Posts Tagged ‘Arkane Studios’

The RPS Verdict: Dishonored


Earlier today four RPS writers – each of them deep into their second runs through Dishonored – sat down to have a chat about Arkane’s revenge-filled game of assassination and invisibility. Here’s what they said. [We’ve avoided any major plot spoilers, keeping mostly to mechanics and a bit of world/setting discussion. We will have a spoilery discussion coming up later in the week.]

Jim: Gentlemen, we have entered the era where Dishonored is a game that people can play. Would any care to describe what they think Dishonored is?
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Choose Your Own Stabventure In Dishonored’s New Trailer

[comedic banana peel slip sound effect]

Interactivity sure is neat, huh? Why, I bet one day we’ll even be able to control the characters directly – like, with a mouse¬†and keyboard. I know, I know: silly old Nathan and his craaaaaaazy ideas. Ah well, let’s jump back to reality, where we abandoned our pursuit of true “video games” in favor of smellovision back in 1983. Today, I have for you an interactive trailer of Dishonored. It lets you choose between many enticing options – sometimes up to four! A word of warning, though: it’ll knock you unconscious, throw you into Jello, and then drag you straight into spoiler territory if you’re not careful.

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‘Experience’ Dishonored Without Experiencing Dishonored

Have you ever tried to explain your favorite game to a friend or family member who¬†just didn’t get it? Did you then decide – for some reason – to do it partially in French? That’s the idea behind the latest in Dishonored‘s development documentary series, but thankfully with slightly more subtitles than real life. Also, heaps of gameplay footage, which is always nice. It’s Arkane’s attempt to paint a moving, talking, stabbing, rat-based-time-bomb-creating picture of Dishonored’s “experience.” But does it succeed? I’ll let you be the judge. But just this once.

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Dishonored Devs To Speak At Eurogamer Expo


One of the developer sessions at this year’s Eurogamer Expo (at Earls Court in London on 27th-30th of this month) will be hosted by Dishonored developers, Arkane. EG reports:

Christophe Carrier (Lead Level Designer & Audio Director) and Dinga Bakaba (Assistant Producer & Game Designer) will introduce the game at length on Friday 28th September at 5pm and at midday on Saturday 29th September in the developer sessions auditorium.

The game will also be playable at the show. Eurogamer’s Tom “Tom Bramwell” Bramwell said: “Dishonored is one of the most exciting games on the show floor at this year’s Eurogamer Expo and we’re thrilled that Arkane will be presenting a closer look at the game as part of the developer sessions schedule.” It’s nice when Tom is thrilled.

Dishonored Devs Try To Pin Down “Immersion”


The Dishonored video bombardment will leave nothing standing. Eventually all that will remain of former gaming websites will be a flickering screen and a hyperlink pointing at digital vendors of Bethesda’s next big game. The latest salvo attempts to define that most nebulous of game design concepts: immersion. The key devs on the project show up in this ten-minute mini-documentary to discuss how this concept relates to industrial design, the non-photorealistic art style, and weird alt-not-London that they’re trying to express. There’s a tonne of stuff on the architecture, of course, and it’s inevitably full of lavish new glimpses the Dishonored world, too.

Also, look at the amazing official Tumblr.
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This Advergame Dishonors Dishonored

Sir, there's a rat on your... it's just sort of... oh, never mind.

I fully endorse the idea of advertising videogames with other videogames – especially when it’s done cleverly, ala Borderlands 2’s recent 2D demake. I mean, it’s sort of the logical conclusion to these things, right? Who wants to look at screenshots or watch a trailer when they can clomp through a world on their own three WASD fingers? And hey, Dishonored‘s looking incredible. Really, is there a more natural fit? That brings us to Dishonored: Revenge At Hand, which is… a game about watching trailers. Huh. And so, in this version of Dishonored’s honor, I have decided to revive my “Oops, I broke Dishonored” series.

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Pondering Dishonored With Co-Lead Raf Colantonio


At last week’s German mega-convention, GamesCom, I sat down for the second time to play Dishonored. This game of stealth, magic, and assassination will be one of the handful of truly important games in 2012, and whether or not it is entirely a success, its release and development will have been an important event in game design history. Read on for more thoughts on why that is, as well as words from the game’s co-lead, Arkane creative boss Raf Colantonio, who I spoke to after my most recent session at the controls of super-assassin Corvo Atano.

Spoilers will be kept to a minimum.

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