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Posts tagged “An Interview”

Feature: If you're cold, put a coat on

The It’s Winter and Routine Feat developer explains Russian sadness and powerful moods

Alexandre Ignatov makes strange, quiet, melancholy worlds to explore. He calls them “sad3d”, also the name he publishes under on itch.io. But Ignatov has a whole back catalogue of these games, and they’ve only been growing larger and more complex with time. If you’ve been reading RPS closely you might know of the most recent ones, It’s Winter and Routine Feat. Ignatov's games have a…

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Feature: 22 minutes to go

How Outer Wilds built a planet which falls apart

Brittle Hollow is a doomed planet. For a start, in about 22 minutes’ time, it’s going to be destroyed, along with the rest of Outer Wilds’ solar system. And also, up until that apocalypse, Brittle Hollow will also endure constant bombardment by meteors, which will smash away great crystalline chunks of its frigid surface, so that they fall away into the black hole at the…

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Feature: Epic loot

Epic and their latest indie exclusives talk about what it gives them, and maybe us too

Epic’s expansion from developer to distributor continues apace. Having secured exclusive distribution rights to some of this year’s biggest PC games, such as Metro Exodus, The Division 2 and Remedy’s Control, today Epic announced partnerships with a swathe of independent developers. Games such as Manifold Garden, Superliminal, No Straight Roads and Airborne Kingdom will all have their initial PC launches exclusively on the Epic Store,…

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Feature: Start new turn

A first look at Humankind, Amplitude’s new historical 4X beast

To the untrained eye (eyes that haven't spent many an hour trained on an exquisitely detailed topographical map, checking on all corners of your immense empire), Humankind probably looks like any other 4X game where you shuffle units around and micromanage different settlements. But according to the hands-off demonstration shown at Gamescom this year, it ain't. 4X stands for explore, expand, exploit and exterminate, the…

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Feature: It's not about Somerville dog festival

‘Mystery is important’ – Inside’s co-creator won’t tell us the secret of Somerville

It’s set in England. That’s all I learn about gloomy sci-fi adventure game Somerville while talking to Dino Patti, producer at Jumpship. For all those hiding under rocks which are secretly giant spiders, Patti is the former co-chief of Playdead, the studio who made Limbo and Inside. The flagship games of the sad-boy-goes-right genre. Somerville is likely to have similarities to those quiet puzzle platformers,…

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Feature: He had me at the ghost impression

I spoke to a Midnight Ghost Hunt developer and now really want to be a fridge

"I... I wonder who the bad guys are in this game." That's Samuel Malone, game director at Vaulted Sky Games, now deep in thought about the moral message behind his upcoming 4v4 prop hunt 'em up Midnight Ghost Hunt. It's about ghosts who have to hide from their would-be-busters, possessing household furniture in an attempt to survive till midnight. I've just asked him if the…

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