Posts Tagged ‘Arkane Studios’

Prey: the game that makes locked doors cool again

Prey [official site] isn’t the game I thought it would be. Clearly, Prey isn’t the game that anyone thought a game called ‘Prey’ would be until relatively recently, given its years in development hell and eventual total departure from both the first game to bear that name and the axed second one that was supposed to. But even when I played it twice over the past couple of months, doing so within time constraints, with my eye only on making progress, I formed an inaccurate impression of Prey. I thought I knew exactly what it was, and I knew I’d like it, but I wasn’t sure I’d love it. I certainly didn’t think it’d turn out to be the game I’ve enjoyed the most so far this year.
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Prey’s opening hours show that the setting is the star

I thought the monsters and mimicry would be the stars of Prey [official site], but I was wrong. The real star is the Talos-I space station, which manages to be a convincing functional space and a delightful collection of hidden routes and challenges. In my first couple of hours with the game, I thought the setting was a too-predictable mixture of offices and industrial machinery, but six hours in, I’m finding it hard to hard to tear myself away.

Despite all of its powers and tricks, Prey is a game where I’m not so much interested in what I’m doing as I am in where I’m doing it. The combat irritates me more often than it excites me, the creatures pestering rather than petrifying, and the upgrade system hasn’t convinced me yet – but if Talos-I continues to be such a warren of possibilities, I’ll gladly spend another thirty hours or more there.

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Prey tech tips: how to change FOV and disable intros

The new Prey [official site] is out and I am not here to tell you how it is. No, both Adam and John are currently Preying away, giggling while they roll around a space station as a mug. Me, I’m here with a few little tech tweaks that might make it merrier for you. Such as: a field of view setting isn’t officially in the options menu just yet but you can tweak it yourself if you don’t mind plunging your hands into config files. Also: yes, you can make it skip all those the many screens of logos and notices at launch. Those two spacemen have also sent me some brief impressions of how it runs for them. Read the rest of this entry »

Prey devs: use Steam refunds in lieu of a demo on PC

Usually when I hear developers talking about Steam’s refund system, it’s all Wilhelm screams and gnashing of teeth because it’s a) backlash for a game shipped in a rickety state b) the brutal bursting of an impossible hype bubble or c) calculating scrooges have worked out that they can blast through something short and still be eligible to get their cash back. Rare is the day when I hear a dev actively encouraging use of the system if a player’s not enjoying their game.

That’s the line taken by Prey [official site] lead dev (and nemesis of press sneaks the world over) Raphael Colantonio. Unlike the console versions of Bethesda and Arkane’s System Shock’em-up, there’s no demo available for PC. There’s no need, argues Colantonio, cos you can just holler at Steam’s refund elves instead. Hmm.
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Prey launch trailer launches before Prey launch

Prey [official site] is not out until Friday but its launch trailer is already here. That might seem a silly mistake from publishers Bethesda but hey, they haven’t even realised that Prey was already the name of a seemingly unrelated first-person shooter from 2006 – a game which Bethesda themselves own the rights to! Still, it’s fine as the chunks of Prey we’ve played make Arkane Studios’ Prey seem a fine sci-fi shooter in a similar vein to their splendid Dishonored. You could watch the launch trailer now or save it for Friday to watch while wearing a paper hat and pretending you’re at the launch party. Read the rest of this entry »

Spec me up: Prey PC system requirements confirmed

If you’ve been cooing and making kissy faces through the window at the upcoming new Prey [official site], Arkane’s sci-fi remix of Dishonored, you might have heard a demo is out today. It’s not for us. No, the demo with the first hour-or-so of the game is only for consoles. Given how many big games launch with performance problems, it’s a shame we won’t get to have a crack on our own PCs. Publishers Bethesda have at least confirmed system requirements, which give… a vague indication of how it might potentially run? Check your spec: Read the rest of this entry »

Do alien powers make Prey more than another sci-fi shooter?

A few weeks ago, I played through the first section of Bethesda and Arkane’s upcoming first-person-shooterbut Prey [official site] (no relation, other than in name, to the original Prey or its aborted sequel). I like it well enough, particularly the Total Recallish sense of intrigue it raised about what was really going on and whether the player-character was the person they believed themselves to be. At the same time, I’m not sure how much I truly had to say about it, outside of description.

