Posts Tagged ‘Angry Internet Men’

Angrytank Time: COD:MW2 PC Delayed

raaaaaaage

Come on everybody! Climb aboard! This is the Angrytank Express, headed direct to Stop Screwing Over The PC You Massive Bastards city. Like pretty much every fuggin’ thing that has a multi-platform release, Call of Duty: Modern Warfare 2 on PC has, it now transpires, been delayed. Only by a fortnight, but still – for God’s sakes. Toot toot! The Angrytank Is Go!
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Death To SecuROM!

Hah – got you! You totally thought this was going to be some 8,000 word rant against Sony’s widely-loathed DRM, didn’t you? Oh, there’s enough of them on the internet already – I’m quite happy to say limited activations are horrible and stupid and everyone involved should know better, and leave it at that. This sorta-RPG webgame game goes further, pitching the devil-DRM as the ULTIMATE EVIL in a world also populated by the villainous likes of the RIAA and Disney Corp. Or so Brain Chef pretends to be, anyway. It’s fooled a fair few sites with its devious subterfuge… Below: mild annoyance.
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The TF2 Unlock Teacup-Storm

I’ve been out of the TF2 scene for a few months now, as all that focus on achievement-whoring and increasingly technical play turned me off the game somewhat – paranoia I couldn’t keep up with The Kids as much as anything else. However, the combination of a masterful marketing effort and the promise of new toys that didn’t require incredi-skill or soulless grinding to attain lured me back in today. Clearly, I’ve had a great time – the current free weekend means there’s a palpable excitement on the servers, and some of the community maps that have sprung up during my time in the wilderness are pretty spectacular. (There’s one with biplanes in the sky and an underground ice cave which was particularly gorgeous). The new weapon unlock system though – not so keen, and you may have caught some folk venting in our other TF2 threads.

Top bit of info to know before your bonce explodes in rage, however – I bounced a quick mail to Valve’s very own Saxton Hale, TF2 lead-guy Robin Walker, who reckons there’s some sort of bug in the system that’s meaning people aren’t getting unlocks even after hours of play. “Not at all how it’s tuned,” apparently. Which is, I think, the first time I’ve been relieved to hear a game has a bug – it means the problem will get fixed. Read on for my thoughts on the change and word on how it’s supposed to work from the goodly Mister Walker.
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The Top 10 Angry Internet Man Angerers of 2008

This is not my cat, thank Christ

Tis the season to write round-ups, tralalala la la la laaaah. I know we’ve covered much of the same ground in our award-winning* Now That’s Why I Love A Best 2008 Ever series, but I figured there’s room for a separate look back at the biggest storms in teacups of the year that’s nearly gone. Has it really been a year with more flashpoints than usual, or is this just an unfortunate side-effect of the rise and rise of internet discussion, and the Angry Internet Men that inevitably come with it? At any rate- here’s the PC gaming scandals, scandalletes and total non-events that most angered the Angries this year, compiled at random by an idiot (i.e. me). Some uprisings were justified, others less so – but the debate around them always fell prey to MAXIMUM RAGE.

(Oh, and for the record, as it does get a bit overused these days, by ‘Angry Internet Man’ we mean someone who takes a really extreme negative reaction, usually expressed as any or all of swearing, shouting, taking instant offence at offhand comments and a refusal to consider the other side of the coin. That’s as opposed to just someone who’s righteously annoyed and expresses it thoughtfully. Though being a whiny bumhead also counts.)


10. Diablo 3 has colours shocker


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EA Wise Up?

Time to stick my hand into the angry beehive again… The EA/Spore/DRM issue isn’t likely to go away any time soon. In a funny sort of way, the ridiculous DRM on Spore might well turn out to be a good thing for gamers – like it or not, EA’s weight in the industry means they’re trend-setters to some degree. That a company so big attempted the sort of draconian copy-protection that only smaller publishers had hithero dabbled in, and crucially they now seem to realise it was a mistake, may well set a positive precedent for everyone. So, while I initially decried the mass trolling of Amazon reviews, I have to agree now that a game as high-profile as Spore was perhaps an ideal object for protest. I’d still much prefer it was gone about in a smarter way than fevered screaming, though.

