Posts Tagged ‘Arenanet’

Guilder: Guild Wars 2 Offers Guilds Gilded Guild Missions


ArenaNet made a bunch of handsome noises about their support of the titular guilds of Guild Wars 2 when they brought us their impossibly beautiful subscription-free MMO, and they’re starting to make good on them. Guild missions will be unlockable missions that are part of the guild tech tree – giving the groups more questy content that they can do to bolster their ability to high-five, fist-bump, and all the other things that people do in groups. ArenaNet explain a bit more about this in their video, which is below here.
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Guild Wars 2 Balances Things With The Spirit Level


It perhaps goes without saying – although after typing this I realise we said it anyway – that Guild Wars 2 will be busy this year. The updates have begun to materialise with customer-luring intent, and the closest of these is a big old PvP update, with a new map called Spirit Watch, which I assume is the afterlife version of something presented by Chris Packham. There’s a video of that below, and small stash of details over on the ArenaNet site. They explain: “In this map, we combine our established conquest gameplay with intense capture-the-flag gameplay—except instead of a flag, players will battle over the glowing Orb of Ascension!” Woo! No one likes flags, anyway. This is the 21st century, for goodness sakes!

The update appears on the 26th. Video below, of course.
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World Vs Words: Guild Wars 2 Outlines Eventful 2013

Guild Wars 2 has been around for four whole months now, and – in gaming industry time – that means it’s become A Man. So it’s time to grow up or go home, and ArenaNet has no intention of doing the latter. Last year was about experimentation – nervously fumbling around in the dark, fondling at things it couldn’t quite fully grasp – but now it’s older and wiser. Multiple events have come and gone, but more are on the way. They’ll just be bigger and better, apparently, as will daily achievements and other rewards, World vs World PvP, various progression paths, and heaps more. Don’t believe me? Well then, perhaps having a different man tell you the exact same things will do the trick. He’s trapped inside a tiny, HTML-powered rectangle after the break.

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The Fear Balloon Cometh: GW2’s Winter Event Detailed

Better not cry/better not pout/I WILL EAT YOUR CHILDREN.

A couple weeks ago, Jim brought attention to the fact that holiday cheer in Tyria is often eclipsed by the scariest parade float balloon any world has ever known. And when I say “eclipsed,” I mean it. Guild Wars 2‘s toymaker workshop is quite capable of blotting out the sun. But what purpose does such a titanic sky nightmare actually serve? Well, it belches out toys for children, naturally. And occasionally, those toys come to life in a frenzied bid to commandeer the massive humanoid airship and take over the world. But it sounds like things will be quite pleasant otherwise. Discover what exactly an “arsenal of gaiety” entails after the break.

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Guild Wars 2’s Festive Nightmare Winter Fear Balloon


We Earthpeople might face abject terror each Christmas when a supernatural fat man dressed in red tries to stuff himself down all our chimneys at once, but spare a thought for the denizens of Tyria, who must face being given things they don’t want or need by a nightmarish airship (pictured). The Guild Wars 2 site explains this impending abomination in their precis for the “Wintersday” event which will take place between December 14th and January 3rd: “This year the city of Lion’s Arch will host the asuran Toymaker Tixx as their special Wintersday guest of honor. Before Tixx arrives in Lion’s Arch in his massive airship toy workshop, he’ll visit every major city in Tyria to deliver Wintersday toys and holiday cheer.”

Brr.

Fractal Rock: Guild Wars 2’s New Mini-Dungeons

It was like this when I got here. I swear!

AAAAAH TOO MUCH GUILD WARS 2. But then, I suppose ArenaNet’s adding quite a lot of fairly novel content with its Lost Shores event, so there’s a decent deal of ground to cover. So cover it we will. Exhaustively. On today’s docket is the Fractals of the Mist dungeon, which actually takes the form of multiple itsy-bitsy baby dungeons. Now, when I put it that way, they sound cute as the dickens. In reality, however, Fractals is more like one of those giant horrifying spiders that carry writhing tangles of young on their backs. Each mini-dungeon scales and gets progressively tougher at higher levels. And then, of course, there’s the matter of that whole Ascended gear brouhaha. Take a brief tour after the break.

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Endgame Plus: ArenaNet Explains GW2 Gear Progression

I've always wondered if things can see and/or aim while firing lasers out of their eyes. I think this image answers my question.

So this is potentially a bit problematic. Once upon a time, ArenaNet prided itself on taking the “end” out of endgame in Guild Wars 2. And admittedly, it’s not like Tyria’s baddest beasties and best quests are suddenly making a beeline for the back of the bus. But ArenaNet is moving full-steam ahead with that oh-so-restrictive of popular MMO practices: gear checking. Put simply, if your stuff’s not up to snuff, the upcoming Fractals of the Mists dungeon will eventually chew you up and spit you out. The solution? A brand new “Ascended” gear tier that’ll allow for special upgrades that mitigate progress-slowing (and in tougher cases, halting) debuffs.

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