Posts Tagged ‘Arkane’

No Oceans: Dishonored UK “Launch” Trailer Is Cruel

But Samuel would prefer that we keep rivers.

As RPS has long pointed out, staggered international release dates for games may well please high street stores, but they piss off just about everyone else in the world. The archaic, anachronistic notion that a game should come out on Tuesday in the US, and Friday in Europe, was pretty daft when a trip to the shops was the only way to get a game. To still do it when everything is online is aching stupidity. And it’s a real shame to see games as great as XCOM and Dishonored being sullied by this utter nonsense. You want an extra kick in the teeth? On Wednesday 10th October, a day after the game was released in the US, Bethesda have seen fit to release the “UK Launch Trailer”, two full days before it’s actually out over here.

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Dishonored: The Onion

I want Samuel the boatman to be my uncle

There’s going to be a backlash against Dishonored. It can’t be helped: when a game makes big promises, a justice squad will quickly arise to loudly demand that it accounts for not meeting them to the very letter, and in this case I suspect there’s an additional flock of people who have been led by marketing to expect an all-out action game. I can predict, even sympathise with, some of the complaints, others I suspect will be absolutely mystifying to me. It’s the finest hour in what we might loosely but innacurately term ‘blockbuster shooters’ in years – I’d feel petulant were I to demand it give me even more. But there is one complaint that may reach a crescendo in short order, and that is the issue of length. For me, Dishonored was a deliciously long game, clocking in at about 25 hours even without the total replay I intend on having very soon. For someone else – someone who has a lot of numbers in the name they use when playing Halo 4, say – it will be insultingly short. It may not even make a double figures quantity of hours. That’s not the game’s fault, it’s theirs (or, perhaps, the fault of the marketeers who sold the game as an action opus). They gobbled the onion up whole, too greedy or too lazy or too accustomed to inflexible fare to peel apart its layers.

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Wot I Think: Dishonored

Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.

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Dishonored: The Animated Movie, Part Three

The final part of the Dishonored: Tales From Dunwall animated series is here. Sterling work, these, which put me in mind of Thief’s cutscenes. The style isn’t anything like the same, but there is style and lots of it. Part one and two are also available for your viewing.

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Dishonored Devs Describe The Game’s “Inception”


Dishonored hardly needs a bigger sell from Bethesda, but this dev diary, featuring Raf Colantonio, Harvey Smith, Viktor Antonov and others, is certainly convincing. They talk about all the aspects we’ve heard before – the complex mechanics, the exquisite world design, the fiction – but more than the words are the in-game scenes that go with it, showing some aspects of the game we’ve not seen much of before, such as you interaction with numerous NPCs, and your escape from prison at the start of the game. I’m fairly certain this is going to be breath-taking, and roll on October. (Not that I don’t have enough to play in the meantime.)
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Thief ‘N Stuff: Dishonored’s Stealth Study Trailer

Oh eye.
I know there’s an entire army of your screwing up your eyes and refusing to look at another jot of Dishonored coverage until it arrives in October, but for those not yet convinced there’s still more to be seen. The latest game footage trailer (below) lays out a chunk of stealth business, which is something trailers seem to ignore when they are dealing with stealth games. Not so here, as you can observe from this. And that bit with the candle at 0.58 is really neat. I had not seen that before.

Yesterday we published my chat with the game’s co-lead, Raf Colantonio. So have a read of that. If you want. No one’s forcing you. Not yet, anyway.
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Sleep Is Not Death: Ghosting Dishonored

You can't seeee meeee

I am a creature of mercy. No, no, ignore any apparent evidence to the contrary – I do not seek to take life, even virtual life, unless absolutely necessary. So it was that, when my time finally came to play a level of Arkane’s upcoming Dishonored, I was resolute in my intention to spill not even a drop of blood, innocent or otherwise. But would such quasi-pacifism even be possible in a game nominally billed as an assassination sim? I stole into the shadows to find out. If you are mad you might decide to think that some of this constitutes spoilers. It doesn’t, but if you are mad don’t read on.
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