The quintessential element of boardgaming, I would argue, is the OH YOU BASTARD moment. When your world falls apart because long-brewed plans are coldly destroyed by another player’s action that you never saw coming. When, just for a blood-red second, you genuinely wish sudden death upon them.
Sure, multiplayer videogames frequently involve such emotions, but there’s a more transitory quality to them – you lost that round, that base got swiped, that idiot shot you in the back of the head. You move onto some other priority almost immediately. Turn-based strategy games are closer, but even then they generally work on such a scale that you’ve got something else to focus on when disaster strikes.
Boardgames, often briefer, often dependent on one core plan, will rip your heart out. Antihero [official site]? Yeah, that does that. Even if you’re playing it on your own. Read the rest of this entry »