Posts Tagged ‘Antihero’

Wot I Think: thievery digital boardgame Antihero

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The quintessential element of boardgaming, I would argue, is the OH YOU BASTARD moment. When your world falls apart because long-brewed plans are coldly destroyed by another player’s action that you never saw coming. When, just for a blood-red second, you genuinely wish sudden death upon them.

Sure, multiplayer videogames frequently involve such emotions, but there’s a more transitory quality to them – you lost that round, that base got swiped, that idiot shot you in the back of the head. You move onto some other priority almost immediately. Turn-based strategy games are closer, but even then they generally work on such a scale that you’ve got something else to focus on when disaster strikes.

Boardgames, often briefer, often dependent on one core plan, will rip your heart out. Antihero [official site]? Yeah, that does that. Even if you’re playing it on your own. Read the rest of this entry »

Victorian underworld overlord game Antihero released

Crime doesn’t pay, we all know, but paying for crime is fine. If a jot of thievery tickles your fancy, have a peek at Antihero [official site], a turn-based strategy game about building up a thieves’ guild and undermining your opposition to rob a Victorian city blind. Recruit, bribe, blackmail, assassinate, and steal, steal, steal. Antihero is now out and looks a little something like this: Read the rest of this entry »

4X Argy-Bargy: Run A Thieves Guild In Antihero

Sorry for the weird cropping!

Space war, fantasy war, and history war – those are your three standard settings for a 4X game. You can fight aliens, fight elves, or fight Kaiser Wilhelm II. Pssh.

Treat your exploring, expanding, exploiting, and exterminating eyes to another peek at Antihero [official site], an upcoming 4X strategy game about running a thieves guild in Dickensian Notlondon (I’d forgotten it exists, so maybe you did too). Before I pulled the thistle crown of RPS Senior Scottish Correspondent from Cara’s QUITTER fingers, I served as RPS East End Guvnah, and I can confirm it’s awfully accurate to a life of dodging, weaving, ducking, and diving.

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Strategically Steal From The Rich, Give To Me: Antihero

Tom Francis: the video game.

Today, thanks to games, I learned that “Dickensian” was a legitimate word I could use to describe things. Sadly, rather than phallus-like qualities, it’s a reference to the extreme poverty and total bastards that make up Charles Dickens’ works. I will need to get my new juvenile insults elsewhere. Antihero was what brought the phrase to my attention, a 4X-y game with a thieves guild flavour. You take control of one of several feuding factions in not-London, stealing goods and blackmailing the wealthy to fund your operations, hiring the poor to carry them out. It’s been in development for about a year and recently popped up on Greenlight.

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