Posts Tagged ‘Arkane Studios’

Dishonored 2’s AI form crews as Lonely Hearts for guards

Dishonored 2

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I’m not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn’t play much stealth gaming and isn’t great at combat from a first person perspective the AI is primed to deal with strategies I’m nowhere near perfecting and thus it tends to rule the roost. I think I was hoping that attending a talk might open up the AI in a way that meant I understood how to bludgeon it into submission, or at least do something other than kill a guard, drag them back to my safe spot and repeat until I’d cleared a path to an objective. That didn’t happen, but I did learn that the AI has a crew system that sounded like a kind of maths-based Lonely Hearts column. Read the rest of this entry »

Prey is a game for mugs

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life. Read the rest of this entry »

Arkane’s Prey blasting off in May

Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »

Dishonored 2 adds custom difficulty & mission select

If my interpretation of the update notes is correct, Dishonored 2 [official site] now has a Martial Arts Movie slider. The introduction of customisable difficulty sliders – more than twenty of them – allows you to decide “how many active enemies are likely to attack you at once”. I’m hoping that means I can either choose to have mobs of guards surround me but attack on at a time, as often happens with martial arts minions, or set them to rush me en masse, ignorant to the etiquette of combat.

The sliders let you fiddle with the speed with which sleep darts take effect among other things and I’m glad that they’ve arrived alongside the mission select option because I don’t fancy playing the whole game again, but will gladly jump back into my favourite parts with the scales tipped firmly against me. It’ll all be live some time later today.

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Dishonored 2 New Game Plus mode coming today

Exciting Dishonored 2 [official site] news arrives in the form of an update that adds new stuff to the game rather than fixing what is already there. First of all, there’s a new game plus mode, allowing you to start fresh with all the abilities and bonecharms you’ve discovered at the end of a playthrough carried across into the next one. In a wonderful turn of events, you can play as either character in your new game plus, but will have access to both Emily and Corvo’s powers, allowing you to mix and match. The update will be available in beta later today and launches proper on Monday.

In January, a second free update will add a mission select screen, for replaying your favourite areas, and customisable difficulty modes. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 12th: Dishonored 2

You could open the next door on our calendar, but it might be more fun to find another way inside. Surely there’s a window round the back that someone left open, or maybe you could get in through the cellar. Day twelve of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s sneaky-stabby marvel Dishonored 2 [official site]!

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Dishonored 2 update 1.3 brings performance boosts

As a sister of Omega Theta Nu, I could never use Beta software. No, the recent beta patch aimed at improving performance in Dishonored 2 [official site] was not for me. Loyalty wouldn’t allow it. Thankfully, the update yesterday left beta and properly launched on the main line, bringing its fixes and improvements to all players – not just those who have no respect for the sanctity of being sisters forever. While our Adam dodged the performance problems all along and adored the game, that there Alec at last seems to be happier after all his woes. That or it’s broken him. Who could tell? Read the rest of this entry »