Posts Tagged ‘Anchorhead’

Classic IF horror Anchorhead revised and illustrated

You might think you’re made of stern stuff after beating Cuphead, but have you the bottle for Anchorhead? The Lovecraftian interactive fiction from 1998 “has been pretty consistently considered one of the greats of the noncommercial IF canon ever since”, Emily Short told us, and now it’s fancier than ever. Creator Michael Gentry has launched an ‘Illustrated Edition’ which, obviously, includes a whole load of illustrations to go along with the text parser action. This seems a fine time to visit a Massachusetts coastal town and get caught up in something terrible. Read the rest of this entry »

IF Only: Games from Spring Thing 2017

cover from Ishmael

Spring Thing is a yearly festival for interactive fiction, with two sections: the Main Festival, where the games are in competition and anyone may vote for a favorite; and the Back Garden, for unranked games that the authors wanted to share but not receive a ranking. This somewhat unusual structure means that the Back Garden has become an attractor for games that might not be well suited to a traditional competition: experiments, academic projects, multimedia-heavy efforts, and samplers of unfinished work. The games are freshly available this year, and here’s a sampling: Read the rest of this entry »

IF Only: Remembering Textfyre

Shadow in the Cathedral Cover

For quite a lot of the 2000s, IF enthusiasts hoped for a future in which parser IF would become commercially viable again. There were various theories about how to do that, but one company made a more serious attempt than most. Dave Cornelson put together Textfyre, a company that would create interactive fiction aimed at roughly middle school-aged children. The games would have a custom interface that resembled a book, and they’d be released as parts of a series, to encourage repeat sales. There would be handmade maps and artwork, so that these games would feel like quality products. And they’d sell for a serious price, $25 each. Read the rest of this entry »