First and foremost, yes, Rainbow Islands absolutely did come out on PC. Taito's 1987 sequel to the far more ubiquitous Bubble Bobble eventually reached our waters some 17 years later via Empire Interactive's Xplosiv label. All but another 17 years later, I felt absolutely compelled to give it another play, driven by the fondest childhood memories of spending countless hours in its super-colourful world.
Posts tagged “arcade”
The games industry (and the games press) have always had a weird relationship with old games. From the open hostility of publishers in the 2000s to the overdone retro stylings of the 2010s, we remain in an uneasy entente with our ancient past. Many will insist that very old games were better. Others have played them since, and found them wanting. There is a way…
The creator of Plants Vs Zombies returns after nine years with Octogeddon - an arcade-inspired game of cephalopodic mayhem. One angry octopus takes on the world in his vengeful quest to destroy all that humans hold dear: large tourist attractions. Here's wot I think.
One of my favourite games ever is 2007’s Attack On Pearl Harbor. It was an arcade WW2 dogfighting game, that managed to cunningly strip away all the technical complexity of flying a plane, and just have it be pure shooty fun. I’d love to recommend you play it too, but it has entirely vanished from existence. Once on Steam but there no longer (due to…
It’s tough to pin down exactly what sort of game RymdResa [official site] is going to be when it comes out next month, not least because it keeps changing as you go through. Split into three chapters, each slightly varying on the last, it’s a 2D space exploration/thruster-based arcade game, with poetry. You know the sort. I've had my hands on some code.
VoYD is a simple, minimalistic game and this is exactly what allows it to be a super fast, brutal hack-and-slash arcade offering that's still completely playable, and which flows in the most zen-like of fashions.
Professor Pokrovsky, with the invaluable help of his lab assistant Bob and secretary Pinny, delights in breeding new species of worms, colourful little insects and disgusting, hungry little critters. Happily, you too can now play Insatia and get to experience a short and agonizing life as one of the good doctor's test subjects.
Ah, yes, a cowboy duel on a virtual tabletop complete with beats and a step sequencer. It's what we never knew we wanted and what Team Pyros divined we all needed and wonderfully wrapped up in the excellent The Beat, The Step, and The Cowboys.
Turn it Up plays exactly like the arcade game you swear you can remember, but never really existed. You hectically move left and right and jump and rotate the pixelated world around you in an attempt to score as many points as possible.
Everybody loves a game jam. It is after all "probably the most healthy scene of videogame creativity," as Locomalito, brilliant creator of some of the best freeware games, put it before releasing the aptly named Game Jam mini-game. It is a cute take on games about making games ever conceived and executed.
I'll just ignore the way Sky Dawgz is spelled for a moment and focus on the fact that it's the great looking little arcade game I've been returning to for the past month instead. I'll also ignore how it's all about a cringe-worthy thing called dawgfighting and wisely pretend it's all about dogfighting during the epic sky battles of the second World War.
It's called Vectagon and it's a fast paced, procedurally generated, psychedelic runner that has, according to its developer, been inspired by Rez, Dyad and F-Zero. That makes Vectagon a jaw-dropping, infinite avoid-'em-up where lasting for a minute should be considered a huge accomplishment. A game with glorious neon visuals and a purely arcade heart.
Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam, tells the story of a little boy and his teddy-bear stuck in an endless nightmare only a child would be able to imagine.
RADE, the Radically Authentic Dogfighting Experience, is most assuredly not the most realistic flight sim I have ever played. Then again and despite appearances it isn't much of rail-shooter either. It's simply exhilarating, action packed and brilliantly fun.
I am not very good at Iron Fisticle. I am having a lot of fun playing Iron Fisticle.
I know that headline sounds unlikely, but it really does. Or at least appears to, in its Kickstarter pitch. This is the work of Canadian indies Pixels And Poutine, looking for just $10,000 CAD, emphasising its arcadey ways and splitscreen multiplayer.
Whenever I see the phrase "twin-stick shooter" I can be sure of two things. One - I want to play it. Two - I will suck so badly at it that if anyone I knew saw me playing I'd throw the controller in their face and then just run and run until I was in a different country where I'd hide in a hole with…
Coo, some simple arcade charging around. BustNRush is a Unity-made pseudo-3D smashing stuff game from Techtonic Games, in which you run very, very fast through a stone corridor of obstacles (in the first set of levels, at least). You need to be sprinting to smash through the blue blocks, jumping or dodging to avoid the red blocks, and leaping over ravines. At what eventually becomes…
UDK-powered twin-stick shooter Waves is now available for purchase. I played it at the Eurogamer Expo and had a grand old time even though I clearly need plenty of practice to even scrape the bottom of any kind of leaderboards. There are a variety of game modes, one of which you can try in the demo, and the colourful chaos is somehow balanced while unpredictable.…
Rob Hale's bemusingly frantic Waves has just released a demo. It's a three minute burst of the Crunch Time mode, which you can get from Squid In A Box's main site, here. The full game is out soon, and will be $10 either from Squid (DRM free) or via Steam. But in the meantime, you can finally get your hands on the explody colour confusion.
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