Posts Tagged ‘ArenaNet’

Guild Wars 2: Goddamn Plant People!

Look at his hideous green face. Horrible.
Plant people! It’s an abomination, I say. If plants were meant to be people then God would have given them the vital organs to be human, like eyes and shoes. ArenaNet, however, see nothing wrong with creating a leafy mockery of the human form with their “Sylvari”. They’ve gone as far as to blog about it in detail here, and also to detail their visual appearance here. Not an Ent in sight, though, so that’s some small reason to be thankful, I suppose.

Anyway, it’s appalling. They’re almost as heinous as those monstrous anthropomorphous plants in Popcap’s ridiculous Plants Vs Zombies. As if pot plants could ever defeat the undead. You’d need trees and stinging nettles at the bare minimum.

Hands On With Guild Wars 2


We’ve played Guild Wars 2. It’s tough. It’s good. Here’s a little feature about how it is coming together, including some thoughts on that newly-revealed Engineer profession, and underwater combat.

Okay, so you know Ascalon? Noble, quaint kingdom, lovely people, delightful taste in continent-spanning walls? Crushed by the Charr at the beginning of Guild Wars, and so forth? Population massacred, people scattered, a last stand frozen in time by the desperate actions of King Adelbarn? Hmm, yes, them. Tragic story. Sad.

Did you ever think that they may have been the baddies?
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Better Down Where It’s Wetter: Guild Wars 2

Would that rifle even work underwater? No realism with these games.

Are you going to the beach this summer? The weather looks like it’ll hold up, though personally I’ve always enjoyed a walk in the rain along a stormy beach front, as long as I don’t have to deal with scuba diving wolf men battling with lizard spike beasts.

The forthcoming Guild Wars 2 made a splash with the reveal of some interesting looking underwater areas covered in this previous developer walkthrough, and now two rather stylish trailers would like your attention as well. Are you going to take the plunge? Let’s dive in.

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Guild Wars 2’s Underwater Worlds

Bubbles!
Well, I wasn’t expecting this. Guild Wars 2 apparently has a “huge” amount of underwater content, including unique underwater weapons and abilities and – according to developer Jon Peters talking in this Gamespot video, embedded below – entire underwater cities. The twenty minute shows some huge aquatic creatures, lots of combat, and some extremely atmospheric underwater and coastal areas. It’s fairly impressive, and certainly makes other MMOs’ brief dabbling with submerged areas look pretty, uh, shallow. Go take a look.
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Interview: Escaping The Grind In Guild Wars 2

Does a town explode in the woods if no-one is there to see it? In Guild Wars 2: yes

Hello! I recently had a sit’n’chat with ArenaNet’s Martin Kerstein in search of deeper detail about Guild Wars 2, an MMO for which we seem to have been waiting forever. Most of that chat was firing questions from RPS readers at him, which I’ll be posting on the morrow (that’s how people in fantasy games speak, you see. They’d never say ‘tomorrow’), but my own probing about Guild Wars 2’s oft-repeated promise that it’s escaped the usual MMO treadmill of questing and grinding bears a standalone post. Will this really be the long-promised MMO rapture, the online world that’s free from the increasing irritatingly traditions of this oft-static genre? Let’s find out…
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Guild Wars 2’s Lion’s Arch Is Looking Lovely

Could Arenanet's artists design real life too, please?

The city of Lion’s Arch is one of the hubs players will be able to go poking around in Guild Wars 2, and despite everything it’s been through it’s looking swell. Once the Capital of Kryta in the original Guild Wars, it was then destroyed by a dragon, the land was flooded and the place was taken over by pirates until finally the flood waters receded. Arenanet’s concept art team have, however, come to the place’s rescue, and now all the ships in the area have been repurposed into buildings. You’ll find the town’s trailer after the jump, and plenty more details over on the Arenanet blog.
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Guild Wars 2 Crafting Stuff Revealed!


