Posts Tagged ‘Anders Gustafsson’

Anders Gustafsson On The Dream Machine


The Dream Machine has already become one of my games of 2011 (despite being released in 2010, pedants). Its touching story and elegant point and click puzzles, combined with a gorgeous claymation and cardboard construction, puts it in a rare crowd: a great adventure game in the new millennium. Wanting to know a lot more about how it came about, and the thinking behind its design and narrative, I sent questions to one half of the development team, Anders Gustafsson. His engagingly detailed answers explore ideas of dream induction, the homogenisation of gaming, the role of voyeurism, and why non-interactivity isn’t passivity.

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