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Posts tagged “Amplitude Studios”

Endless Space 2 update improves AI, adds new hero

I don't wish to sound callous but: if you find someone imprisoned inside a neutron star, leave them there. They're probably in there for a very good reason. And apparently they're powerful enough to survive being inside a neutron star. Leave well enough alone. But a spacefool like you will charge right in, I know, eager to complete the new quest which has arrived in…

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Feature: The Oak Blokes are nice fellas

How to make your own faction in Endless Space 2

Endless Space 2’s races are a fascinating bunch who wouldn’t seem out of place in a Mos Eisley cantina, but maybe you’ve had enough of them. Or perhaps you want your next galaxy to be full of new aliens to pal around with. Good news, then, because buried in the game setup menu is an option to create new factions. In an effort to get…

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Feature: Listen now or be damned

Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That's why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands. This week also features Quickfire Questions with…

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Blast off! Endless Space 2 released early

It's cruel that Endless Space 2 [official site] doesn't launch until tomorrow when the review embargo has already lifted and Fraser Brown has gushingly told us Wot He Thinks of the spacey 4X strategy. It's a great game and we can't play it yet because we're not fancy-fancy like him. I guess we're sitting on our hands for another day an- hold on! It's out!…

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Feature: Close but no war

Endless Space 2 review

I can imagine the intervention now, family and friends sitting around me in a circle. “Fraser, we all care about you. You’re in a safe space. But you’ve got to stop falling in love with 4X games. It’s bad for your health.” I’d walk straight out of the room, of course. My new beau is Endless Space 2 [official site], and its got its hooks…

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Endless Space 2 reveals its spacetreants

It's T minus ten days to the full launch of Endless Space 2 [official site] and we finally have a look at the eighth and final playable faction of Amplitude's space strategy game. The Unfallen are a species of treants who've taken to the stars in driftwood-y ships to spread peace and harmony. They sound a pretty neat bunch, slowly branching out into nearby systems…

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Endless Space 2 properly launching on May 19th

"I'm not planning to go back until the Early Access period is done," our Adam said after playing the initial release of Endless Space 2 [official site]. It's not that Amplitude's 4X space strategy sequel was bad, more he'd much rather wait then get to know the full, complete game. Sounds sensible! Adam, and all y'all who held back, get out your pens, glue, glitter,…

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Endless Space 2 adds multiplayer, Riftborn faction

In its early access mission to seek out new features and new civilizations, Endless Space 2 [official site] today encountered some corkers. Multiplayer is now in, supporting up to eight players, and a new faction has entered the 4X scrap too. The Riftborn are a lifeform from another dimension forced into ours, packing mighty time-manipulation powers and some ↑ natty threads. Here, meet 'em in…

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Endless Space 2 adds eggheaded clonefolk faction

Look, I trust you're a sensible sort who'd sooner pluck out thine eye than read video game loreblasts but... check out this backstory for the latest faction added to strategy 'em Endless Space 2 [official site] on its journey through early access. "Incredibly wealthy and only slightly less deranged, Horatio was a trillionaire who left to discover his own star cluster. Finding a planet sprinkled…

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New depths: Endless Space 2 adds new faction

"I'm not planning to go back until the Early Access period is done," our Adam said after playing the still-in-development Endless Space 2 [official site], preferring to wait to enjoy the finished game. Fair enough! But if you've been playing Amplitude's space strategy game or simply want to know how development is coming along, here's word of the first big update. It's expanding and extending…

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Feature: Al(ien) Capone

Premature Evaluation: Endless Space 2

Every Monday we jettison Brendan into the uncharted quadrants of early access and demand constant progress reports. This week, Brendan is away so Adam did the only thing he knows how to do: he spent a few hours playing a strategy game. It's Endless Space 2 [official site]. I've been looking forward to Endless Space 2 since around the time I played Endless Legend and…

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Endless Legend Expansion Invading Your Shores Today

“A sailor went to sea sea sea,” wrote Samuel Taylor Coleridge. “To see what he could see see see. / But all that he could see see see / was the bottom of the deep blue sea sea sea.” Endless Legend [official site] is hoping to harness some of that terrifying tone in its latest expansion, Tempest, which is adding naval battles, a new watery…

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Offblast! Endless Space 2 Hits Steam Early Access

Endless Space 2 [official site] is not out. If you want the full and fancy 4X space strategy experience, you might need to wait another six or so months. However! If you want to play something of it, any of it, and you want to be a teacher's pet and maybe help shape the game, you can now have a crack at a chunk on…

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Endless Legend’s Tempest Expansion Sails To Next Week

Amplitude Studios may have just launched Endless Space 2 into early access, but they're still not done with Endless Legend [official site] yet. Our favourite game of 2014 will receive a new paid DLC expansion, named Tempest, next week. It'll introduce naval warfare to the 4X strategy game, along with an aquatic faction who are called the Morgawr and can raise leviathans. They sound like…

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Feature:

Endless Space 2’s Early Access Is Bold And A Bit Rough

Endless Space 2 is warping into Steam Early Access next week, but since I’m not a particularly patient intergalactic conqueror, I got my hands on it a wee bit early. Already, I’ve gobbled up countless star systems and found myself in plenty of scraps with space-faring ne'er-do-wells. Last night, I gave my entire empire pets. This morning, I harvested the life-force of a planet full…

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Endless Space 2 Hits Early Access Next Week

Interstellar 4X strategy game Endless Space 2 [official site] will launch onto Steam Early Access on Thursday next week, October 6th, developers Amplitude Studios announced today - narrowly missing its planned September launch. The initial release will only come with half of its factions, but that's early access for you - it's not finished, yeah? Fraser Brown dug a preview version he played, so it…

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Feature: "We needed more money"

Interview: Endless Space 2’s Devs On Why They Traded Independence For Sega

Amplitude Studios has grown significantly since the Parisian developer, as a small team that you could count on one hand, first conceived Endless Space. Now they work out of two floors in a high-rise near the centre of the metropolis and are busy working on their fourth game, Endless Space 2. Recently, they announced a partnership with publisher Sega. It’s an evolution and escalation that’s…

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Endless Space 2 Hands On: Buying Planets As The Mafia-Like Lumeris

Endless Space 2 is the sequel to French studio Amplitude’s cosmic 4X game, though it feels just as much a follow-up to their exceptional fantasy strategy affair, Endless Legend. Comfortably sitting next to all the numbers, resources and planetary management are lively stories, epic quests, and fascinating space-faring species, each with distinct hooks – the ingredients that made the company’s last game something special. I…

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Feature: From Sonic to Strategy

Sega On Amplitude, Strategy And Becoming A PC Giant

Even though Sega have been publishing PC strategy and simulation games for years now, I still can't see the company logo or hear the word without thinking back to hours spent at schoolfriends' houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a…

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