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Posts tagged “arcade”

Feature: Tigers really oughtn't fly

Impressions: Flying Tigers – Shadows Over China

One of my favourite games ever is 2007’s Attack On Pearl Harbor. It was an arcade WW2 dogfighting game, that managed to cunningly strip away all the technical complexity of flying a plane, and just have it be pure shooty fun. I’d love to recommend you play it too, but it has entirely vanished from existence. Once on Steam but there no longer (due to…

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Feature: Uni-Verse

Hands On: RymdResa

It’s tough to pin down exactly what sort of game RymdResa [official site] is going to be when it comes out next month, not least because it keeps changing as you go through. Split into three chapters, each slightly varying on the last, it’s a 2D space exploration/thruster-based arcade game, with poetry. You know the sort. I've had my hands on some code.

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Freeware Garden: Insatia

Professor Pokrovsky, with the invaluable help of his lab assistant Bob and secretary Pinny, delights in breeding new species of worms, colourful little insects and disgusting, hungry little critters. Happily, you too can now play Insatia and get to experience a short and agonizing life as one of the good doctor's test subjects.

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Freeware Garden: Sky Dawgz

I'll just ignore the way Sky Dawgz is spelled for a moment and focus on the fact that it's the great looking little arcade game I've been returning to for the past month instead. I'll also ignore how it's all about a cringe-worthy thing called dawgfighting and wisely pretend it's all about dogfighting during the epic sky battles of the second World War.

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Freeware Garden: Vectagon

It's called Vectagon and it's a fast paced, procedurally generated, psychedelic runner that has, according to its developer, been inspired by Rez, Dyad and F-Zero. That makes Vectagon a jaw-dropping, infinite avoid-'em-up where lasting for a minute should be considered a huge accomplishment. A game with glorious neon visuals and a purely arcade heart.

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Biological Warfare: P-3 Biotic Is A Twin Stick Fun Time

Whenever I see the phrase "twin-stick shooter" I can be sure of two things. One - I want to play it. Two - I will suck so badly at it that if anyone I knew saw me playing I'd throw the controller in their face and then just run and run until I was in a different country where I'd hide in a hole with…

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Smash & Brag: BustNRush Demo

Coo, some simple arcade charging around. BustNRush is a Unity-made pseudo-3D smashing stuff game from Techtonic Games, in which you run very, very fast through a stone corridor of obstacles (in the first set of levels, at least). You need to be sprinting to smash through the blue blocks, jumping or dodging to avoid the red blocks, and leaping over ravines. At what eventually becomes…

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Sined, Sealed, Delivered: Waves Released

UDK-powered twin-stick shooter Waves is now available for purchase. I played it at the Eurogamer Expo and had a grand old time even though I clearly need plenty of practice to even scrape the bottom of any kind of leaderboards. There are a variety of game modes, one of which you can try in the demo, and the colourful chaos is somehow balanced while unpredictable.…

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Aw, It’s Twins(tick) Shooter: Waves Demo

Rob Hale's bemusingly frantic Waves has just released a demo. It's a three minute burst of the Crunch Time mode, which you can get from Squid In A Box's main site, here. The full game is out soon, and will be $10 either from Squid (DRM free) or via Steam. But in the meantime, you can finally get your hands on the explody colour confusion.

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Avalanche Go To The Arcades: Renegade Ops

RENEGADE OPS! That's how I'm going to be pronouncing that game's name. Shouted, every time. It's a name that needs bellowing. But before you put on your haughty trousers, there's likely to be a touch of irony about such a bombastic name, since this is coming from Just Cause developers, Avalanche. It's described as a "twin stick vehicle shooter", according to Eurogamer, planned to be…

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Gridrunner Revolution: Now With High Score

Yet more splendid geek-sense. I finally get around to finishing reading the History of Llamasoft - and I'll save a story about how Jeff Minter and chums did sound-effects back in the pre-Vic-20-days for the next podcast - only to hear news of a significant upgrade for the already released Gridrunner Revolution. Basically, it's had online-score-tables added to it - whose absence was my main…

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