Posts Tagged ‘Arkane Studios’

High Chaos: Dishonored 2 Performance Woes & Tips

I’m still working my way through Dishonored 2 [official site] so that I can bring you a full, detailed review, but with the game officially released today (it was available yesterday for people who preordered), I’ve tried to gather as much information as possible about the performance issues that have seen the game’s Steam rating take a bit of a hammering. As is often the case, given the number of reports and conflicting data, it’s difficult to figure out precisely what to do if the game doesn’t runs smoothly, but I’ve done my own digging and Bethesda have released some tips, while director Harvey Smith is acknowledging the issues on Twitter and says Arkane are working on a new patch.

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Dishonored 2: Everyone Who Died In The First Mission Of My Non-Lethal Playthrough

I see you!

Ah, Dishonored 2 [official site]. A chance to right the wrongs with my approach to stealth in the original Dishonored. A clean slate where no-one has yet been massacred and no guards have been panic-killed and the guy in the chair in that room didn’t get accidentally stabbed because of a previous stabbing session which left me with a bit of a hair-trigger stab-finger. It was thus reassured that I have embarked on my non-lethal playthrough of Dishonored 2.

Six people have died so far.

I can definitely explain…

I’ve tried to keep the following spoiler-free but you might still want to leave reading it until you’ve played that first mission if you’re worried about accidental environmental spoilers?

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Dishonored 2 Is The Thief Successor We Deserve

I’ve been playing Dishonored 2 [official site] for nine hours but I’m not here to spoil any surprises for you, so don’t worry about precisely how much I’ve seen or what beans I might spill. What I want to do is to reassure you that developers Arkane haven’t fluffed their lines with this sequel. Quite the opposite in fact – they’re firing on all cylinders.

Even if the remaining levels are so badly designed that I find them intolerable, and there’s absolutely no reason to believe that would be the case, I’ve already explored enough beautifully realised and densely packed areas to see this as a sequel that understands what its predecessor did well, and knows precisely how to do it better. Here, with no spoilers, are my thoughts on what I’ve seen so far.

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Dishonored 2 Trailer Champions A Cutthroat Empress

I know how much you like slitting throats, so I got this Dishonored 2 [official site] launch trailer for you. It’s got a lot of your stabby bloodshed in it, but also some other powers available to the discerning murderer, including ‘annoying flies’, the ‘mini warp’ and ‘becoming a living avatar of chaos’. It’s nothing we haven’t seen before but there’s some bits of plot thrown in for good measure. Which is good because plot is your second favourite thing after slitting throats.
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Dishonored 2: A Closer Look At The Art Of Karnaca

Dishonored 2

With Dishonored 2‘s [official site] release hovering on the gaming horizon, I wanted to take a closer look at Arkane’s sequel and its distinctive aesthetic with art director, Sébastien Mitton. Our conversation touched on fashion influences, how you approach the art of a sequel, the role of tech advangements and why it’s important that Dishonored 2 went with Victorian city-building instead of a modern grid. As ever with these art-focused features, you can click on the images to see a larger version. Read the rest of this entry »

Dishonored 2 System Requirements Sneak In

We’re barrelling towards the end of the year, which means – oh gosh! – we’re ten days from Dishonored 2 [official site]. Publishers Bethesda today announced that Arkane’s supernatural stealth-o-action game has “gone gold”, which is a technical industry term for the dev team being allowed a 5-minute toilet break for a wee (to ‘go gold’) before they return to their desks and start on the first patch. This also means enough is locked in to announce system requirements and gab about graphics options. Onwards! Read the rest of this entry »

Dark Messiah Of Might & Magic Is Ten Years Old Today

Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That’s ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see your pants, because it was a rare-at-the-time first-person game in which you had a body.

It was good, except for the bits that weren’t, and in its creative slapstick murder there lies some of the roots of Dishonored. We’ve gathered a few thoughts below.

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