Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s off to the 18th century to hunt a forest full of nasty monsters in horror FPS Witch Hunt. He’s a very brave boy.
Find a bunch of trees and you’ll probably discover a folktale or ghost story set under their boughs. Years ago, I lived right on the boundary of some woodland that was meant to be home to a red-eyed creature that ate children. Walking back from school in winter, when it was already dark, was a nasty business. I’d grimly keep my gaze fixed forwards, always trying to avoid glancing to my left. To the trees, and the red eyes that might be hiding between them.
Witch Hunt has more than one monster living within its gloomy, dead forest. It’s full of them. For a slayer of supernatural beasties, it should be the perfect hunting ground. Not for me, however, a man with no sense of direction and an acute fear of spooky trees. I am very sweaty and very lost.