RPS Feature The TruMorgan Show
RPS Feature The TruMorgan Show
Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »
If my interpretation of the update notes is correct, Dishonored 2 [official site] now has a Martial Arts Movie slider. The introduction of customisable difficulty sliders – more than twenty of them – allows you to decide “how many active enemies are likely to attack you at once”. I’m hoping that means I can either choose to have mobs of guards surround me but attack on at a time, as often happens with martial arts minions, or set them to rush me en masse, ignorant to the etiquette of combat.
The sliders let you fiddle with the speed with which sleep darts take effect among other things and I’m glad that they’ve arrived alongside the mission select option because I don’t fancy playing the whole game again, but will gladly jump back into my favourite parts with the scales tipped firmly against me. It’ll all be live some time later today.
Exciting Dishonored 2 [official site] news arrives in the form of an update that adds new stuff to the game rather than fixing what is already there. First of all, there’s a new game plus mode, allowing you to start fresh with all the abilities and bonecharms you’ve discovered at the end of a playthrough carried across into the next one. In a wonderful turn of events, you can play as either character in your new game plus, but will have access to both Emily and Corvo’s powers, allowing you to mix and match. The update will be available in beta later today and launches proper on Monday.
In January, a second free update will add a mission select screen, for replaying your favourite areas, and customisable difficulty modes. Read the rest of this entry »
RPS Feature The Emily Awards
You could open the next door on our calendar, but it might be more fun to find another way inside. Surely there’s a window round the back that someone left open, or maybe you could get in through the cellar. Day twelve of The RPS Advent Calendar, which highlights our favourite games of the year, brings…
As a sister of Omega Theta Nu, I could never use Beta software. No, the recent beta patch aimed at improving performance in Dishonored 2 [official site] was not for me. Loyalty wouldn’t allow it. Thankfully, the update yesterday left beta and properly launched on the main line, bringing its fixes and improvements to all players – not just those who have no respect for the sanctity of being sisters forever. While our Adam dodged the performance problems all along and adored the game, that there Alec at last seems to be happier after all his woes. That or it’s broken him. Who could tell? Read the rest of this entry »
Prey [official site] is the game where you can turn into a mug. It’s a sign of developer Arkane’s reputation as Makers of Interesting Games that it isn’t simply known as “That Game Where You Turn Into A Mug”. Eight minutes of footage, some of which you may have seen before, shows other reasons to be excited about this sci-fi thriller. There’s the shadowy creatures, the gloopy gun-gadget, some handsome environmental design, and the kind of combo-chaining of abilities that Dishonored 2 does so well.
And, yes, a mug trundling around a space station.
There’s a – oh no! I just dropped a big toast crumb into my keyboard and the number four is now unavailable to me! Let’s start again and I’ll deal with that in a moment. There’s a Dishonored 2 [official site] PC patch currently being tested on the beta branch of the game in Steam which is aiming to help with the performance issues some PC players have been reporting. This is just a housekeeping patch so no sign of a mission select option for now. Read the rest of this entry »
RPS Feature This is my life now
I’ve a ‘mare of a time with Dishonored 2 [official site]. You can tell because I’ve devoted an order of magnitude more words to the subject than I’ve written to my parents in the past two years. As I wrote yesterday, the latest patch has ameliorated but not solved the performance problem – however, I might now have found the sweet spot. Not without compromise.
Read the rest of this entry »
RPS Feature The Walker Collection
I took last week off to play Dishonored 2 [official site]. That might seem strange, but this was a game I didn’t want to play for work. I wanted to approach it completely differently, play it like I would play games when I was a teenager, no pressures to produce copy by a deadline, no weighing up pros and cons as I went, and most of all, the liberty to luxuriate in playing slowly, meticulously, without worrying that I’d not reach the ending before the internet had moved on. So of course I’ve got so much to write about it now, because apparently I can’t switch off the work bit of my brain. I’ve got a few features half developed, but I thought I’d get the most important and pressing article done straight away. Here’s a gallery of the piles of unconscious bodies I left on my way.
I’ve had a torrid old time with Dishonored 2 [official site] to date, though I’ll warrant not quite as torrid as the Arkane staff who’ve likely been working all hours to try and redeem a very messy, reputation-trashing PC launch. A second emergency patch has just landed, and, unlike last time, the fixes are meaningful.
The game’s performance is still a long way short of where I want it to be, but, thank Grud, it is now playable at reasonable settings. Read the rest of this entry »
Arkane Studios are still working on improving the technical side of Dishonored 2 [official site] but that’s not all. December will bring a free content update including a New Game+ and custom difficulty settings, for folks who fancy more power or more challenge. Don’t forget another performance patch will probably arrive this week. Read the rest of this entry »
Arkane have been very open since almost the start that they fully intend to fix Dishonored 2 [official site]’s performance problems, so kudos there. G’dang it’s a shame they didn’t nail this stuff down prior to release though, because in any just world the Dishonored 2 story would have been “Yeah, it’s ace” rather than “Oh God no.” The game runs pretty atrociously on my PC – yes, I can get it to playable with rock-bottom settings and non-native resolutions, but it looks like someone wiped a used nappy down my screen and still feels jerky and sluggish.
