Posts Tagged ‘Amplitude Studios’

Have alien diplo-chats in Endless Space 2’s free weekend

endless-space-2-fighters-bombers

Endless Space 2, the 4X game about achieving galactic supremacy with unique and interesting factions, is having a free weekend. Just to confirm: your space will end on Sunday at 9pm GMT unless you buy the game. There’s a new update too, which expands the diplomatic options and adds a bunch of other new stuff.

If you only accept your space in truly infinite form, it’s half-price now too.

The devs have also launched the ‘Galactic Statecraft’ update, which adds more options to the diplomatic side of the game. In theory, you’ll be able to solve your conflicts via chatting rather than combating. It also pirate lairs to worry about, plot-related end-game bonuses, orbital stations, constellation control bonuses, weapon balancing and new events. It’s all detailed in the patch notes, as well as this here video. Read the rest of this entry »

Endless Space 2 update launches fighters and bombers

Splendid sci-fi strategy game Endless Space 2 [official site] today launched a big update adding fighters and bombers. These spaceship classes were added to the first game in an expansion then promised as freebies for the sequel after launch, and here we are. Arriving alongside them are a new quest revolving around fighters and bombers, as well as returning Pirate hero Jennifer Rach. The game’s picked up a tidy little discount to celebrate the launch too. Read the rest of this entry »

Endless Space 2 update improves AI, adds new hero

I don’t wish to sound callous but: if you find someone imprisoned inside a neutron star, leave them there. They’re probably in there for a very good reason. And apparently they’re powerful enough to survive being inside a neutron star. Leave well enough alone. But a spacefool like you will charge right in, I know, eager to complete the new quest which has arrived in Endless Space 2 [official site] with the launch of its ‘Stellar Prisoner’ update. Yup, Amplitude’s space strategy game left early access in May (it’s great, by the way) but updates are still rolling. Read the rest of this entry »

How to make your own faction in Endless Space 2

Endless Space 2’s races are a fascinating bunch who wouldn’t seem out of place in a Mos Eisley cantina, but maybe you’ve had enough of them. Or perhaps you want your next galaxy to be full of new aliens to pal around with. Good news, then, because buried in the game setup menu is an option to create new factions. In an effort to get to grips with the editor and put together this guide, I’ve been working on my own: the Oak Blokes. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That’s why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.

This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We’ll try not to make a habit of it. Read the rest of this entry »

Giveaway: 10 copies of Endless Space 2

Fraser gave Endless Space 2 [official site] a hearty recommendation in his review yesterday, praising the scifi 4X for its quirky races, its economic systems, and its efforts to breathe life into the musty corners of the genre. Now we’ve got ten copies to giveaway, and you can enter for a chance to win one below.

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Blast off! Endless Space 2 released early

It’s cruel that Endless Space 2 [official site] doesn’t launch until tomorrow when the review embargo has already lifted and Fraser Brown has gushingly told us Wot He Thinks of the spacey 4X strategy. It’s a great game and we can’t play it yet because we’re not fancy-fancy like him. I guess we’re sitting on our hands for another day an- hold on! It’s out! Endless Space 2 is out! A day ahead of schedule, developers Amplitude Studios have launched the big update which frees the game from the orbit of early access and blasts it off into the great unknown. Read the rest of this entry »

Wot I Think: Endless Space 2

I can imagine the intervention now, family and friends sitting around me in a circle. “Fraser, we all care about you. You’re in a safe space. But you’ve got to stop falling in love with 4X games. It’s bad for your health.” I’d walk straight out of the room, of course. My new beau is Endless Space 2 [official site], and its got its hooks in me deep. Like its predecessor – definitely Endless Legend and not the first Endless Space – it’s a bold attack on the more staid elements of the 4X multiverse, full of character, weirdness and ambition.
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Endless Space 2 reveals its spacetreants

It’s T minus ten days to the full launch of Endless Space 2 [official site] and we finally have a look at the eighth and final playable faction of Amplitude’s space strategy game. The Unfallen are a species of treants who’ve taken to the stars in driftwood-y ships to spread peace and harmony. They sound a pretty neat bunch, slowly branching out into nearby systems while making friends and boosting allies. Bless the little darlings. Here, watch their introduction: Read the rest of this entry »

Endless Space 2 properly launching on May 19th

“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the initial release of Endless Space 2 [official site]. It’s not that Amplitude’s 4X space strategy sequel was bad, more he’d much rather wait then get to know the full, complete game. Sounds sensible! Adam, and all y’all who held back, get out your pens, glue, glitter, and sticky stars and decorate Friday, May 19th something cosmic on your calendar. That’s when Sega have announced Endless Space 2 will launch, see. You can also decorate other days, if you’d like. Read the rest of this entry »

Endless Space 2 adds multiplayer, Riftborn faction

In its early access mission to seek out new features and new civilizations, Endless Space 2 [official site] today encountered some corkers. Multiplayer is now in, supporting up to eight players, and a new faction has entered the 4X scrap too. The Riftborn are a lifeform from another dimension forced into ours, packing mighty time-manipulation powers and some ↑ natty threads. Here, meet ’em in this video: Read the rest of this entry »

Endless Space 2 adds eggheaded clonefolk faction

Look, I trust you’re a sensible sort who’d sooner pluck out thine eye than read video game loreblasts but… check out this backstory for the latest faction added to strategy ’em Endless Space 2 [official site] on its journey through early access.

