Posts Tagged ‘Arkane Studios’

Dishonored 2’s New Abilities Sound Promising

Dishonored 2 [official site] is one of those games that I don’t need to read about, because I’ve already decided that I’m going to play it based on how much I enjoyed the first’s blend of magic and stealthy murder. Still, for you, I have mined Game Informer’s recent preview for news of how its new and old powers will function.

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Dishonored 2 Sneaking Out On November 11th

Dishonored [official site] will bring us more first-person stealth delights on November 11th, publishers Bethesda announced today. Dishonored 2 is set 15 years after the first game, with Emily Kaldwin now a grown-up Empress and supernatural murderer herself as a second playable character option. We still don’t know much more about the game than when it was announced last year, nor have we seen it, but Bethesda say they’ll finally give us a peek during E3 in June.

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Southland Tales: Dishonored 2’s Sun-Scorched Bloodflies

Arkane Studios co-creative director Harvey Smith has been talking about the new setting for Dishonored 2 [official site]. Given that Dunwall is my favourite fictional environment of the last few years, I’m sad to be leaving it behind in the sequel but given that the hints to a wider world were such a tantalising aspect of Dishonored, I’m happy to see another region within the Empire of the Isles. Dishonored 2 takes place in Karnaca, “the jewel of the south” and you can learn more about it by watching the video below.

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Dishonored 2 Announced For Spring 2016

Stabtime.

First-person supernatural sneaky murder simulator Dishonored is indeed getting a sequel, which was never in doubt but is still splendid news. Publishers Bethesda last night announced Dishonored 2 [official site], which will let folks travel to a new land to stab faces as either the first game’s face-stabber, Corvo, or the first game’s small girl, Emily Kaldwin.

It’s set 15 years later after she’s received a visit from the Outsider to get her own magic powers, mind. Come see in the announcement trailer.

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Arx Again Later: How Arx Fatalis Blended RPG Eras

Confession time: I don’t like dungeon crawlers. The very name says it all. Why would anyone want to go to the non-sexy kind of dungeon? And crawling – the form of movement reserved for times of serious injury and distress – around a dungeon? It’s a recipe for a dreary, ugly casserole, served by a skeleton archer in a rusty slime-edged prison bucket with a bowl of kamikaze rats.

But then there’s Arx Fatalis [official site], released in 2002 by Arkane Studios. I should hate it. It’s made of brown tunnels echoing with ambient dripping and distant wailing. It’s full of goblins and trolls and spiders and rats. You start in an Easily Escapable Prison, naked, with amnesia. It should bore me rigid, but through some arca… through some recondite formula it turns these uninspiring tropes into an imperfect, but unique and underappreciated brew.

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Prey 2 Is No Longer In Our Prayers

leaping into the void

Though there have been murmurings (and indeed alleged leaked emails) that much-anticipated but much-troubled open world shooter Prey 2 had been snatched away from original dev Human Head and entrusted to the tattooed hands of Dishonored dev Arkane, Bethesda have now stated that the game is as dead as Zhora after three bullets in the back.

But what’s in a name?
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