Goodish news: a patch has now landed (as an opt-in public beta), which begins to tackle the problems. Its fixes sound very promising on paper, but haven’t helped me in practice. Read the rest of this entry »
RPS Feature Because I suffered, so too shall you
Dishonored 2 [official site] is a wonderful game, but in terrible shape on PC – not for all of us, but for many of us. The most widely-reported issue is its lurching framerate on a suitably-specced PC, and that’s been severely hampering my attempts to play it on my desktop (AMD R9 Nano, FWIW). As well as making the general sense of motion disrupted and even uncomfortable, I have bungled strangles because the game suddenly spasms underneath me. I HAVE BUNGLED STRANGLES. In desperation, I sought to instead run the thing on a three-year-old laptop with a very weeny AMD GPU, just in case Dishonored 2 was playable at lowest settings.
And so began my nightmare.
Read the rest of this entry »
RPS Feature Emily of the State
Dishonored 2 [official site] creates a greater sense of place than just about any other game I’ve played. That’s true whether you’re standing on a balcony, looking out toward a distant objective across the chaos of the city streets between you and it, or picking through an apartment building, floor by floor, and seeing all the signs of life you’d expect to find. It’s a remarkable game, and in many ways a true heir to the legacy of Looking Glass’ immersive sims, and it features some of the most spectacular world-building you’ll ever see.
If you’ve had your sneaking trousers cleaned and pressed in preparation for a weekend of Dishonored 2 [official site], you’ll want to follow Adam’s performance-enhancing tips first. It sounds like we need need to wait a few days before we see an official patch addressing some of those performance problems, you see. Publishers Bethesda Softworks have popped up a small notice to acknowledge the problems some players are reporting — our own Alec included — and say they’re working on a patch.
Bethesda say we can expect this “in the coming days”, which sounds a bit ominous considering how pre-apocalyptic everything’s looking lately. Read the rest of this entry »
RPS Feature The Niggles Of Dunwall
I hate to be the Dunwall Downer, to be honest. Any other week I perhaps wouldn’t do this, but bloody hell, what a week. (Not you too, Leonard. Not you too). I desperately needed something to feel good about, and I’d hoped Dishonored 2 [official site] would be it. It still might be, but I’m one of those who is enduring a particularly bad dose of its increasingly notorious technical woes. A knock-on effect of that is that, because my immersion is generally and near-constantly disrupted by the shonky performance, design and presentation faults which might otherwise have been minor seem that much more glaring.
Read the rest of this entry »
I’m still working my way through Dishonored 2 [official site] so that I can bring you a full, detailed review, but with the game officially released today (it was available yesterday for people who preordered), I’ve tried to gather as much information as possible about the performance issues that have seen the game’s Steam rating take a bit of a hammering. As is often the case, given the number of reports and conflicting data, it’s difficult to figure out precisely what to do if the game doesn’t runs smoothly, but I’ve done my own digging and Bethesda have released some tips, while director Harvey Smith is acknowledging the issues on Twitter and says Arkane are working on a new patch.
RPS Feature Stealth is harder than it looks
Ah, Dishonored 2 [official site]. A chance to right the wrongs with my approach to stealth in the original Dishonored. A clean slate where no-one has yet been massacred and no guards have been panic-killed and the guy in the chair in that room didn’t get accidentally stabbed because of a previous stabbing session which left me with a bit of a hair-trigger stab-finger. It was thus reassured that I have embarked on my non-lethal playthrough of Dishonored 2.
Six people have died so far.
I can definitely explain…
I’ve tried to keep the following spoiler-free but you might still want to leave reading it until you’ve played that first mission if you’re worried about accidental environmental spoilers?
RPS Feature See Emily Play
I’ve been playing Dishonored 2 [official site] for nine hours but I’m not here to spoil any surprises for you, so don’t worry about precisely how much I’ve seen or what beans I might spill. What I want to do is to reassure you that developers Arkane haven’t fluffed their lines with this sequel. Quite the opposite in fact – they’re firing on all cylinders.
Even if the remaining levels are so badly designed that I find them intolerable, and there’s absolutely no reason to believe that would be the case, I’ve already explored enough beautifully realised and densely packed areas to see this as a sequel that understands what its predecessor did well, and knows precisely how to do it better. Here, with no spoilers, are my thoughts on what I’ve seen so far.