Though EA aren’t behaving in terribly gentlemanly fashion towards DRM-complaint posts on their forums, they are gradually backing down from some of the restrictions they unfairly placed upon Spore installs, and it looks like that trend’s set to continue.
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Diabo III: Antagonism & Screenshots

It’s a funny thing, Diablo III. On the one hand, we know practically everything we need to know about it, based on confirmation that’s it sticking closely to what’s gone before. On the other, we have very little HARD FACT about it. We only know what two of the character classes are, for instance, while multiplayer system Battle.net 2 remains largely under wraps. For now, all a fanbase that can’t wait to hack and slash and slash and hack gets is hints – and oddly antagonistic ones at that.
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Spore War

People really don’t like DRM. And a small but very passionate/ferocious group of people really, really, really don’t like DRM. They’ve struck back by shaping Amazon’s user reviews of Spore en masse, bringing its average rating down to just one star.

While I’m aware it’s a major issue for a lot of gamers, I think it’s a hateful thing to do on this kind of scale. I do understand their concerns entirely, and would much prefer there was no DRM in Spore. Fine, don’t buy the game yourself or crack it if you’re not happy with the restrictions and privacy violations. Write to EA or trading standards, blog about it, demand there’s a big warning sticker on the box.

Even protest ratings based on your actual negative experiences of the DRM are entirely valid, but this concerted group effort (most of whom, I imagine, haven’t actually played the game or experienced its usage restrictions first-hand) is giving innocent Amazon customers entirely the wrong impression of a game they might well love: that star rating is all that a lot of people look at. This isn’t raising awareness of DRM: it’s just making people not buy the game because they think it must be rubbish.

The DRM’s a significant problem – a problem we won’t know the full extent of for a while, I’d imagine – but my concern is that one of the most influential buying guides on the web is currently only telling one side of the story. A progressive, excellent game could get sunk because of it, and we’ll end up with more licensed tripe instead. Not that likely, granted, but possible.

Appreciate that this is a subject people feel very strongly about, but please express your comments below without bellowing abuse at each other.

A Dirty Word

If you’ve been following the 200+ comments in the thread below our recent discussion of our experiences in the Warhammer Online closed beta, you’ll have spotted that a vocal minority of the WAR community, having made their way here thanks to a link on the warhammeronline.com frontpage, are absolutely furious with us. All those that were simply critical remain, but there were at least another 50 abuse-filled tirades we deleted, consisting of the usual expletives, judgements about our intelligence and sexuality, and a surprising amount of racism towards the British. It’s true: we do drink a lot of tea.

Whether expressed politely or furiously, there were three or four central complaints about what we said – but one stands above them all.
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Eve Online And The Big Nerf


I’ve been playing Eve Online on and off for about five years now and I don’t think I’ve ever seen as much controversy as that being generated by the most recently proposed changes. These changes basically concern how fast medium sized spaceships should go, and what the ramifications for the rest of the game will be if they’re made to slow down. The mixture of rage, indignation and constructive feedback that has emerged in response to the proposals has created a sixty-three page thread on the official forums, and countless arguments elsewhere – even between my own Eve Onlining chums. But are the subs-paying players right to be angry when the developer changes the nature of their favourite toy? And who should be calling the shots anyway?

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007: Quantum of Solace / Meer: Shedload of Griping

Preview wot I wrote about the upcoming Bond game is up over on Eurogamer. It’s not, suffice to say, one of those ‘lalalalalala everything is shiny wooo’ previews:

It might end up feeling like Bond skins taped over a hasty Any-FPS skeleton. While we’ve only seen two levels so far, the bizarre presence in those of exploding fuel tanks (“mousetraps”, according to Treyarch) inside a posh hotel lobby suggests this an action game that very much plays by the rules.

While I’m actually fairly gentle to it, I’ll add the qualifier I did over there – there’s still a few months of work left to go on the game, so it could yet be more Goldfinger than Die Another Day. Oh – beware of the Angry Internet Man in the piece’s comments thread, loudly crying foul at the partially pessimistic tone. Whadda ya think – are not entirely positive previews of upcoming games welcome journo-honesty, or miserabilist, unprofessional presumption?

E3 Rubbish, Say Bigwigs

An E3, yesterday

From our comfortable slouch in front of our dusty LCD screens, E3 2008’s seemed surprisingly fertile after last year’s dampest of squibs. Perhaps there weren’t many omigosh new announcements, but it gave a glad chance to see long-awaited shinies such as Dragon Age, Fallout 3 (DON’T SAY A BLOODY WORD), Spore, Mirror’s Edge, Dawn of War II, Borderlands, Alpha Protocol and more in extensive action. Me = chuffed.

