Posts Tagged ‘Arkane Studios’

Let’s chatter over… Prey

Earlier in the week we ran both words and video discussing and demonstrating the first hour of Arkane’s upcoming shoot-o-explorey game Prey [official site], but today we’re doing both. Here’s the first of two videos in which I commentate as I play through said opening hour, pointing out some of the details you or I might have missed and generally chatting about how it all works.
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Prey: watch the full first hour here

I’ve written down my thoughts on what it was like to play the first hour of Arkane’s upcoming first-person-shooterbut Prey [official site] right over here, but if you prefer to watch than read, here’s a recording of the entire session for you. Warning: contains spoilers for the first hour of the game (but nothing beyond that point), which do include a couple of twists. Don’t watch if you want to go in blind.

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Arkane’s Prey blasting off in May

Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »

Dishonored 2 adds custom difficulty & mission select

If my interpretation of the update notes is correct, Dishonored 2 [official site] now has a Martial Arts Movie slider. The introduction of customisable difficulty sliders – more than twenty of them – allows you to decide “how many active enemies are likely to attack you at once”. I’m hoping that means I can either choose to have mobs of guards surround me but attack on at a time, as often happens with martial arts minions, or set them to rush me en masse, ignorant to the etiquette of combat.

The sliders let you fiddle with the speed with which sleep darts take effect among other things and I’m glad that they’ve arrived alongside the mission select option because I don’t fancy playing the whole game again, but will gladly jump back into my favourite parts with the scales tipped firmly against me. It’ll all be live some time later today.

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Dishonored 2 New Game Plus mode coming today

Exciting Dishonored 2 [official site] news arrives in the form of an update that adds new stuff to the game rather than fixing what is already there. First of all, there’s a new game plus mode, allowing you to start fresh with all the abilities and bonecharms you’ve discovered at the end of a playthrough carried across into the next one. In a wonderful turn of events, you can play as either character in your new game plus, but will have access to both Emily and Corvo’s powers, allowing you to mix and match. The update will be available in beta later today and launches proper on Monday.

In January, a second free update will add a mission select screen, for replaying your favourite areas, and customisable difficulty modes. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 12th: Dishonored 2

You could open the next door on our calendar, but it might be more fun to find another way inside. Surely there’s a window round the back that someone left open, or maybe you could get in through the cellar. Day twelve of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s sneaky-stabby marvel Dishonored 2 [official site]!

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