Back when Kickstarter was relatively young, Andrew Plotkin proved that there was some money in interactive fiction by raising more than $30,000 to develop Hadean Lands. The game concerned the crash of a starship driven by alchemy, one in which the player would have to complete various rituals in order to get the ship moving again.
In full disclosure, I backed the game in its crowdfunding stage, and later helped to beta-test it. But I’m not alone in thinking Hadean Lands is one of the most extraordinary pieces of parser IF ever written, both as a technical achievement and as a piece of escalating puzzle design. Indeed, almost the first response when I started this column was a plea that I would cover Hadean Lands as soon as possible.