Posts Tagged ‘Arkane Studios’

Prey launch trailer launches before Prey launch

Prey [official site] is not out until Friday but its launch trailer is already here. That might seem a silly mistake from publishers Bethesda but hey, they haven’t even realised that Prey was already the name of a seemingly unrelated first-person shooter from 2006 – a game which Bethesda themselves own the rights to! Still, it’s fine as the chunks of Prey we’ve played make Arkane Studios’ Prey seem a fine sci-fi shooter in a similar vein to their splendid Dishonored. You could watch the launch trailer now or save it for Friday to watch while wearing a paper hat and pretending you’re at the launch party. Read the rest of this entry »

Spec me up: Prey PC system requirements confirmed

If you’ve been cooing and making kissy faces through the window at the upcoming new Prey [official site], Arkane’s sci-fi remix of Dishonored, you might have heard a demo is out today. It’s not for us. No, the demo with the first hour-or-so of the game is only for consoles. Given how many big games launch with performance problems, it’s a shame we won’t get to have a crack on our own PCs. Publishers Bethesda have at least confirmed system requirements, which give… a vague indication of how it might potentially run? Check your spec: Read the rest of this entry »

Do alien powers make Prey more than another sci-fi shooter?

A few weeks ago, I played through the first section of Bethesda and Arkane’s upcoming first-person-shooterbut Prey [official site] (no relation, other than in name, to the original Prey or its aborted sequel). I like it well enough, particularly the Total Recallish sense of intrigue it raised about what was really going on and whether the player-character was the person they believed themselves to be. At the same time, I’m not sure how much I truly had to say about it, outside of description.

It was there, polished and pacey, absolutely the kind of thing I traditionally enjoy in an action game – but it was guns and monsters and doorcodes. Where was the thing that made Prey unique? I’ve been back and played a later section of the game, amongst other things I’ve transformed myself into a stack of towels and now I have a much clearer sense of what this new Prey really is. I can show as well as tell you why. Read the rest of this entry »

Dishonored 2 demo coming this week

A demo for Dishonored 2 [official site] would’ve been more useful five months ago, back when people had no way to know without buying the game whether its initial performance problems would strike them. Still, a demo coming this Thursday will give a welcome look at the first three missions of Arkane’s first-person supernatural stealth game. That’s a good chunk of sneaking from a good game. Read the rest of this entry »

Dishonored 2’s AI form crews as Lonely Hearts for guards

Dishonored 2

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I’m not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn’t play much stealth gaming and isn’t great at combat from a first person perspective the AI is primed to deal with strategies I’m nowhere near perfecting and thus it tends to rule the roost. I think I was hoping that attending a talk might open up the AI in a way that meant I understood how to bludgeon it into submission, or at least do something other than kill a guard, drag them back to my safe spot and repeat until I’d cleared a path to an objective. That didn’t happen, but I did learn that the AI has a crew system that sounded like a kind of maths-based Lonely Hearts column. Read the rest of this entry »

Prey is a game for mugs

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life. Read the rest of this entry »

Let’s Prey: the second part of our video playthrough

Here’s the second and final part of my hour-long narrated playthrough of Bethesda and Arkane’s upcoming shooter-me-do, Prey [official site]. N.B. Contains spoilers for the opening hour of the game, but nothing beyond that.
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