Posts Tagged ‘Arkane Studios’

Dark Messiah Of Might & Magic Is Ten Years Old Today

Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That’s ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see your pants, because it was a rare-at-the-time first-person game in which you had a body.

It was good, except for the bits that weren’t, and in its creative slapstick murder there lies some of the roots of Dishonored. We’ve gathered a few thoughts below.

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The Aliens Are Already Here: Prey’s Alternate History

We don’t know a great deal about Prey [official site], severed as it seems to be from the previous game called Prey and the half-formed sequel that died on the vine. The player character can be a man or a woman, there are shadowy, goopy aliens, you can turn into a mug, and it’s being made by Arkane, the studio behind Dishonored. Prepare to learn a whole lot more.

A new video, using rather fetching animation, tells us the backstory of the space station Talos I (the game’s setting), the corporation that owns it, and the creatures that live there. To get to the future though, we need to go back to the mid-twentieth century and an alternative cold war. Read the rest of this entry »

Meet Prey’s Female Non-Graham Protagonist

I’m certainly up for transforming into a mug in the new Prey [official site], Arkane’s upcoming ‘reimagining’ of Human Head’s 2006 sci-fi FPS, but I was less sold on my default form being our own Graham Smith. It’s not right, that. I don’t agree that games are (or should be) escapism but playing my own boss – the man who chases me around the virtual office with a virtual broom every day – just isn’t what I want.

Good news: if we’d like, we’ll also be able to play Prey as a lady. Her name is Morgan Yu too. And she doesn’t look like anyone I work with. Hear her in a new/old trailer.

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The Beautiful Cruelty Of Dishonored 2

Dishonored 2‘s fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you’re really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building’s rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal’s labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh’s neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness.

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Dishonored 2 Shows Eight Mins Of Mechanical Mansion

Good news: a new Dishonored 2 [official site] gameplay trailer is out, with a pleasing eight-minute chunk of Emily murdering her way through a place we’ve seen a bit of before. What I saw was quite nice, but I started peeking through my fingers then stopped watching because I’d still like to be surprised by Arkane’s sneak-o-FPS.

Plbbbbbrfffff news: those silly sausages at Bethesda have announced that they’ll release the game a day early – to people who pre-order it. You cheeky bunch!

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Hone Your Skills With Creative Kills: Dishonored 2

Have a whale of a time with…no. These creative kills are whale-y good. Oh no no no.

I understand the appeal of playing a game like Dishonored 2 [official site] without killing a single person, I really do, but Arkane are sorely tempting my no harm, nn foul-festering-bloodfly-feeding-frenzy policy. A new video shows both Emily and Corvo using their supernatural skills to create deftly calculated carnage. There are doppelgangers, body-swaps, blink-kicks that send people flying through the air like footballs, and combinations of time manipulation, razor traps and vertical violence that make a stab to the back seem so simple as to be uncouth.

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Dishonored 2: Happy Hour With Corvo Attano

Let it be known that Adam Smith is my arch-enemy, and if his body is found floating in Manchester Ship Canal with a dagger in its back any time soon, you know who to blame. Unless you’re a police officer, in which case it was definitely his dog that did it.

The reason for my Smithsonian belligerence? There I was, doing my best not find out much about Dishonored 2 [official site] in order that I can go in blind, but he lobs a new trailer focusing on returning Dishonored 1 protagonist Corvo into the RPS work Slack and says he’s too busy to post it. Which means I have to. Which means I have to watch it. Which means I now known things about Dishonored 2. Which means I need to buy a dagger.

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