Posts Tagged ‘Armature Studio’

Try Out 30 Minutes Of Mighty No. 9 Dev’s ReCore

Not so sure about ReCore [official site]? Did Mighty No. 9 leave you feeling a litle unsure about the whole Comcept and Keiji Inafune thing? No one could blame you. Microsoft seeks to rectify any uncertainty you might have about the action platformer with the introduction of a 30-minute demo that’s up for grabs on Windows 10. Or at least get your attention if you hadn’t actually heard about the game. Read the rest of this entry »

Comcept & Armature’s ReCore Coming In September

Keiji Inafune and his new studio Comcept drew squillions of dollars in crowdfunding for megamanner Mighty No. 9 but ooh I’m digging the look of their other game way more. ReCore [official site], a collaboration between Comcept and Armature Studio, is an action-adventure doodad about a lone human in an alien desert who befriends robot animals and duffs up other robots. E3 has brought a release date – September 13th – along with a trailer showing a bit of roboduffing:

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Comcept’s ReCore Coming To Windows 10 Too

Keija Inafune and his studio Comcept are working away on their own Mega Man ’em up Mighty No. 9, we’ve mentioned plenty, but so far we’ve overlooked their action-adventure-ish sort of a mystery robot-friend game… thing ReCore [official site]. That’s because, until today, it had only been lined up for an Xbox One release. Publishers Microsoft have quietly revealed that it’s coming to PC too, though it will require Windows 10. The game’s a bit of a mystery so, er, here’s a cinematic trailer showing a scavenger and her dog-shaped robot buddy:

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The Bat And The Beautiful: Arkham Origins’ PC Pretties

Aha! Now to tickle him to death from behind!

I wonder if, back in the day, when Batman’s creators were first putting ink to paper and bat to man, they thought to themselves, “OK, this is cool, but we won’t be truly satisfied until we can add Nvidia PhysX, realistic fog effects, and DirectX 11 tessellation.” I bet that’s exactly where their minds drifted as they imagined a future of chrome jumpsuits, cities in the sky, and people with slug-like appendages instead of legs. And now, finally, their dreams have come true. Batman: Arkham Origins‘ PC utility belt is loaded with more bells and whistles than a Shiny Things And Loud Noises factory, and Gotham’s looking quite spiffy as a result. By which I of course mean dingy, frigid, and crime-ridden. Also foggy. We cannot forget the fog. We can never forget the fog.

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Batman: Arkham Originsss – Copperhead Slithers To Town

She is going to give you the angriest hug

Look, it’s Copperhead! You remember Copperhead, don’t you? You know, the guy in the ridiculous outfit that makes it look like he’s a rat with his toes wedged in a snake’s rib cage and wait that’s not a guy at all. Yes, it seems that Armature has been inspired by Copperhead’s New 52 makeover, so the nefarious contortionist is a she now. Which is great, except she’s hardly wearing anything because videogames. And comic books. The two mediums are pretty chummy on that one. Sigh. But, if nothing else, a new Batman: Arkham Origins trailer makes her seem pretty capable, slipping around Batman like a hundred slippery nooses and rendering his combat skills moot. Have a look and see what you think.

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Bruce Begins, Conroy Ends: Arkham – Origins Gallery

We all love origin stories here at RPS. Who could forget Doom: Origins, in which it was revealed that Doom Guy’s actual name was Wallace Burgerstance, a man born from the unholy union of a lady Archvile and a nervous sprite-faced man? And what better example of the form can there be than Half Life: Origins – who could have guessed that the G-Man was both Gordon’s MIT post-grad professor and his brother from another dimension? Arkham: Origins may not tickle our fancy in the same way though because it is out of Rocksteady’s steady hands, doesn’t have Kevin Conroy’s Batman voice and actually exists. Let’s have less Origins and more Oranges. Loads of screenshots below.

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