Posts Tagged ‘Arkane Studios’

Dishonored 2 Trailer Champions A Cutthroat Empress

I know how much you like slitting throats, so I got this Dishonored 2 [official site] launch trailer for you. It’s got a lot of your stabby bloodshed in it, but also some other powers available to the discerning murderer, including ‘annoying flies’, the ‘mini warp’ and ‘becoming a living avatar of chaos’. It’s nothing we haven’t seen before but there’s some bits of plot thrown in for good measure. Which is good because plot is your second favourite thing after slitting throats.
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Dishonored 2: A Closer Look At The Art Of Karnaca

Dishonored 2

With Dishonored 2‘s [official site] release hovering on the gaming horizon, I wanted to take a closer look at Arkane’s sequel and its distinctive aesthetic with art director, Sébastien Mitton. Our conversation touched on fashion influences, how you approach the art of a sequel, the role of tech advangements and why it’s important that Dishonored 2 went with Victorian city-building instead of a modern grid. As ever with these art-focused features, you can click on the images to see a larger version. Read the rest of this entry »

Dishonored 2 System Requirements Sneak In

We’re barrelling towards the end of the year, which means – oh gosh! – we’re ten days from Dishonored 2 [official site]. Publishers Bethesda today announced that Arkane’s supernatural stealth-o-action game has “gone gold”, which is a technical industry term for the dev team being allowed a 5-minute toilet break for a wee (to ‘go gold’) before they return to their desks and start on the first patch. This also means enough is locked in to announce system requirements and gab about graphics options. Onwards! Read the rest of this entry »

Dark Messiah Of Might & Magic Is Ten Years Old Today

Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That’s ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see your pants, because it was a rare-at-the-time first-person game in which you had a body.

It was good, except for the bits that weren’t, and in its creative slapstick murder there lies some of the roots of Dishonored. We’ve gathered a few thoughts below.

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The Aliens Are Already Here: Prey’s Alternate History

We don’t know a great deal about Prey [official site], severed as it seems to be from the previous game called Prey and the half-formed sequel that died on the vine. The player character can be a man or a woman, there are shadowy, goopy aliens, you can turn into a mug, and it’s being made by Arkane, the studio behind Dishonored. Prepare to learn a whole lot more.

A new video, using rather fetching animation, tells us the backstory of the space station Talos I (the game’s setting), the corporation that owns it, and the creatures that live there. To get to the future though, we need to go back to the mid-twentieth century and an alternative cold war. Read the rest of this entry »

Meet Prey’s Female Non-Graham Protagonist

I’m certainly up for transforming into a mug in the new Prey [official site], Arkane’s upcoming ‘reimagining’ of Human Head’s 2006 sci-fi FPS, but I was less sold on my default form being our own Graham Smith. It’s not right, that. I don’t agree that games are (or should be) escapism but playing my own boss – the man who chases me around the virtual office with a virtual broom every day – just isn’t what I want.

Good news: if we’d like, we’ll also be able to play Prey as a lady. Her name is Morgan Yu too. And she doesn’t look like anyone I work with. Hear her in a new/old trailer.

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The Beautiful Cruelty Of Dishonored 2

Dishonored 2‘s fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you’re really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building’s rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal’s labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh’s neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness.

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Dishonored 2 Shows Eight Mins Of Mechanical Mansion

Good news: a new Dishonored 2 [official site] gameplay trailer is out, with a pleasing eight-minute chunk of Emily murdering her way through a place we’ve seen a bit of before. What I saw was quite nice, but I started peeking through my fingers then stopped watching because I’d still like to be surprised by Arkane’s sneak-o-FPS.

Plbbbbbrfffff news: those silly sausages at Bethesda have announced that they’ll release the game a day early – to people who pre-order it. You cheeky bunch!

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Hone Your Skills With Creative Kills: Dishonored 2

Have a whale of a time with…no. These creative kills are whale-y good. Oh no no no.

I understand the appeal of playing a game like Dishonored 2 [official site] without killing a single person, I really do, but Arkane are sorely tempting my no harm, nn foul-festering-bloodfly-feeding-frenzy policy. A new video shows both Emily and Corvo using their supernatural skills to create deftly calculated carnage. There are doppelgangers, body-swaps, blink-kicks that send people flying through the air like footballs, and combinations of time manipulation, razor traps and vertical violence that make a stab to the back seem so simple as to be uncouth.

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Dishonored 2: Happy Hour With Corvo Attano

Let it be known that Adam Smith is my arch-enemy, and if his body is found floating in Manchester Ship Canal with a dagger in its back any time soon, you know who to blame. Unless you’re a police officer, in which case it was definitely his dog that did it.

The reason for my Smithsonian belligerence? There I was, doing my best not find out much about Dishonored 2 [official site] in order that I can go in blind, but he lobs a new trailer focusing on returning Dishonored 1 protagonist Corvo into the RPS work Slack and says he’s too busy to post it. Which means I have to. Which means I have to watch it. Which means I now known things about Dishonored 2. Which means I need to buy a dagger.

