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Posts tagged “artificial intelligence”

Your next Starcraft II opponent might be a robot in disguise

Google's DeepMind AI division will likely end up making the next generation of military killbots, but before then, at least they'll provide new challenges for the esports crowd. In January, their "AlphaStar" StarCraft II agent trounced a crew of pro players ten to one. To make sure it wasn't a fluke, they've unleashed AlphaStar on the European public. According to this official blog post, AlphaStar…

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Google Deepmind’s neural net plays a mean game of CTF

Google's DeepMind research division have made a pretty solid argument that the future of game AI is in self-teaching neural networks. Not content with destroying chess forever (credit to the BBC), their most recent project was to have a team of AI agents learn how to play a Quake 3-derived game of Capture The Flag from scratch. Not only did they master it, but after…

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Dodge fireballs forever in a neural net’s Doom nightmare

This isn't Doom. It's a neural net's hallucination, based on a visual memory of Doom, played eternally by an AI agent tasked with surviving a growing deluge of imagined fireballs. You can take over with mouse or keyboard, if you'd like, and see how long you can survive the dream. Created as part of a research project on 'dream' learning for AIs, we have the opportunity…

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EA’s self-taught Battlefield bots are a glimpse at the future of AI

So much of AI in games is smoke and mirrors, designed to create the impression of intelligence. Characters moving around navigation node-maps hand placed by developers, seeking cover behind whatever objects the level designers have marked as the most dramatic looking place to hide. SEED (Search for Extraordinary Experiences Division) are a research group with EA that - among other things - are experimenting with a different,…

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Watch this AI learn to drive inside Grand Theft Auto V

You might have heard that some folks making self-driving cars used Grand Theft Auto V to help train their AIs. You might have wondered what that looks like. You... might not learn that watching this Twitch livestream of an AI learning to drive in GTA V. The compubrain, named Charles, is less advanced, though Charles sounds fancy in creator Harrison 'Sentdex' Kinsley's description: "a convolutional…

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Blitzkrieg 3 claims world’s first RTS neural net, Boris

Ah, the hallowed neural net! For decades, video game developers have tried to create a digital brain, trap it in a box, and teach it to wage war on humans. The first game I remember claiming to have a neural net was Derek Smart's Battlecruiser 3000AD and now, twenty years later, Blitzkrieg 3 [official site] says it's got one. Developers Nival claim that their artificial…

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Minecraft Now An Artificial Intelligence Workshop

While Minecraft [official site] is no stranger to the classroom, computer scientists are now using Mojang and Microsoft's famous build 'em up to improve artificial intelligence. For now, it's in the hands of a small group of researchers/super smart boffin types by way of a private beta, however it's going open-source come July. Find out more after the drop.

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Feature: All about that base?

StarCraft: Building A Brilliant Brood War Bot

The Student StarCraft AI Tournament is an AI vs AI tournament which pits bots programmed to play StarCraft: Brood War against one another. SSCAIT started in 2011 and is one of three major Brood War AI tournaments. Last year's student division title went to Martin Rooijackers and his creation, LetaBot. They also won the 2014 student and mixed division. This year Martin and LetaBot made…

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You Wot? Space Engineers Devs Making Artificial Brain

Of all the fanciful claims made of video game technology, my favourite has always been neural nets and artificial brains. Imagine if video game men were alive! Your soldiers would learn from battle! They'd write letters to their virtual families - which you can read! Gasp as the life leaves their little digital eyes, and wonder what they believe comes next! Oh, it's always a…

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Feature: Together In Electric Dreams

Electric Dreams, Part 5: Waking Up

Welcome to the last part of Electric Dreams, a series about the many possibilities for tomorrow's games, and the technology that might make it happen. Over the course of the series we've talked about a lot of different futures for the games industry: an endless graphics race; an exciting world of research; promising experiments in the industry; and a demographic of dreamers. These futures aren't…

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Feature: We'll Always Be Together

Electric Dreams, Part 4: The Lost Art Of Dreaming

Electric Dreams is a five-part series about AI, academic research and video games, and how together they're shaping the industry. Part one on the lost future of AI is here. The more we play games, the more we forget how much time it took us to learn the mysterious toolbox of language and skills that they require. Mostly we think of this toolbox as being…

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Feature: Playing Smart

Electric Dreams, Part 3: Alien Ideas For Player Expectations

Whether or not it's taken over the industry yet, artificial intelligence and other experimental ideas have been on the mind of people in games lately. So far in Electric Dreams we've focused on why it's so hard to get innovative and risky new ideas into games, but some games seem to manage to push the limits further than others. We're going to look at a…

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Feature: What's Wrong With Game Research

Electric Dreams, Part 2: Optimists At Heart

"There's an undiscovered country of possibilities out there that we need to explore and create." It's Monday morning on the first day of Dagstuhl Seminar 15051: "Artificial and Computational Intelligence in Games: Integration" and Michael Mateas is talking about impossible games. You might remember Mateas from the first Electric Dreams article - he was one of the scientific researchers behind Facade, a groundbreaking games experiment…

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Feature: And How It Might Still Come To Pass

Electric Dreams, Part 1: The Lost Future Of AI

In 2001 two scientific researchers, John Laird and Michael van Lent, wrote an article for AI Magazine titled ‘Human-Level AI’s Killer Application - Interactive Computer Games’. The magazine, published and distributed by the stern and serious American Association for Artificial Intelligence, went out to universities and laboratories around the world. In their piece, Laird and van Lent described a future for the games industry where…

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