It was there, polished and pacey, absolutely the kind of thing I traditionally enjoy in an action game – but it was guns and monsters and doorcodes. Where was the thing that made Prey unique? I’ve been back and played a later section of the game, amongst other things I’ve transformed myself into a stack of towels and now I have a much clearer sense of what this new Prey really is. I can show as well as tell you why. Read the rest of this entry »

Dishonored 2 demo coming this week

A demo for Dishonored 2 [official site] would’ve been more useful five months ago, back when people had no way to know without buying the game whether its initial performance problems would strike them. Still, a demo coming this Thursday will give a welcome look at the first three missions of Arkane’s first-person supernatural stealth game. That’s a good chunk of sneaking from a good game. Read the rest of this entry »

Dishonored 2’s AI form crews as Lonely Hearts for guards

Dishonored 2

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I’m not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn’t play much stealth gaming and isn’t great at combat from a first person perspective the AI is primed to deal with strategies I’m nowhere near perfecting and thus it tends to rule the roost. I think I was hoping that attending a talk might open up the AI in a way that meant I understood how to bludgeon it into submission, or at least do something other than kill a guard, drag them back to my safe spot and repeat until I’d cleared a path to an objective. That didn’t happen, but I did learn that the AI has a crew system that sounded like a kind of maths-based Lonely Hearts column. Read the rest of this entry »

Prey is a game for mugs

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life. Read the rest of this entry »

Let’s Prey: the second part of our video playthrough

Here’s the second and final part of my hour-long narrated playthrough of Bethesda and Arkane’s upcoming shooter-me-do, Prey [official site]. N.B. Contains spoilers for the opening hour of the game, but nothing beyond that.
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Let’s chatter over… Prey

Earlier in the week we ran both words and video discussing and demonstrating the first hour of Arkane’s upcoming shoot-o-explorey game Prey [official site], but today we’re doing both. Here’s the first of two videos in which I commentate as I play through said opening hour, pointing out some of the details you or I might have missed and generally chatting about how it all works.
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Prey: watch the full first hour here

I’ve written down my thoughts on what it was like to play the first hour of Arkane’s upcoming first-person-shooterbut Prey [official site] right over here, but if you prefer to watch than read, here’s a recording of the entire session for you. Warning: contains spoilers for the first hour of the game (but nothing beyond that point), which do include a couple of twists. Don’t watch if you want to go in blind.

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Arkane’s Prey blasting off in May

Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »

Dishonored 2 adds custom difficulty & mission select

If my interpretation of the update notes is correct, Dishonored 2 [official site] now has a Martial Arts Movie slider. The introduction of customisable difficulty sliders – more than twenty of them – allows you to decide “how many active enemies are likely to attack you at once”. I’m hoping that means I can either choose to have mobs of guards surround me but attack on at a time, as often happens with martial arts minions, or set them to rush me en masse, ignorant to the etiquette of combat.

The sliders let you fiddle with the speed with which sleep darts take effect among other things and I’m glad that they’ve arrived alongside the mission select option because I don’t fancy playing the whole game again, but will gladly jump back into my favourite parts with the scales tipped firmly against me. It’ll all be live some time later today.

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Dishonored 2 New Game Plus mode coming today

Exciting Dishonored 2 [official site] news arrives in the form of an update that adds new stuff to the game rather than fixing what is already there. First of all, there’s a new game plus mode, allowing you to start fresh with all the abilities and bonecharms you’ve discovered at the end of a playthrough carried across into the next one. In a wonderful turn of events, you can play as either character in your new game plus, but will have access to both Emily and Corvo’s powers, allowing you to mix and match. The update will be available in beta later today and launches proper on Monday.

In January, a second free update will add a mission select screen, for replaying your favourite areas, and customisable difficulty modes. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 12th: Dishonored 2

You could open the next door on our calendar, but it might be more fun to find another way inside. Surely there’s a window round the back that someone left open, or maybe you could get in through the cellar. Day twelve of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s sneaky-stabby marvel Dishonored 2 [official site]!

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Dishonored 2 update 1.3 brings performance boosts

As a sister of Omega Theta Nu, I could never use Beta software. No, the recent beta patch aimed at improving performance in Dishonored 2 [official site] was not for me. Loyalty wouldn’t allow it. Thankfully, the update yesterday left beta and properly launched on the main line, bringing its fixes and improvements to all players – not just those who have no respect for the sanctity of being sisters forever. While our Adam dodged the performance problems all along and adored the game, that there Alec at last seems to be happier after all his woes. That or it’s broken him. Who could tell? Read the rest of this entry »