Posts Tagged ‘Arkane Studios’

Latest Dishonored 2 patch helps, but not enough

I’ve had a torrid old time with Dishonored 2 [official site] to date, though I’ll warrant not quite as torrid as the Arkane staff who’ve likely been working all hours to try and redeem a very messy, reputation-trashing PC launch. A second emergency patch has just landed, and, unlike last time, the fixes are meaningful.

The game’s performance is still a long way short of where I want it to be, but, thank Grud, it is now playable at reasonable settings. Read the rest of this entry »

Dishonored 2 will add New Game+ mode

Arkane Studios are still working on improving the technical side of Dishonored 2 [official site] but that’s not all. December will bring a free content update including a New Game+ and custom difficulty settings, for folks who fancy more power or more challenge. Don’t forget another performance patch will probably arrive this week. Read the rest of this entry »

Dishonored 2 beta patch out, may or may not help

Arkane have been very open since almost the start that they fully intend to fix Dishonored 2 [official site]’s performance problems, so kudos there. G’dang it’s a shame they didn’t nail this stuff down prior to release though, because in any just world the Dishonored 2 story would have been “Yeah, it’s ace” rather than “Oh God no.” The game runs pretty atrociously on my PC – yes, I can get it to playable with rock-bottom settings and non-native resolutions, but it looks like someone wiped a used nappy down my screen and still feels jerky and sluggish.

Goodish news: a patch has now landed (as an opt-in public beta), which begins to tackle the problems. Its fixes sound very promising on paper, but haven’t helped me in practice. Read the rest of this entry »

Journey Into Misery: my desperate, flailing attempts to make Dishonored 2 run on my laptop

Dishonored 2 [official site] is a wonderful game, but in terrible shape on PC – not for all of us, but for many of us. The most widely-reported issue is its lurching framerate on a suitably-specced PC, and that’s been severely hampering my attempts to play it on my desktop (AMD R9 Nano, FWIW). As well as making the general sense of motion disrupted and even uncomfortable, I have bungled strangles because the game suddenly spasms underneath me. I HAVE BUNGLED STRANGLES. In desperation, I sought to instead run the thing on a three-year-old laptop with a very weeny AMD GPU, just in case Dishonored 2 was playable at lowest settings.

And so began my nightmare.
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Wot I Think: Dishonored 2

Dishonored 2 [official site] creates a greater sense of place than just about any other game I’ve played. That’s true whether you’re standing on a balcony, looking out toward a distant objective across the chaos of the city streets between you and it, or picking through an apartment building, floor by floor, and seeing all the signs of life you’d expect to find. It’s a remarkable game, and in many ways a true heir to the legacy of Looking Glass’ immersive sims, and it features some of the most spectacular world-building you’ll ever see.

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Dishonored 2 PC Patch Due ‘In The Coming Days’

If you’ve had your sneaking trousers cleaned and pressed in preparation for a weekend of Dishonored 2 [official site], you’ll want to follow Adam’s performance-enhancing tips first. It sounds like we need need to wait a few days before we see an official patch addressing some of those performance problems, you see. Publishers Bethesda Softworks have popped up a small notice to acknowledge the problems some players are reporting — our own Alec included — and say they’re working on a patch.

Bethesda say we can expect this “in the coming days”, which sounds a bit ominous considering how pre-apocalyptic everything’s looking lately. Read the rest of this entry »

A Few Petty Grievances About Dishonored 2

I hate to be the Dunwall Downer, to be honest. Any other week I perhaps wouldn’t do this, but bloody hell, what a week. (Not you too, Leonard. Not you too). I desperately needed something to feel good about, and I’d hoped Dishonored 2 [official site] would be it. It still might be, but I’m one of those who is enduring a particularly bad dose of its increasingly notorious technical woes. A knock-on effect of that is that, because my immersion is generally and near-constantly disrupted by the shonky performance, design and presentation faults which might otherwise have been minor seem that much more glaring.
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