Bionic Dues is “a tactical, turn-based roguelite with mech customization”, the story of which is that there’s been a robotic uprising in the city, which you must now put down, before your overlords pull the nuke lever. Arcen are really cranking out the games right now, and it certainly sounds like this one might be worth paying attention to, what with the opportunity to “Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.” I’ve met those robots. Poor guys.
Posts Tagged ‘Arcen games’
Actually they announced it a while back, but I somehow missed it. Today’s announcement includes a whole bunch of intriguing information, as well the first in-game screenshots. Chris Park describes the game as a “tactical roguelike” and explains that “you play as one of six characters, and you remotely pilot any combination of four Exos pulled from six classes: Assault, Sniper, Science, Siege, Tank, and Brawler,” and have to survive in a future city taken over by violent robots.
It’s inbound for October, or somewhere around there. But there’s more: all their games to date are in a weekly bundle over on Humble! Extraordinary scenes.
Arcen’s strangely beautiful isometric multi-sided god game, Skyward Collapse, is updating to version 2.0, and the same time as launching a Japanese-themed expansion, Nihon no Mura. Arcen explain: “The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat.” Are you allowed to use two colons in a single sentence? Seems like dangerous sentence programming to me.
The Arclight Bundle over on Indie Royale is a single-studio special from Arcen. That means it includes: AI War, Tidalis, A Valley Without Wind 1 & 2 and Shattered Haven – basically everything other than their latest, Skyward Collapse. They’re even throwing in the new AI War expansion, Vengeance of the Machine, which has just gone into beta. The $8 buy-in unlocks soundtracks for all, too. Not bad at all.
Some more details below.
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By the time I’ve finished writing this paragraph, I expect Arcen Games to have written, coded and released 17 games, with additional DLC and ports. They’ve already released procedurally generated platform RPG A Valley Without Wind 2 and disappointing environmental puzzle game Shattered Haven this year, while turfing out hefty patches in preparation for an AI War expansion pack. And now I’m told turn-based 4x strategic god-game Skyward Collapse is out before the end of May. Guys, slow down! I can’t write that fast.
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Chris Park has revealed that the next game from Arcen (AI War, A Valley Without Wind) will be called Skyward Collapse. So what is it? Well, “it’s a turn-based 4x simulation god-game.” He explains: “Set high in the sky atop a floating landmass that you are actively constructing as the game progresses, you oversee two warring factions (Greeks and Norse). Via solo play or co-op, you play as “The Creator,” helping both sides of the conflict — granting each side buildings, resources, and even new citizens.” It’s a game about balancing conflict, as Park writes: “your goal is to balance this conflict as best you can so that neither side gets wiped out. You win by having the most points generated (read: most carnage) without either side committing genocide.”
There’s a bunch more information through the link. They’re aiming for a beta this month, with the first version of the game appearing in May.
I saw the screenshots for Arcen’s newly-released horror game Shattered Haven and immediately cleared a gap in my schedule to play it. Previously, I was going to spend the time making broth or forcing people to listen to Aphex Twin’s early ambient works, but a spot of top-down terror takes precedence over all things. Slight disappointment crept in when I watched the trailer and realised that my imagination had run away with me somewhat, assuming the game to be turn-based and tactical. Silly imagination. It’s actually a lo-fi, environmental puzzler, with killing, traps and optional co-op. I’ll still try it but I’ll be making broth and siphoning Green Calx into peoples’ ears before I sit down to play.