Okay, so crafting possibly isn’t the most exciting thing about the spectacular upcoming MMO, Guild Wars 2, but it certainly is a thing about it, and ArenaNet have chosen to reveal it today. There will be crafting, and there will be eight disciplines: Weaponsmith (making melee weapons), Huntsman (crafting bows and pistol, as well as torches and warhorns), Artificer (for the fashioning of magical weapons such as staves and scepters), Armorsmith (for heavy armour), Leatherworker (for medium armour), Tailor (for light armour), Jewelcrafter (for rings and necklaces), Cook (for buff-inducing foods). Most of these professions will also be able to upgrade existing items. Characters can choose two of these disciplines at any one time, and these can be changed back and forth, retaining skill level’s acquired, for a cost.

More information, and a quick chat with game designer Andrew McLeod, lie below.
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(N)Ornate: Guild Wars 2 GDC Video Blowout

Holy cow, I forgot that women have breasts for a second there!

And now, presenting a full half-hour of Guild Wars 2 footage, covering everything to Norn character creation to Guardian and Thief game footage! You know what looks great? I’ll tell you. This game looks great. The last time RPS played an MMO together way probably City of Heroes, an event that’s now firmly entrenched in my mind because of Kieron’s story about that very summer. Allow me to recount it for you.
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Norn Again: Guild Wars 2’s Norn Footage


ArenaNet are revealing more and more of the shape-shifting Norn characters in Guild Wars 2, including a video, which you can see below. And oof, this look good, particularly in stuff like the incidental character animations and the environments. The bit panning across wooded valleys is just breath-taking.
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It’s Norn Week For Guild Wars 2

Well, at least it's a lady with a gun
The Norns – handsome, snow-wreathed, shape-shifting northern types – have been confirmed as a playable race for Guild Wars 2, and ArenaNet are spending the entire week detailing them. Here’s the first such entry, which explains: “Aside from their size and their ability to shape-shift into a powerful half-animal form, norn are defined by their unique worldview. They value glory and deeds of valor above all – they’re just built that way. ”The norn get famous or die trying,” says Lead Writer Bobby Stein.” Go, Norns, I say.

There’s also a picture of a Norn with a rifle, as you can see above.

A Spot Of Guardening: GW2’s Guardian

Why so blue, Mr. Guardian? Oh, because blue symbolises purity and calmness and perseverance NEVERMIND

Arenanet has posted another of its Guild Wars 2 profession spotlights! We had the Necromancer, Ranger, Warrior and Elementalist, and now we have the ever-so-fancy Guardian, who looks kind of like a Paladin without all of that religious dross attached. He’s got the same tank / support / damage thing going on, plus he’s very blue and white in his ethereal skill visuals, so yeah. Paladin. Thanks to RPS reader Mashakosha for the tip. Your kisses are in the mail.
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ArenaNet Look Back On Their Decade


Courtesy of BigDownload we get to see a little of the history behind Guild Wars in a 15-minute video (below) produced by its creators, ArenaNet. Various members of company talk about their beginnings, their inspiration, motivation, the changes required to become a major studio, and so on. During the talking head interviews they claim to not be a videogame company, but a “community-building company, we just have one of the coolest ways to build a community.” Bold words. There’s a bit of back patting going on, clearly, but it’s worth a watch.
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Guild Wars: Hearts Of The North Out

And we all know what happens after the cermony, don't we? The grind.

Have you HEARD? ArenaNet’s started releasing free content updates for Guild Wars under the title of Guild Wars Beyond, updates that are gently guiding the world through the events preceding Guild Wars 2.

The second of these updates, Hearts of the North, landed yesterday. It tells the story of the romantic and legal union of “the greatest heroes of Ascalon, Gwen and Keiran Thackeray” and even ends in a ceremony and “festivities”. Full details can be browsed on the official site, including info on all the accompanying pay-for tuxedos and dresses. £5 gets you a tux, dress or ladytux, and, bizarrely, £7 allows you to dress up in the same clothes as the bride and groom themselves. Now, I have all the social intelligence of a wounded badger, but surely that’s a faux pas.

Bam: Guild Wars 2 Player Reward Calculator

This is excellent. ArenaNet just launched what it’s calling the Guild Wars 2 Hall of Monuments Reward Calculator. Guild Wars players will remember the Hall of Monuments, where their characters amassed trophies and rewards spread across five different categories. Well, depending on how much you collected, the Reward Calculator tells you what those achievements will gift you with in Guild Wars 2, and it can be anything from animal companions, to pets, to special weapons and armour. Guild Wars veterans! Go and see what you’re entitled to.

