decorations including a real uncle-lookin’ snowman. Read the rest of this entry »

Italia is Euro Truck Sim 2 at its most beautiful – but it is time for something more

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I’ve spent a lot more with American Truck Simulator than I have with its by-now much larger predecessor Euro Truck Simulator 2, mostly because a more distant land seemed more romantic than one I am already part of. But ATS, in its current South-Westerly configuration, is a game with a heavy reliance on rock and sand landscapes – evocative for sure, but while we await a hoped-for move to greener states such as Oregon, ETS2 is there to fill the verdant gap. This Mediterranean allure of this week’s massively-expanded Italy DLC proved especially irresistible.

Three things: 1) it’s remarkable how different ETS2 feels from ATS, despite broadly being the same game 2) Italia is the prettiest Truck Sim module yet 3) even so, the Truck Sim games now badly need a big visual overhaul.
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Best PC games of all time

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There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. Read the rest of this entry »

Land of enchantment: an American Truck Sim – New Mexico photo diary

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Recently, I ran our review of American Truck Simulator: New Mexico, the first paid DLC for my all-time favourite driving game, and which adds the Union’s 47th state into the game, alongside the existing California, Arizona and Nevada. Though I consider it absolutely essential, in that it really makes ATS feel like a signficant part of a country, as opposed to simply that nation’s greatest hits, I found it left me feeling a little bleaker than the other states. I admired the scenery but found the settlements oppressively characterless: this was not a place I wanted to be, as much as I might have enjoyed driving through it at speed.

But I was left with a creeping sense that I hadn’t really seen the best of the place, and some of the comments on the review bore that out. Specific places were named, highlights in the mingled desert, forest and mountain landscape, and, perhaps, until I’d seen them, I could not claim to have had an accurate impression of ‘the land of enchantment.’ So here’s what I did. Each day this week, I visited one famous or otherwise revered location in New Mexico, documented it and then reconsidered how I felt about the state as a whole afterwards.

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An American truck driver at the end of the world

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My friends, today I achieved the dream of dreams. I boldly went where no-one has gone before. I went behind American Truck Simulator‘s invisible wall. I saw the world that lay beyond the road. I saw views to take my breath away. I saw the land torn asunder. I saw the laws of physics collapse and invert. And then I met my doom.

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