Posts Tagged ‘Assassin’s Creed’

Assassin’s Creed Syndicate Has Trans Character

N.B. Ned Wynert not pictured here

It wasn’t fair that last year’s Assassin’s Creed: Unity became the fall guy for an entire industry’s reluctance to make its digital people diverse. Unfortunately the apparently contradictory excuses, rather than acknowledgement of oversight, for cutting playable female characters from a game whose headline feature was co-op play with customised avatars made the situation much worse. In any case, the series now seems determined to be more inclusive, starting with the upcoming Assassin’s Creed: Syndicate [official site].

We already know that you can switch between its male and female protagonists, twins Jacob and Evie Fry, and now it’s been revealed that the supporting cast will include a trans man.
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Ubisoft Launch Assassin’s Creed Council

Ubisoft have launched something called the Assassin’s Creed Council which appears to be a souped-up version of a devblog with a promise of some exclusive content and a side helping of “community”. I have been going through the comments to see what I can learn from the community. So far I know someone made a real life hidden blade using a drawer runner, some power tools and actual blades.

Right, I guess we should cover what the Council is in a touch more detail:

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City Living: Assassin’s Creed Syndicate’s London

Almost every time I watch a trailer for an Assassin’s Creed game, I think the same thing: I want to go to this place but I do not want to spend my visit climbing up the walls, collecting feathers, and bumping into people (and bumping people off). My repetitive cry of “great city, tedious experience” has itself become tedious. But here I go again because Ubisoft have released a new trailer for Assassin’s Creed: Syndicate [official site] and when the marketing department considered the target audience they wanted to reach, they were looking at a picture of me. It’s a beaut and I’m going to pretend it’s a trailer for a tourism simulator. Or Dishonored 2.

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Assassin’s Creed Movie Costume, Setting & Character Name Revealed

Haha, that could be anyone in there. Though if you look really closely, you can just about make out a wince of shame in his eyes. But yes, this is our very first look at Michael ‘Big Boy’ Fassbender in the movie adaptation of Ubisoft’s jumpy-stabby Assassin’s Creed series.
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Walking, Driving, Flying, Seeing, Looking, Watching: Tourist Simulators

I’ve been on holiday, which means I’ve spent more energy walking around and looking at things, than I do when I’m at work. It’s a tricky thing, this holiday business. How am I supposed to enjoy the majesty of nature (and the cold pint in a country pub that waits at the end of nature) when my muscles are aching, the sweat is like an oil slick on my brow, and I’ve fallen into the habit of checking my maps every fifteen minutes because I’m convinced I’m walking in the wrong direction.

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Assassin’s Creed Syndicate’s Many E3 Trailers

I was waiting during E3 for Ubisoft to prove that Assassin’s Creed Syndicate [official site] is a worthy addition to the franchise. True to form, the publisher has released about a million trailers (okay, three) for the game during E3. None of them have quelled my fears.

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Those Assassin’s Creed Syndicate Pre-Order Packs In Full

Yesterday Ubisoft live-streamed its announcement of a new bounty of pre-order bonus opportunities, offering collections containing exclusive figurines, hip flasks, art books and a game called Assassin’s Creed Syndicate. With so much variety on offer, we’ve compiled a list of all those packs to help you choose which one to buy a full six months before the first review!

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Assassin’s Creed Syndicate Announced, Set In London

This year’s instalment of Assassin’s Creed will visit Merrye Olde Victoriane Londone, Ubisoft announced today (and as we knew ages ago), in Assassin’s Creed Syndicate [official site]. It’s due on PC this autumn with carriages to ride, urchins to milk for information, working class gangs to recruit, and a smattering of comedy cockneyisms.

Come have a look in the nine-minute gameplay trailer, showing off one mission.

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London Calling: Next Assassin’s Creed Reveal Next Week

You can pencil this one into your calendars: Ubisoft is revealing the newest addition to its historical neck-snapping game series Assassin’s Creed on May 12, 5 p.m. U.K. time. This, according to a 26-second teaser trailer appropriately named “New Assassin’s Creed Reveal,” which sadly doesn’t offer much in the way of information just yet.

Watch for yourself below (and you can take a look at the newly-launched teaser site here): From what I can glean, this will likely be the rumoured Assassin’s Creed Victory, said to take place in Victorian London. Read the rest of this entry »

Fassassin’s Creed Movie In 2016

eek

The Assassin’s Creed movie, starring Michael “elephantine” Fassbender, has finally been actually properly genuinely greenlit, and production’s already in swing for jumpy-stabby silver screen action in late 2016. Given that the misfortunes of earlier Ubisoft adaptation Prince of Persia panned out resulted in Jake Gyllenhaal turning away from ultro-budget action movies, if this struggles similarly we might see the Fass slope off back to arthouse for a while. I might be OK with that.
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Turnip And Swede: Assassin’s Creed In Victorian London

Cawww bloiiiimey chaaaynge yoooor 'aaaat guvvvnah?

