Posts Tagged ‘Arcen Games’

A Valley Without Wind Demo And Beta Launch

That windmill was a useless addition

Jim has already been playing A Valley Without Wind and shared the experience here but now you can all have a go for yourselves. There’s a free demo available and you can play the full current version for a mere $10, which is half the price it’ll cost you if you buy it when it’s finished. The game is still at a relatively early stage in development so it’s extra helpful to have a demo available alongside the pre-purchase option. I’ll be playing it soon but in the meantime, I’ll refer you once more to Jim’s thoughts if you need help to work out if you’re interested or not. This new trailer might help too.

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Hands On: A Valley Without Wind

2000 points if you can spot the protagonist.
I’ve just had my first taste of Arcen’s ambitious side-scrolling exploration game (with crafting, base-building, and perma-death), A Valley Without Wind. The game is still at a very early, unreleased stage, but I’ve spent enough time with it to talk a little about what it is and where Arcen are going with it. You can see my attempts at trying to describe it accurately below.
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Later This Month: A Valley Without Wind Beta

That cloud is going to be there for a long time.
Arcen Games have been busy tinkering away with their experimental procedural explore-and-survive ’em up A Valley Without Wind, and they’ve got news for us. Last month they teased us with footage, flaunting its newly reinvented sidescrolling makeover. This month Chris Park of Arcen games has taken to his blog, to unveil a whole host of new details about the game’s design, and features that they are including. Shall we take a look? Read the rest of this entry »

Time To Go: A Valley Without Wind

Ha-do-thingy

There’s no looking back for A Valley Without Wind now – its new, side-scrolling look is signed and sealed, as the below humungo-chunk (17 minutes!) of in-game footage proves. Also now on show from this time-straddling exploration and survival game are brand new character models, plus assorted armour for them to find, craft and wear.

I’m still not entirely sure what to think about the side-on perspective, but it’s definitely growing on me. As it is, this is a game I’m increasingly excited about – procedurally-generated world-roaming with, apparently, a proper layer of game on top of it.
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Radical Changes For A Valley Without Wind


Arcen send word that their procedurally-generated adventure game, A Valley Without Wind, is taking a new direction, as you can see in the video I’ve posted below. Rather than being top-down, it’s now a side-scroller. Developer Chris Park explained that the changed had been discussed for some time, and really came about after seeing previews of the game in a top-down perspective, and the reactions people had to that. He also argues that the side-scrolling perspective fits perfectly with the game’s exploration and survival, as well as the evolving combat mechanics. The Arcen boss says: “The result of this side view switch is something that looks incredibly better, that’s orders of magnitude faster for us to create, and that’s more fun to play. It also helps give a much stronger sense of place: partly it’s seeing the sky when you’re outside, but it’s also the varied terrain height, long falls, poison water, and so on.”

It’s a major change, and it seems like an odd one to me. It might not have been the prettiest game in the world, but the perspective was certainly distinctive. This is… less so.
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No Parping: A Valley Without Wind Details

Someone please help that poor mutant thing.

Arcen Games, they most famous for AI War, are still working extremely hard on their next project, exploration-led adventure, A Valley Without Wind. Oh, I’m so desperate for a great exploration game. Will this be the one? Please let this be the one. There’s a bunch of new details, and a new trailer, below.

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Gaze Into A Valley Without Wind

Can you spot the tiny dude?
Arcen have revealed a bit more about their procedurally-generated survive ’em up, A Valley Without Wind. There’a video of the lighting process below, and that also includes indoor environments, lava, and deserts, as well as just showing you a bit more of the character navigating about in the world. All this stuff gets explained in more detail by Chris Park over here.

Getting serious 16-bit era chills off this one.
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Arcen Talk A Valley Without Wind, Part 1


Arcen Games, famed for AI War, financial troubles, and causing a shortage of iron, have announced their new game: A Valley Without Wind. It’s quite the concept: survival in a procedurally generated world, exploration, magic, and… perma-death? Interesting. Read on to find out more. (So much more, that there’s another instalment tomorrow.)
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AI War Hits v5.0, Light Of The Spire Released

I spire with my little ire. Something beginning with... spire.

Today, Arcen Games wants you to get in spire(d). Light of the Spire is the biggest expansion for AI War to date, and with its release today it brings with it the series’ first story-driven campaign, a new Defender mode that should take “minutes instead of hours” to play, new AI types, new factions, new music and 180 new ships, which is great, as I was just sat here thinking that AI War really needed even more sodding ships. Just look at the size of the update they released back in October! Madness.
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Tidalis Lite Is Not Tidalis, Say Arcen Games

All aboard the good news Zeppelin! Come, come! Quickly! You too! Yes, and you! No, not you. Sorry. The good news Zeppelin is full now. You should have been faster.