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Dishonored 2 Gamescom Trailer Shows Emily’s Skillz

There will be many ways to play Dishonored 2 [official site], rewarding players for stealth and more brazen maneuvers both. We got a glimpse of some of Corvo’s more aggressive skills at QuakeCon. Now, with Gamescom festivities well underway, Arkane gives us a glimpse at what empress Emily Kaldwin has up her sleeve, and she is easily just as vicious. Take a look!

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You Turn Into A Mug When You Play Arkane’s Prey

I don’t mean that as a totally unprovoked British insult. I mean you really will become a mug when you play Arkane Studios’ revamp of Prey [official site]. A gameplay trailer shown at Gamescom has given us a glimpse of the powers available to protagonist Morgan, and one of them is to turn yourself into inanimate objects – say, a coffee mug – and then wobble around like the dancing toaster in Ghostbusters II, enough to launch yourself through small gaps. Come see it in action.

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Dishonored 2: QuakeCon’s High-Chaos Corvo Info

Dishonored 2

Looks like Dishonored 2 [official site] got some new gameplay footage at QuakeCon. Not being at QuakeCon and with the footage not having leaked (that I can see, anyway) I’m making do with GIFS! and a DESCRIPTIVE BLOG ENTRY! in order to get a feel for a high-chaos Corvo playthrough:

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This Is How You Will Shoot The Bad Things In Prey

Bethesda are at Quake Con, showing off their new toys to people who love to shoot guns and bunny hop. One of their most intriguing toys is Prey [official site] (a re-imagining of the original) which is being made by Arkane Studios, the folks behind the Dishonored games. They announced it at E3 a couple of months ago but now they have finally given us a glimpse of what it would be like to shoot all the things. Come have a gander.

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The Assassin’s Guide To The City: Dishonored 2

During one decade in the late eighteenth century, one gang was reportedly responsible for around 80% of bank robberies in America. That gang was led by George Leonidas Leslie, an architect and a criminal genius. He utilised his knowledge of buildings and their secret ways to break them down piece by piece, building scale models of targets, and replicas of their safes and vaults, planning for years. Like many master burglars, he could look at an exterior and understand the interior it hid.

Designing a game like Dishonored 2 [official site] requires some of those same skills.

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Did You Catch Dishonored 2’s E3 Gameplay Footage?

You might have seen actual proper gameplay from Dishonored 2 [official site] on Bethesda’s E3 press conference stream, or maybe you read Adam’s retelling of Emily’s wee adventure. Or maybe you didn’t. Or maybe you want to see it again. Maybe you don’t even know what it is (if so: it is a jolly exciting supernatural first-person stealth-ish game set in a strange version of Victorian-y Europe). The point is, look below: it’s Harvey Smith’s twenty-minute presentation of sneaking, gabbing, and stabbing in handy moving picture format.

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Arkane Announce Prey: Immersive Horror Sim

When Raphaël Colantonio took to the stage at Bethesda’s E3 showcase, I figured he’d be talking about Dishonored 2. He’s one of the creative directors of the studio, alongside Harvey Smith, and we knew we were going to see more of their stealthy sequel.

Instead, Colantonio said he’d be working on something else, with a second team within the studio. A game in the same tradition as Dishonored – an immersive sim – but with an extra pinch of horror. It’s Prey.

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Twisting Time And Space: Dishonored 2 Gameplay Trailer

Bethesda’s E3 showcase wrapped up this evening (LA time) and I was there, in an enormous hangar, as new things were announced (Prey! Quake!) and more details of the games we’ve already played or heard about were released. The pick of the crop was Dishonored 2 [official site], which had that rarest of things: an E3 showing that involved an actual dev walkthrough of a mission and the new character abilities. Beats even the shiniest of trailers. You can see a trailer below, captured in-game, along with thoughts on the wonderful time-twisting mechanic.

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Honouring Dishonored: Celebrating Three Little Details

A couple of weeks ago I was teasing splendid Kotaku writer Jason Schreier after he tweeted describing Dishonored as “still underrated.” Underrated?! The PC version has a Metacritic rating of 91! There’s only one score (or “rating”, you might say) under 8/10, and that review is silly. This is one of the most highly rated games ever!

Since I’ve started replaying it, once again attempting to rescue the young empress from an evil regime, I keep thinking to myself, “Man, this game was underrated.” Sorry Jason.

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Dishonored Gets Comic & Novel Tie-Ins, First Due August

Dishonored 2 [official site] won’t be with us until November, however that doesn’t mean we can’t catch up with supernatural assassins Corvo Attano and Emily Kaldwin before then. Bethesda have announced comic and novel tie-ins to launch this summer, see, set in the Dishonored universe and taking place between the events of the original and the incoming sequel. The first issue of the proposed four-part comic series kicks off in August.

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