“Incredibly wealthy and only slightly less deranged, Horatio was a trillionaire who left to discover his own star cluster. Finding a planet sprinkled with labs of ancient cloning technology left by the Endless, the boredom soon drove Horatio to create a race of allies, servants, and slaves who were every bit as gorgeous as the most beautiful person in the universe–Horatio. Once the planet was repopulated, Horatio the First had only to look up, regard the stars, and realise how much beautiful they, too, would be if they were filled with… Horatios. The rest, as they say, is history.”

Amazing. And with an egg head like that! Let’s crack on with the rest of the update. Read the rest of this entry »

New depths: Endless Space 2 adds new faction

“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the still-in-development Endless Space 2 [official site], preferring to wait to enjoy the finished game. Fair enough! But if you’ve been playing Amplitude’s space strategy game or simply want to know how development is coming along, here’s word of the first big update. It’s expanding and extending the game, adding another major faction, the United Empire, along with three more minor factions, while extending the turn limit and adding the fourth tier of technologies. Read the rest of this entry »

Endless Legend Expansion Invading Your Shores Today

“A sailor went to sea sea sea,” wrote Samuel Taylor Coleridge. “To see what he could see see see. / But all that he could see see see / was the bottom of the deep blue sea sea sea.” Endless Legend [official site] is hoping to harness some of that terrifying tone in its latest expansion, Tempest, which is adding naval battles, a new watery faction and giant aquatic monsters. It has already washed up on the DLC shores today and if you come with me, you can see a short trailer for it all.

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Offblast! Endless Space 2 Hits Steam Early Access

Endless Space 2 [official site] is not out. If you want the full and fancy 4X space strategy experience, you might need to wait another six or so months. However! If you want to play something of it, any of it, and you want to be a teacher’s pet and maybe help shape the game, you can now have a crack at a chunk on Steam Early Access. We’ve played a bit ourselves and it’s… clearly not finished, but you knew that because it’s not finished yet, yeah?

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Endless Legend’s Tempest Expansion Sails To Next Week

Now this is what I call a party.

Amplitude Studios may have just launched Endless Space 2 into early access, but they’re still not done with Endless Legend [official site] yet. Our favourite game of 2014 will receive a new paid DLC expansion, named Tempest, next week. It’ll introduce naval warfare to the 4X strategy game, along with an aquatic faction who are called the Morgawr and can raise leviathans. They sound like my kind of seapeople.

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Endless Space 2’s Early Access Is Bold And A Bit Rough

Endless Space 2 is warping into Steam Early Access next week, but since I’m not a particularly patient intergalactic conqueror, I got my hands on it a wee bit early. Already, I’ve gobbled up countless star systems and found myself in plenty of scraps with space-faring ne’er-do-wells. Last night, I gave my entire empire pets. This morning, I harvested the life-force of a planet full of peaceful aliens.

In the 100 turns on offer, there are already a lot of diversions and meaty choices to chew your lip over, and it makes for a compelling glimpse of the bigger picture.

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Endless Space 2 Hits Early Access Next Week

Interstellar 4X strategy game Endless Space 2 [official site] will launch onto Steam Early Access on Thursday next week, October 6th, developers Amplitude Studios announced today – narrowly missing its planned September launch. The initial release will only come with half of its factions, but that’s early access for you – it’s not finished, yeah? Fraser Brown dug a preview version he played, so it sounds like it’ll have a good heart. Spacefingers crossed, anyway.

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Interview: Endless Space 2’s Devs On Why They Traded Independence For Sega

Amplitude Studios has grown significantly since the Parisian developer, as a small team that you could count on one hand, first conceived Endless Space. Now they work out of two floors in a high-rise near the centre of the metropolis and are busy working on their fourth game, Endless Space 2. Recently, they announced a partnership with publisher Sega.

It’s an evolution and escalation that’s echoed in their games. Endless Space 2, then, is an opportunity to show everyone just how much they’ve grown, combining the ideas that birthed their first game with the lessons they’ve learned through the much lauded Endless Legend. I spoke to the company’s two founders to discuss why they’re making the game now, what the partnership with Sega means for the studio, and more.

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Endless Space 2 Hands On: Buying Planets As The Mafia-Like Lumeris

Endless Space 2 is the sequel to French studio Amplitude’s cosmic 4X game, though it feels just as much a follow-up to their exceptional fantasy strategy affair, Endless Legend. Comfortably sitting next to all the numbers, resources and planetary management are lively stories, epic quests, and fascinating space-faring species, each with distinct hooks – the ingredients that made the company’s last game something special.

I traveled to Amplitude’s offices to get my hands on the game, and thus far my goal is to try and get rich – the noblest of pursuits.

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