Arcen games has released both another update for Tidalis, their excellent & colourful block puzzler, as well as a new, ‘Lite’ version. A unity-powered browser game, Tidalis Lite was inspired by business models on the iPhone, where the norm is a free, lightweight version that goads people to stop being so cheap and buy the full version. But this is NOT A DEMO. No. Arcen games explain that they already have a demo for Tidalis. This is something else. Ye olde chipper Tidalis trailer is after the jump.
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Bargain Basket: Arcen games for the cheap

The Tidalis logo didn't fit, but that is on sale too.
It’s Saturday, so that means it’s time for another…..Hang on, it’s not Saturday! Never mind. The lovely folk over at Arcen games have just sent word that they are lopping off an entire 60% off all of their games. Not only does buying DRM-free direct from the developers come with a free warm fuzzy feeling deep in your belly, but in this instance you can (optionally) also use the code you get from Arcen to register the games on Steam if you prefer. Best of all worlds. Read the rest of this entry »

WHAT: New AI War Expansion Next Month

I'm thinking of buying Space Alert. Should I buy Space Alert?

Christ. Not last week I posted about Arcen Games’ colossal update of their maximalist space strategy game AI War, which included hundreds of new ships and porting the entire game to a new engine. Guess what? They’ve just announced a new pay-for expansion, Light of the Spire, will be released next month. Arcen say they’ve got some “some seriously cool ideas for this one, too”.

What’s happening with Arcen’s finances? Weren’t they in trouble? Well, in a recent blog post they’ve once again displayed a remarkable degree of transparency.
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A Valley Without Wind & Alden Ridge

& A Game Without Screenshots.

Ooh, it’s turning out to be a good week for respected PC indie devs announcing enigmatic new projects. Yesterday we had Arcada Mia, and today we hear about two new games from Arcen Games (of Tidalis and AI War fame): A Valley Without Wind and Alden Ridge.

A Valley Without Wind will essentially be a meaty tower defense game, and Alden Ridge sounds like Dead Rising meets Monaco. You want more details? I’ve got more details.
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Aieeeeeeeeee War: Arcen Games In Pain

Tricky to know how best to approach this kind of thing, but quite frankly just getting on with it is only sensible. What’s happened is that Arcen Games, who make awesomely clever strategy games such as AI War – the source of the ‘Quinns doesn’t have enough iron meta-gag’ and a much-loved AAR that we hope to reboot in the not too distant – and the smart casual title Tidalis, are struggling to make ends meet.

Like, really properly actually horribly struggling. “To put it bluntly and briefly, at present we’re only bringing in about one half of the minimum money we need to survive as a company,” quoth bossguy Chris Park. Help them.
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AI War: Children of Neinzul Preorders/Charity

There used to be some iron around here. I swear it.

I’ve been meaning to post about this for a couple of weeks now. The ever-busy Arcen Games are working on another micro-expansion for their AI War: Fleet Command. It’s currently in Beta, and if you order now for four dollars (or about two quid sixty) you gain access to it. Planned for a September release, AI War: Children of Neinzul will add 36 new ships, 6 new AI types, 3 new minor-alien-factions, two extra map styles and more. Perhaps it’ll even add some Iron for Quinns. All sounds lovely and affordable, even before you realise the twist. All the profits for this expansion pack will be donated to the Childs Play charity. Arcen are making no money from it whatsoever. Crikey. Here’s the trailer for the last expansion, to give you a taste, but it’s a game that’s well worth investigating in its expansive demo. In short: it was one of the strongest indie strategy games of last year.
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The Tide Is Nigh: Tidalis

Right. This is a funny one. Releasing today is the new game from Arcen Games, who you remember from the splendid expansive and original space-strategy game AI War: Fleet Command which you may remember from our long-running diary series which you may remember from Quinn’s constant and chronic lack of Iron. Anyway, his new game is totally nothing like that. I actually have used the logo as the header, as if I just show a screenshot you’d go “Casual square-matching game! No!” and click away. But this is a lot niftier than that – it really seems like exactly how you’d imagine the creator of AI War would make a square-matching game, in terms of quietly adding depth. I’ve only had a quick twenty minutes of it, but it has a mass of content and highlights its rotate-square-create-chains dynamic perfectly. Give it a shot, on PC or Mac. You can buy it from ten dollars direct from the developer, or on any of the usual direct-download places. Well, at least when they appear later today. Launch trailer follows…
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Any New Iron? The Zenith Remnant Demo

Take that monkey! Down the page a bit. Yeah, there you go.

For those whose memories stretch as far back as the mysterious times of yesterday, you may recall the news that the first add-on pack for AI War: Fleet Command has been released. Well, now the demo’s been released. The demo for AI war was enormous, and featured more actual play time than some commercial games, so this should be worth your strategic time. It also features the word golem, which is always a win. Oh – here’s the trailer again…
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Phase II: AI War: The Zenith Remnant

I attack them with shiny.

Fans of our long-running series of AI War diaries will be pleased to hear that an expansion for AI War has been released. The Zenith Remanant can be bought for ten (Count ’em!) dollars and opens a mass of new possibilities that will urely impact any second diary’s course. How will we respond to the 122 new ships? Will we manage to capture the seven enormous golem vessels? How will we deal with the 4 minor alien factions? Will our tiny earth brains compare to the 12 new AI Types? And will Quinns deal with his chronic shortage of iron? Only time will tell. Until then, go find out more and watch the trailer below…
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