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Posts tagged “Arx-Fatalis”

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Of grimoires and glyphs: the history behind RPG magic

Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat…

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Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on…

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Feature: Going underground

Arx Again Later: How Arx Fatalis Bridged RPG Eras

Confession time: I don't like dungeon crawlers. The very name says it all. Why would anyone want to go to the non-sexy kind of dungeon? And crawling - the form of movement reserved for times of serious injury and distress - around a dungeon? It's a recipe for a dreary, ugly casserole, served by a skeleton archer in a rusty slime-edged prison bucket with a…

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Dishonored Honours Us With Details

Dishonored being, you might recall, the next game from Arkane (now augmented with Deus Ex mega-brain Harvey Smith), and one with a very pleasant whiff of the immersive sim about it. Meaty facts are reserved for the latest dead tree edition of Game Informer, but a new overview gives us the first screenshot and a better sense of what's going on in this world of…

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Dark’n’Ion Stormy: Arkane’s Dishonored

New IPs? Nah, we don't do that anymore, sunshine. Too risky, see. People only want to buy things they've already heard of. Or is it that publishers are only prepared to invest enormous marketing budgets in what they consider surefire hits already, thereby damning their less-established names to relative obscurity even before they make it out the starting gate? I forget. Bethesda's one of few…

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Travels In Arx Fatalis: Part One

Arkane's 2002 dungeonering game Arx Fatalis passed me by at the time - arriving, perhaps, in an age where I felt positively spoilt for choice in terms of RPGs. In this new age of endless manshoots and a contemporary legion of platformers, I have no such surfeit. The time is right, then, to look backwards. This is an occasional diary series, to be updated as…

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Unfatality: Arx Fatalis Source Code/Patch

Arkane are now owned by Zenimax Media, a large multinational corporation - which means the studio's soul will be crushed, its imagination will be quashed and it will never, ever perform a single kind act for its fans again. THAT'S WHAT CORPORATIONS DO. Flee! Panic! Cower! Oh. They've, uh, just released the source code for its revered 2002 RPG Arx Fatalis (a game they once…

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Making of: Arx Fatalis

[An unusual one this. Normally I interview the Project Lead or Lead Designer or similar. In this case, I was actually interviewing Christophe Carrier, who was Sound lead at Arkane on this Ultima Underworld-inspired RPG (Christophe, when asked for inspirations, simply stated "We wanted to make Ultima Underworld 3"). This was done when I was visiting Arkane before Dark Messiah of Might And Magic hit.…

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