Posts Tagged ‘APB’

APB Gets List Of Stuff To Be Improved


Despite some middling reviews, and a certain amount of internet grumbling, all is not lost for APB. It is set to be improved over the coming months, at least according to this post by the lead systems designer. Things that are to come under scrutiny include issues with camping, problems with cheaters, changes to rulesets, the improvement of vehicle handling, the look and feel of combat, the accuracy of match-making, and the strategic nature of missions. Which I am guessing encompasses most of what people have mentioned being concerned with. We’ll look forward to seeing how this stuff is addressed in forthcoming patches.

Wot U Think: APB


You there! Have you been playing in APB‘s extensive beta and Key To The City Event? Then why not talk about it in our comments section for the consumer-purchasing benefit of your fellow readers? We’d like it very much if your comments offered some critical insight, some laughter, some tears, some thumbs up or down, and perhaps some reports of personal experiences in the game. Are you going to keep playing? Perhaps you’re running a clan that could help RPS newbies? Are you a creative type who just can’t get enough of that startling set of editing tools? Not played it? Why not ask some questions?

But above all, tell us what you think.

APB To Feature Audio Ads

They're waiting for the ad to end so they can make plans, yesterday.

APB has had another moment of controversy before release with the news that the game is to feature unavoidable audio advertising, via the Vivox voice chat. These adverts will appear when players enter zones, rather than randomly butting in, but the news has still created something of a fuss on various forums. Players are upset because as well as hearing the ads they will have also paid for the game, and subscribed for game time.

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APB Review Embargo Set Week After Release

Two naive customers unaware of the game's state, yesterday.

Review embargoes are a very normal part of games journalism. Companies will put restrictions on when publications are allowed to talk about games before they’re released. For previews this is done to control the dissemination of information. For reviews it’s to allow certain publications to have an exclusive, or more muckily, because they don’t want negative reviews to appear too much in advance of the game’s release. It’s potentially murky territory, but since it’s their game, they get to choose the conditions in which they make them available to magazines and websites before commercial release. It’s not unusual for everyone to be told, “Reviews of game X may be published at 5pm on the 26th”, and then you’ll see all the sites have their reviews appear at once.

What’s far more rare is a company attempting to control the publications of reviews after a game has been released. Especially not ten days after. This is what Realtime Worlds are astonishingly trying to enforce for APB.

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APB ‘Key To The City’ Massive Key Giveaway

See, it's a key, with APB on it. This is a visual metaphor.

APB’s Key To The City event launches tomorrow. We’ve got the trifling matter of 50,000 keys to give away. Yes, we didn’t get the zeros wrong.

If you were a subscriber to RPS you’d have heard about this a while back and been guaranteed to have gotten one before the rush. And now, everyone else in the universe gets a go.

So if you want a key to play Realtime World’s APB Key To The City open beta from tomorrow, you need to CLICK RIGHT HERE. Stick in your email address, and until we run out of keys you should receive an email within an hour letting you know your key. Once you’ve done that, make sure to check out APB’s site from tomorrow morning to see details of when the beta goes live. We’re told 9am is a sensible time to check, whichever side of the Atlantic you’re on.

EDIT: We are assured by Realtime Worlds that EU codes should work for Rest Of World. Some are reporting they are not. Definitely try choosing EU and inserting an EU code. We are hearing stories of success too. US and EU definitely work.

EDIT 2: Canadians who did not receive US keys, please try again now. Every IP get 2 goes anyway. Sorry about this oversight.

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48 Hours (+2): APB Pricing Plan

When the examiner said he'd failed the driving test, he figured 'fuck it'.

The APB Pricing model has been revealed and it’s not quite what we were expecting. Previously it was stated it would be subscription free. And it still kinda be. Basically, buying the game comes with 50 hours of actual shoot-and-driveage. After that, there’s other options, varying from seven dollars for an extra 20 hours, to a play-as-much-as-your-want (gasp!) monthly subscription fee for ten dollars. I’m going to quote the full current FAQ answer below, because there’s some stuff which is worth highlighting and talking about. Join me!
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APB: New Wave Of Beta


Realtime Worlds send word that “Massive” online shooter APB is taking another round of beta test signups to expand the testing. You can sign up here. It’s still a closed beta with limited places, so there’s no guarantee of getting it, but it’s got to be worth a shot.

“We’re looking forward to welcoming thousands of new players to San Paro in the coming weeks.” said Dave Jones, Creative Director at Realtime Worlds, “As APB enters this final stage of closed beta testing, we’re anticipating a huge surge of interest with gamers from all over the world applying to take part and provide invaluable feedback to the development team preparing us for launch.”

