Posts Tagged ‘artwork’

State of the Art: The art of creating Subnautica’s flora

If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.

Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. Read the rest of this entry »

Scroll Through This: First Scrolls Artwork

This really does feel old-school.

While we may have the best information on Scrolls on the internet, what we don’t know much about is what it looks like. At this early stage, what we’ve got is some concept art by their resident artist, Junkboy. If you want to see it full size, just click on any of the images below. It’s also the first four cards of the game revealed, giving you an idea of what sort of characters you’ll have in your deck.

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Shogun 2 Trailer Explained, Plus Art

This man has a very big knife, and is angry with those men over there.

Yesterday we had it confirmed that Shogun 2: Total War is to come out next year. Today we have the first trailer. Where “trailer” means, “a man sticking a knife in a map.” So there’s some analysis of what this could mean below. There’s also some rather lovely promotional art stuff that you can enjoy.

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