Posts Tagged ‘Arkane Studios’

Dishonored 2 Sneaking Out On November 11th

Dishonored [official site] will bring us more first-person stealth delights on November 11th, publishers Bethesda announced today. Dishonored 2 is set 15 years after the first game, with Emily Kaldwin now a grown-up Empress and supernatural murderer herself as a second playable character option. We still don’t know much more about the game than when it was announced last year, nor have we seen it, but Bethesda say they’ll finally give us a peek during E3 in June.

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Southland Tales: Dishonored 2’s Sun-Scorched Bloodflies

Arkane Studios co-creative director Harvey Smith has been talking about the new setting for Dishonored 2 [official site]. Given that Dunwall is my favourite fictional environment of the last few years, I’m sad to be leaving it behind in the sequel but given that the hints to a wider world were such a tantalising aspect of Dishonored, I’m happy to see another region within the Empire of the Isles. Dishonored 2 takes place in Karnaca, “the jewel of the south” and you can learn more about it by watching the video below.

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Dishonored 2 Announced For Spring 2016

Stabtime.

First-person supernatural sneaky murder simulator Dishonored is indeed getting a sequel, which was never in doubt but is still splendid news. Publishers Bethesda last night announced Dishonored 2 [official site], which will let folks travel to a new land to stab faces as either the first game’s face-stabber, Corvo, or the first game’s small girl, Emily Kaldwin.

It’s set 15 years later after she’s received a visit from the Outsider to get her own magic powers, mind. Come see in the announcement trailer.

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Have You Played… Dark Messiah Of Might & Magic?

This would be a very sensible location for a safety rail.

Don’t play Dark Messiah of Might & Magic as an archer. You might think yourself a cool sneaky sniper, but you’re only ruining your own fun. No, be a warrior or wizard. Rebind ‘kick’ to a convenient key. Now mash that key. Kick soldiers into spikes. Kick barrels into soldiers. Kick orcs off ledges. Kick them through barricades. Lay an ice trap then kick your foe into a fire after they comically slip. Dark Messiah is Ragdoll Murder Physics: The Game – Secrets of Trapland.

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Free Sneaking: Dishonored’s Steam Weekend Trial

Stab that man and you risk contaminating the fine spread.

You could finish Dishonored for free this weekend. It’s free to play on Steam until 9 o’clock on Sunday evening, which certainly gives enough time to zip through and stab everyone in the neck. You would, of course, be a monster–not just for the reckless murder, but for missing some of the finest first-person sneaking of recent years. No, unless you have nowt going on, the trial will give sneaky players just enough time to crave closure. Handily, the game’s on sale cheap too, as are its ace DLC chapters.

Killfreaks can alternatively play Titanfall and Borderlands 2 free this weekend, mind.

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The Smell Of Bullshit: Arkane ARE Making Prey 2

It’s always such a lovely rosy feeling, having your time wasted, isn’t it? That’s what it’s looking like Bethesda’s Pete Hines and Arkane’s Raphael Colantonio may well have done to us in the last couple of weeks, when we were told what now appears to be rubbish about Prey 2’s development. When Nathan asked Hines directly whether Arkane had taken over development from Human Head, he replied with a definite, “No.” Seems he could have said “Yes.” They’re so easily muddled. And the emails go on to suggest that Colantonio considers the gaming sites that report on his games to be “press sneak fucks” when they stumble on the truth.

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Bethesda Talks Prey 2, Denies Arkane Involvement

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

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