Posts Tagged ‘Ashes of the Singularity’

Ashes of the Singularity merges with Escalation expandalone

Stardock’s standalone RTS expansion Ashes of the Singularity: Escalation [official site] is no longer an expandalone. Three months after launching Escalation, Stardock have rolled the original Ashes of the Singularity and Escalation into one game and pulled the original from sale. Having them separate was splitting the community, Stardock say. Better to realise that late than never. If you owned either of ’em, hooray! You now own both. If you bought both, well, you still have both (in one) and also a year of free DLC. Read the rest of this entry »

Learning to love imbalance in strategy games

From the forum threads full of arguments to the constant tweaking and occasional overhauls via patches – balance has long been one of the pillars of strategy games. It means fairness, a level playing field, and in competition it means that victory comes purely from player skill. But balance, and the quest to reach it, can easily become the enemy of surprise and of the joy that comes from succeeding against the odds.

Balance’s lofty position implies that nobody wants to be the underdog, that conquest is only satisfying if you have the exact same or at least equally effective advantages as your opponents. Sure, when actual money and trophies are involved, this sort of balance is necessary, but when you’re playing for fun? When you’re playing on your own? Give me the imbalanced every time.

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Ashes Of The Singularity: Escalation Expandalone Is Out

Stardock and Oxide’s Ashes of the Singularity did a lot of things right in its original April 2016 release. It was a decent traditional RTS experience at its core despite some niggling faults here and there. Ashes of the Singularity: Escalation [official site] is a meaty standalone expansion that rectifies both technical and gameplay issues alike. It also bolsters the unit count and makes everything bigger. Insert double entendre here. Read the rest of this entry »

Ashes Of The Singularity’s Escalation Due In November

Stardock’s gorgeous-but-very-plain RTS Ashes of the Singularity [official site] is getting its first standalone expansion with on November 3rd. Yes, the name sounds very much like it could be a new mode or expansion in nearly any other game, but that’s the name they went with. Read the rest of this entry »

Wot I Think: Ashes of the Singularity Singleplayer

Ashes of the Singularity [official site] was released last week after months in early access, promising huge Supreme Commander-style battles and furious tactical decision-making. But is it simply walking in the giant robot footsteps of its predecessors? Brendan tells us wot he thinks.

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Megawar! Ashes Of The Singularity Properly Released

Oxide and Stardock have properly launched their sci-fi RTS Ashes of the Singularity [official site], after five months on Steam Early Access and a few more before that in a paid ‘Founder’s Program’. It is, I’ll explain for those who missed the gentle murmuring or Alec’s impressions of an early version, a Total Annihilation sort of an RTS with hundreds, even thousands, of units romping across the map in massive battles producing a great many explosions.

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Ashes Of The Singularity Is Near, Arrives On March 31st

Ashes of the Singularity is aiming to walk in the footsteps of Total Annihilation. The thousands of enormous robot footprints of Total Annihilation, since it’s an RTS about flinging hundreds of fighting machines at your enemies across each of its missions. There’s a new trailer below which brings with it the game’s release date, March 31st.

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