Posts Tagged ‘Amnesia: A Machine for Pigs’

Wot I Think: Amnesia – A Machine For Pigs

Fear is the event of the season. We shouldn’t be surprised. As Ol’ Grandfather Gillen pointed out so long ago, it’s something that games are good at. It might be the thing that they are best at. Amnesia: The Dark Descent was one of the highlights in that regard: a world where vulnerability and atmospherics smothered you like the pillow in the hands of a maniac. Its sequel, A Machine For Pigs, wants to pull off the same tricks. Only more. Only worse.

The horror? The horror? Here’s wot I feel.

Read the rest of this entry »

Squeal – Amnesia: A Machine For Pigs Out Next Month

I bet there is candy down there. I'm nearly sure of it.

How long have we been waiting for Amnesia: A Machine For Pigs now? Has it been years? Decades? Centuries? Eons? I forget. Perhaps it’s because I HAVE AMNESIA. No, no, that’s not actually true. I just don’t feel like looking it up. But today is a good day, because there’s finally a dim, ominously flickering light at the end of the tunnel. Though the machine might be intended for pigs, we’ll be able to wrap our non-cloven hands around it early next month.

Read the rest of this entry »

Amnesia: Another Delay For Pigs

I am the jolly laughing hippo of your fears.

I do not have amnesia, but I just nearly rewrote the intro from my last post about an Amnesia: A Machine For Pigs delay, so that’s kind of eerie. Also, indicative! Thechineseroom’s slow-roasting, pork-flavored reinvention of Frictional’s modern classic has missed the mark a few times now, and it’s all starting to kind of run together. Granted, the last slippage yielded a larger, much more Amnesia-esque experience, so delays definitely aren’t silently slurping this one’s bones in the dark. At this point, it’s all about polish, and the dynamic developer duo would much rather be great than fast.

Read the rest of this entry »

TCR: Machine For Pigs Now ‘Much More’ Like Amnesia

After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don’t usually stew in the boiling juices of development because it feels nice. (That’s why I do it, but shush, don’t tell anyone.) Thechineseroom’s take on Frictional tour de force of terror, then, has fleshvomited all manner of new appendages, morphing itself into an entirely different beast than originally conceived. But what, exactly, does that entail? During a recent interview with RPS, thechineseroom creative director Dan Pinchbeck outlined what’s happened and explained why A Machine For Pigs ultimately ended up a far more natural successor to Amnesia: The Dark Descent than anyone – himself included – expected.

Read the rest of this entry »

Pig(s) Out – Amnesia: Machine For Pigs’ Release In Sight

This is actually an entirely accurate depiction of how I will play this game. I plan to stand in one spot with a light and never move.

Machines are hard to build. So many nuts and bolts and gears and rubber bands and ceaseless triathlete hamsters to arrange. But machines for pigs? They make regular ol’ mazes of mechanical madness look easy. I say this, of course, not from a place of personal experience, but from watching Amnesia: A Machine For Pigs slip ‘n’ slide from Halloween last year all the way into the indiscriminate reaches of 2013. But now, finally, it’s gracefully pirouetting into place, and Frictional’s seen fit to both paint a target and explain exactly what took so long in the first place.

Read the rest of this entry »

Afraid Of The Light? Amnesia: A Machine For Pigs Trailer

Squint. No, SQUINT. There - you can see something!

It’s been too long since we saw some moving pictures of the Amnesia sequel, A Machine For Pigs, this time developed by the Dear Esther team, thechineseroom. But we need wait no longer, as the fast approach of All Saints Day means spooky footage is of the highest order, and you can see the new trailer below. It’s a bit scary.

Read the rest of this entry »

Amnesia Devs Hint At Next Project, Dismiss Piracy

ok right then i am going to shine this lamp behind me now and hope the next pile i come across is kittens - LIVING kittens.

It’s easy to forget Amnesia. And I don’t mean that in the sense that it’s a forgettable experience (it’s most certainly not) or that amnesia, the unfortunate mental condition, might lead to forgetfulness (duh). Rather, Dark Descent’s been out for two years, and it’s become pretty far removed from the public eye. Sure, it’ll occasionally pop up on the cover of some trashy tabloid rag (Did you know that it’s become both fat and Bigfoot?), but thechineseroom-developed A Machine For Pigs is now the series’ main attention hog. Over on Frictional’s blog, though, there’s an “Amnesia – Two Years Later” post that provides some super interesting info about the oppressively scary hit’s present and a brief taste of what Frictional’s up to now.

Read the rest of this entry »