Such generosity demands answers. The gift horse must be looked in the mouth, because who knows what could be in there? It could be a bomb. We had a quick word with ArenaNet game designer John Hargrove about how and why this scheme came about.
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Guild Wars 2 “Extended Experience”. Missus.

Extended experience makes us think that Guild Wars had, in the words of Scott Pilgrim, a sexy phase. But the lingering question of Guild Wars 2’s bi-curiosity isn’t what Arenanet are revealing today. It’s actually more details on how you’ll be able to play Guild Wars 2 when you’re not playing Guild Wars 2. As in, they’re releasing apps for the – deep breath – iPhone, iPad, iPod, and Android smart phones that’ll allow you to interact with the world. We’re not looking at the ability to play the whole game on – say – the Ipad (but never say never, they say), but be able to “do” stuff when you’re not available to play. Oh – and the same functionality will be available via a web-interface for those without a poncy phone thing. More details and a brief interview with Rick Ellis, Arenanet Technical Director follows…
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Skullin’ Up: Guild Wars 2’s Necromancer


The necromancer, as you might imagine, fiddles with dead things. He (or she, as necromancers are just as likely to be comely ladies) also doesn’t die when he’s dead, instead becoming the “death shroud” figure and continuing to battle his enemies even after his corpse has fallen. A bit like me with blogging. The keyboard continues to type even after I am slumped down in a coma beneath my desk. Spooky. The full necromancer page is here. I’ve posted the five clips of the necromancer in action below, for no good reason. If you want to scare yourself, try playing them all at the same time for nightmarish cacophony of sound effects that you are doubtless going to hear ten million times if you ever actually play as a necromancer.

Guild Wars 2 preview and interview coming up next week!
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Guild Wars 2: Gosh

I read the Guild Wars 2 interviews with purely professional interest, having been frustratingly unable to click with the original game(s) but remaining impressed by ArenaNet’s smarts and intentions in terms of how to make a distinctive MMO. The stuff they were planning for the sequel sounded incredibly progressive and ambitious, but I must admit I hadn’t really thought about actively wanting the game. This video, though? Gosh. Gosh.
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Guild Wars 2 Finds Home For Lone Rangers


Speaking of MMOs, there’s one that we haven’t been able to take our collective eye off, which is this one: Guild Wars 2. The chaps over at ArenaNet have been revealing a bit more about their fantastical sequel this week, mostly in the form of the ranger class details. GameTrailers, that bandwidth-providing broadcast monster of the internet, has compiled the various videos into a single item, which you can watch below. It reveals that the ranger employs arrows. Yeah, you could probably have predicted that. But there is also a bear, a giant bird, angry seagulls, “whirling defence”, a giant ogre thing and some lovely scenery. Well, it’s looking pretty impressive, anyway, so go take a peek.
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GW2: Get Anything If You Axe Them Nicely

I quite like the composition here. I don't know why. I don't know why I'm writing about composition. I don't know anything.

Catching up with some interesting stuff we missed last week before E3 goes completely gonzoid, Adam noted that Arenanet have released more info on Guild Wars 2. In a continuation of what they’ve been doing before, it explores one system and dissects one character class. The system is the Traits, which are advantage-style bonuses you can add to your character’s skills to supplement your build. Read here. Secondly, they reveal the genre-staple of the warrior. Ah, hitting. Will we ever be bored of the hitting? Lots of details on their core mechanics and various uses of weapon types – from hammers to rifles – and a whole load of new videos showing off some attacks. WHICH FOLLOW!
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Dhuum: Shake The Room. Also, Playerbase.

It wasn't me! It was my brother! I would never cheat! It was him! Take him, not me! Noooooooooooooooo!

Stew Wilson twittered this at me very excitedly. And rightly so, as it’s very exciting. Or, at least, splendid. Massively has the full story, but in short, the Guild Wars God of Death has been teleporting around the world and striking people down with a hefty scythe. Why? Well, it’s the animation to go with the mass-banning of players who’ve transgressed against the User Agreement or Rules of Conduct (i.e. Cheating). It’s a terribly stylish way to do a player-cull, at least. Footage of DHUUM’S FURIOUS ANGER follows…
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