For those actually at the show… eh, not so good.
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Ain’t No Pleasin’ Some Folks

Just like WoW, eh?

You’d have thought “sequel to beloved game announced after eight year silence” would be good news for Diablo fans. And to most, it was. Not everyone felt the same way though – an undercurrent of disappointed muttering had it that the game looked too bright and cartoonish compared to its darker predecessors. Most of us will doubtless wait to see what the game’s actually like before passing judgement based on its appearance alone, but slighted naysayers have banded together for one of those e-petition thingies, determined to talk Blizzard into changing the game’s art style after just four years of development. Can’t fail, surely.
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WAR Wars

Not Richard Bartle

This is possibly best saved for The Sunday Papers, but seeing as we’ve been nattering about Warhammer Online: Age of Reckoning lately anyway, I reckoned it was worth its own post. If you’re an active follower of WAR you’ll already be aware of this, but those less ingrained in MMO society can roll their eyes at this startling storm in a teacup.

MMO site Massively.com recently ran an interview with Richard Bartle, co-creator of the Multi-User Dungeon system, the concept that essentially birthed the MMOs. He’s more theorist and author than developer these days, but MMOs remain his major subject matter. And though he may not be making the things anymore, he can still stir up controversy.
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“Well What’s Happenin’, C&C Community?”

we were ruder about the video in our super-secret RPS chat channel

I hesitate slightly to post about this, as the last time I talked about C&C: Red Alert’s music and offhandedly mentioned that it had never especially moved me personally, I received a furious email from an Angry Internet Man about how I had zero music taste and should show some respect for what its composer Frank Klepacki had done for gaming.

Going on the below video, I suspect street-talkin’ Klepacki himself would refer to it as respec’, however. Here he is, “throwing a shout out” to his fans, who will be very happy to hear that he’s officially on Red Alert 3 soundtrack duties. Me? Well… oh, look over there – that dog has a puffy tail!
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Breaking The Chain: Bioshock DRM Now Less Evil

Those tattoos are the metaphor that keeps on giving

Gosh, all that hoo-hah about Bioshock’s limited number of installations and activation process seems like a long time ago, but I suspect it’s still an open wound for some folk. A vocal portion of Bioshock’s players were angry – “Ken Levine personally kicked my girlfriend to death” angry. Will they be any less angry now 2K’s lightened its infamously ruthless DRM (as promised many moons ago)?

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Pyro Maniacs: Achieving Nothing in TF2

This isn’t a rant for or against Team Fortress 2 Achievement servers. It’s a recounting of the bizarre/hilarious/terrifying experience I had on one of them – yes, my personal reactions to what I encountered do inevitably slip in, but mostly it’s a portrait of this unique facet of gaming subculture. Whether you agree or disagree with their existence, these beat-the-system servers are fascinating enough to be worth talking about.

“Were you beaten as a child?”
“FOR FUCKS SAKE DONT SHOOT THE FUCKIN ENGI”
“Scout need 2 kill scouts someone spawn scout”
“Retards ur all retards omg retards!!!!”

Having been away from the TF2 scene for a few months until very recently, I wasn’t previously aware of Achievement Servers. I heard about their existence come the release of the Pyro update, and the idea that there were legions of TF2 players grinding away like Lineage players on special maps for impatient unlock-hungerers was so curious that I had to see it for myself. As the sampling of chat-channel quotes above might imply, I wish I hadn’t.
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Storm in a Teacup: Anti-Anti-Aliasing

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I keep seeing this story doing the rounds, and originally didn’t deem it worthy of a post, but seeing as this week seems to have inadvertently been Hot Button Issue Week on RPS, may as well give you folks a chance to have a shout about Assassin’s Creed too. I know you do like to.
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Final Crysis

Sulk.

Epic do it. id do it. Even educated fleas do it. And now Crytek have announced they too are dumping PC exclusives. VG247 spots Crytek’s Cevat Yerli telling PC Play about the aftershocks of Crysis:

“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

Whether or not his mooted reason for it rings true, it’s sad news, and leaves me wondering who’ll next pick up the baton of bleeding-edge graphics. Crytek collected it from Epic, who’d collected it from id, but there’s no obvious successor – with the possible exception of Valve, who lately (and happily) have been concentrating more on eyecandy-via-art, not tech. That said, in these splendidly idea-rich times for PC, do we even still need someone pushing quite so hard against the graphical ceiling?