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Posts tagged “Askiisoft”

Feature: Katana Zero, My Friend Pedro nil

Katana Zero review

Katana Zero has the juiciest text boxes I've ever seen. During dialogue, words can imply the pace of speech by appearing letter-by-letter or thumping on screen one word at a time. Words and phrases can be highlighted in different colours, and can further suggest intonation by animating wavily or by each letter shaking as if terrified. When in conversation, there's a timer during every player…

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Katana Zero cuts deep with a brutal Hard Mode update

Katana Zero was a lovely game -- a side-scrolling samurai Hotline Miami -- but perhaps a little on the short side. Ending on a maddening cliffhanger, developer Askiisoft says there's more levels and story in the works as free DLC. Until then, they're putting players through the wringer. Two new modes were added in a big patch yesterday, Speedrun mode and Hard Mode. The former…

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Feature: Time's on our side

Katana Zero makes time for more interesting twitch combat

Katana Zero is much more than it first appears. And it first appears to be plenty. A side-scrolling reflexy beat 'em up, painted in very pretty pixels, with a character who cannot take a hit. It's a surprisingly interesting weakness to give your ninja-esque mass murderer, who is fast-paced, all dashes and slides, rolls and manic combat. And yet on top of that there's the…

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Katana Zero cuts to the chase in March

There are few thrills as videogamey as weaving through a barrage of very deadly bullets in slow motion. Katana Zero looks to have that in spades, plus the never-not-cool ability to deflect bullets with your sword, back to their unwitting owners. Askiisoft's samurai platform slasher has been on my radar for a while now, thanks to looking like a blend of Hotline Miami and Samurai…

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Freeware Garden: OverPowered

One of the many things that impressed me about Psychonauts all those years ago was the fact that it was funny in a way only a video game could be. That it used its medium and our expectations thereof to make the kind of jokes that, say, film could never really pull off. Still, Psychonauts was first and foremost a game, whereas OverPowered is one elaborate…

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