Nine Minutes Of APB


Filmed off a screen at GDC, sadly, but it’s accompanied by game director Dave Jones talking through the various features. He talks about the way the two factions have different abilities and aims, the way characters weapons and cars can be upgraded, how players can become “famous” within the game world, and how the ranking and matchmaking work within the game world. All interesting stuff, although it’s tough to gauge if there will be any long-term appeal in all this. Also, whoever is driving the car in this video needs more practice… The video is via GameSpot’s archive of GDC stuff, and Pat gave us the tip off, because he is news.
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The Year Ahead, Part Two


We’re peering through the futurescope at the games we can expect to see in the coming year. There’s plenty to work through, so let’s get on with a look at some of the notable games of Spring and Summer 2010. (You can read part one here.)
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APB: Actual Game Footage


The first not-filmed-by-wobblecam game footage trailer of urban crime no-subscription fee MMO-shooter APB turned up on Gamespot this morning, and I’ve posted it below. It’s got cars crashing and smashing, dudes getting shot, doors getting, er, opened, and a funny joke about dancing in MMOs at the end. Well, it’s kind of a joke, I suppose.
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Develop ’09: VG247 Vs Mr Jones On APB


Internet info-king Pat Garratt of VG247 has bagged an interview with APB mastermind – the man who created the GTA series – Dave Jones. The Realtime Worlds bossman talked at length about the mechanics of the game, and even has a few words about the GTA series. You can watch it below.

APB, in case you weren’t paying attention, is a forthcoming 100-man online gang combat game set in a contemporary city, and one of the most intriguing developments in the MMO space for several years. It was also, if our own John Walker’s account is to be believed, the most exciting game shown at E3. You probably want to watch this one, eh? (In other Develop news, Kieron says: “The Unreal Flesh Engine sex stuff is the best stuff of the show. I couldn’t believe it. Bosoms will never be the same again.”)
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RPS At E3: APB – The Most Important Game At E3

A gang, in a street, yesterday.

Of everything I saw at E3, APB stood out as the project with the greatest concentration of inspiration. Ignore the surprisingly crappy images that have been released so far – this one deserves your attention. During the presentation a colleague sat next to me leant in and said, “Bloody hell.” A minute or so later I replied, “This is the first original idea I’ve seen all week.” It’s very easy to think of APB as an online GTA. It certainly is a game focused around either committing or preventing crimes in an open city. But what makes APB stand out is just how damned smart it is.

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EA To Publish APB, Trailer


EA have announced that they’ll be publishing Realtime Worlds’ gang-war MMO, All Points Bulletin. Creator Dave Jones is keen to compare the game to GTA or Call Of Duty. “WoW’s great, and it’s attracting huge numbers, but let’s face it there’s probably still more players on GTA and Call of Duty in terms of online,” Jones told Gamasutra. It’s looking pretty slick, and it’s hard to see it not being awesome. (Jones is, after all, a key brain behind the original GTA concept, and a pretty distinguished designer in the subsequent years.) The game is due “early 2010” – and is PC-only, apparently. Woo!
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APB Is Twenty Years Of Striving, Kinda


Realtime Worlds boss Colin Macdonald told VG247 that their upcoming MMO, APB, is “the bastard child of everything we’ve been striving towards over the 15-20 years”, but also “where we want to go in terms of sandbox gameplay and everything that started with Grand Theft Auto and was evolving through Crackdown.” It was, he said, the culmination of what Realtime’s David Jones has been working towards since the late ’90s. Macdonald claims that APB will contain “what Dave’s always wanted to do from GTA and before Crackdown and APB.”

The other big surprise is that the game might not be that far off, with news on a beta “before too long“. This year? No word on that yet, but here’s hoping. More on APB here.

APB: The Fashion Parade

It's like the inside of Jamie McKelvie's head.
Kotaku had a good day yesterday with me. But while I’m actually still trying to get to the new bits in the Rose & Camellia sequel, their news that Real-Time World’s incredibly exciting MMO-GTA APB is what got my thoughts really racing. Not that they’ll be a Beta – which is lovely, clearly – but specifically a snippet of footage in the comments thread from Dave Jones’ GDC demonstration which I hadn’t watched yet. Somehow, despite being obsessed by other snippets from the same speech.

It’s of the APB character generator, and is probably the best example of the sort I’ve ever seen. And I’m going to rant about why that’s ace beneath the cut. At length. Yes.
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Dave Jones Discusses APB

When you find out Dave Jones is making a game, there are three steps one must take:

1) Sit up.

2) Read everything.

3) Want.

Yo homes.

This is the guy who has brought us Lemmings, Grand Theft Auto and Crackdown. You know, that’s all. And now he’s turning his studio, Realtime Worlds, to the MMO. APB. And why should you be interested?

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