Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel. As a result there’s a lot in our Q&A which is actually just a touching account of a partnership/mentor/mentee relationship across two generations of a family which was nice to read. I particularly love the point about making sure people have a place where it’s safe to try and to fail. Beyond that we talked via the email questions and answers about the art of the game which has been the most personally satisfying for Dociu The Younger, how to keep an art style from looking dated in a living game and the relationship of concept art to in-game assets… Read the rest of this entry »
Guild Wars 2 [official site] launched with a promise – to fix MMOs. Strident, attention-grabbing, patently doomed schtick that was nevertheless suffused with just enough gosh-shucks-darn-it-I-want-to-see-them-try zest to make it a journey worth tracking. That was two years ago.
The mission met with mixed results, as lead designer Isaiah Cartwright admitted to me when we spoke in Brighton during a hands-on with the game’s first expansion, Heart of Thorns. We were among the first to play the expansion and all of the details are below.
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World vs World vs World
We sent Cara to talk to meet Guild Wars 2‘s Mike Zadorojny and find out about their new “Living World” system. This is her report.
Remember Guild Wars 2? It is this really pretty MMO that looks sort of bluey-purply like the side of Ben Nevis and has magic in it and stuff. Well anyway, I have totally sussed out their plan. Arenanet want to take over the world by instigating real war via virtual war in Europe. There is no real evidence for this, but it is fact. They sent for me to talk to them about their new episodic story system, Living World, but I stumbled across their sinister machiavellian undertones after too long. Read on for Hard Hitting Journalisms On An MMO Scale. Read the rest of this entry »