Guild Wars 2 isn’t the first MMO that’s tried to tell a single-player story. For that specific element, it’s not even the highest profile one in recent months – both The Old Republic and The Secret World going all out to make narrative matter. The stories it tells, while definitely fun, aren’t as interesting or memorable, or even as notable a presence during most of my travels.
So why do I feel much more involved with my Elementalist’s personal journey through the world than with either of the games that set out to make narrative their main selling point?
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