Armello [official site], the virtual board game about royal politicking and cutesy, wide-eyed Disneyfied critters, got a new update this week. Battle Tides, update 1.4, brings a slew of free new features and fixes to the game.
RPS Feature Tell us
Alice has been away this past week, and so I’d imagine is presumably playing the game of “If I swim to the other side of this loch and run away, perhaps I’ll not have to return to work on Monday.” The rest of us however remain on dry land and I’ve gathered the team to ask them what they’ll be playing this weekend. Leave your own response in the comments below.
“Game of Thrones of Farthing Wood,” Marsh called Armello [official site], for its woodland friends and – oh no! – devious and violent scheming as our cutesy chums vie for control of the throne. He played the Early Access version back in January and thought it had promise. Well, we’ll see how the extra seven months of development have worked out for it, as Armello last night left Early Access and properly launched.
RPS Feature Animal Crossing
Each week Marsh Davies sidles into the shadowy world of intrigue that is Early Access and comes back with any stories he can find and/or a knife in the back. This week, he plugs in his bunny tail and assassinates anthropomorphised animals with an umbrella in Armello, a digital boardgame of machiavellian power plays.
It would take an Australian developer, apparently not content with harbouring the most deadly creatures on the planet, to advocate giving swords to wolves. Real nice, Australia. Real nice. Why not put stilettos into the tiny claws of rats, while you’re at it? How about making bears into deadly wizards? Go on, give rabbits concealed blades disguised as parasols, why don’t you?
Then make them fight. Oh, you did? Oh.
It’s testament to Armello that as someone with very little experience of board games, upon seeing it running I was immediately entranced. The tabletop-inspired PC game is a vividly alive and remarkably gorgeous turn-based hexxy strategy, that would normally be the sort of thing I’d walk right past. But when it was on display in GDC’s indie quarters this year, I not only didn’t walk right past, but stopped and stared and chatted for ages. And that’s not least because the game will offer a single-player role-playing adventure for soloists like me, as well as cross-platform (PC and eventually tablet) multiplayer for more sociable types. You can see it running below. Oh, and there’s a Kickstarter.