Posts Tagged ‘ARM’

Intel and AMD have CPU meltdown as two major security flaws are blown open

Total Recall

No one likes going back to work after Christmas. The early mornings, the ever-disappointing trains and having to deal with hordes of perpetually grumpy commuters… it all sucks. But just imagine coming back to the office only to discover that the things you make and sell to people all across the globe and form the basis of every PC in the known world have a major security flaw that you can’t really fix. And some of the fixes you can implement may put a serious dent in your PC’s performance.

That’s what happened to the CPU industry this week, and I can only imagine a lot of Intel, AMD and ARM execs are pulling what I’m going to call the ‘Total Recall Arnie scream’ this very moment. Happy New Year!

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Week in Tech: AMD And The End Of x86

AMD's crown jewels are our gaming tools

Existential crisis alert. AMD has been laying out its vision of the future of CPUs this week. And it calls into question the very meaning of what makes a PC. AMD is proposing parallel development of pin-compatible chips based on x86 and ARM. For most things I do with my PC, whether there’s ARM or x86 inside doesn’t matter much. I’m not bothered whether there’s an ARM or x86 chip underpinning m’Chrome browsing, for instance. But gaming is a very different matter. Whether for good or ill, being a PC with the x86 instruction set, Windows OS and DirectX API definitely means something when it comes to gaming. But if everything goes ARM or at least instruction-set agnostic, what happens to PC gaming? What does PC gaming even mean? Does RPS disappear in a puff of speculative logic? Read the rest of this entry »