I have long held a fascination with the role toilets play in games. Where films and TV almost never feature a character visiting the lavatory, games can’t offer enough of them. Bathrooms are faithfully recreated, most often for no narrative purpose in the game itself, and so very frequently with flushable loos. What is it about this medium, that’s otherwise so willing to fill levels with pointless locked doors, that makes it so interested in the potty?
So surely, with this in mind, a game all about toilets must be the pinnacle of the medium? Right? Right? Here’s wot I think of Toilet Tycoon.