There is, I have discovered, a certain wonder and horror in learning that Assassin’s Creed is coming to a city you know and love. Excitement to see your streets and buildings recreated in shiny history-o-vision for you to explore crashes into dread of how horribly it’ll mangle your city’s culture and history. The open-world murder simulator series is coming to Victorian London, Ubisoft have quietly sorta confirmed after “target gameplay footage” of something named Assassin’s Creed Victory leaked to Kotaku. Imagine the mockney accents.

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The Grand Tour: Recreating Recreation

I want to play a game about tourism. It’s odd that I can fight in so many wars, across so many continents, planets and timeframes, but I can’t simply take a stroll around a city orf national park, taking photos and writing postcards as I go. I’m sure there are games about tourism but they’re probably adventure games, or hidden object games. Something will be in the way of the pleasure of being in a place simply to be in that place. From Street View to The Crew, I’m looking for my next grand tour.

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Mont-Martyred: Assassin’s Creed – Unity

Today, I give thanks that there is yet another trailer for Assassin’s Creed: Unity crouching in a corner of my inbox, hidden hype-blades snarling somewhere within. I’m genuinely grateful for this one because it manages to contain all of the reasons I’m excited about a new Assassin’s Creed alongside most of the reasons that I’ll probably stop playing after an hour or two. The good stuff first – Ubisoft’s gargantuan CreedCrafting studios make big budget pop culture history that I’m always delighted to explore. The bad is the cloaked figure leaping from a rooftop, doing the same old things in another city, in another time. Following, jumping, stabbing, killing. Where’s the mystery?

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Editorial: Assassin’s Creed Is No Longer Critically Relevant

I always think music is a better model for videogames than film: individual series of games can be thought of as performers, reaching a feverish apex of popularity before settling into comfortable grooves and hoping for the rare, Kylie Minogue-like creative resurgence.

What’s unusual about music is that most of its critical discourse revolves around pop. It’s not because pop music is what’s popular – though that helps – but because pop is obsessed with the new. It’s an eclectic, hybrid genre, grabbing new sounds, new ideas, new fashion from wherever it can, subsuming what it needs and discarding the rest. When pop finishes with an idea, that idea either dies or it calcifies as its own genre and people stop talking about it.

In short, Assassin’s Creed is now the adult contemporary of videogames. Assassin’s Creed: Unity is Michael Bolton.

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United We Stand? – Two Assassin’s Creeds Coming This Fall

My pinky alone is the result of a tireless death march by 200 developers

When you look at the Assassin’s Creed series from a standpoint of raw numbers, things gets a little preposterous. I don’t mean sales, either. It’s well-documented that Hoods and Handspikes is basically this generation’s Shoots and Ladders. No, I’m referring to less publicized stuff, like the number of people who work on these ceaselessly cascading historical murder romps. Assassin’s Creed IV had all of its ships crammed into a single bottle by 900 some-odd people, the series’ latest main entry, Assassin’s Creed Unity, is apparently being put together by ten studios working in conjunction. Unity indeed.

It’ll be out this fall alongside another, still-unnamed series entry aimed at the previous “gen” of consoles. I wouldn’t be shocked if that ended up on PC as well, though.

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UbiLeaks: Far Cry 4 & Assassin’s Creed 5 Revealed

I am a trusting person, which us why I often gather groups of stranger together and fall backwards into their arms. It’s something to do while my pies cool on my windowsill. But I also live in London, so today I’ve lost three pies and broken two vertebrae. Send help! It hasn’t damaged my trust, though, so I’m going to take Eurogamer at their word that they’re sure that Far Cry 4 is soon to be announced. I don’t think it’s any stretch to assume that it would be coming, but the setting promises mountains and elephants.

And – this just in – there’s a first, rather shiny trailer for the next Assassin’s Creed game, subtitled ‘Unity’ and which appears to be set during the French Revolution.

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Revitalised: Assassin’s Creed – Liberation Coming To PC

Of all the things that my PC needs right now, another Assassin’s Creed game is somewhere near the bottom of the list, right near the Bing Toolbar, the Bing Desktop and Bing. I enjoyed the second game, playing it as a bonkers historical tourism simulator, but I didn’t find the time or the energy to trot through the entire thing. Even people who liked playing II three times didn’t tend to like playing III once, so I ignored that one. Black Flag did catch the outermost tendrils of my interest when a man appeared to punch a shark in one of the trailers, but there will probably be a hundred hours of not shark-punching. That’s a lot of Ass Creed and there’s more to come. Liberation, a Vita spin-off, will be coming to PC in a highly defined version.

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Looks Like That’s It For AC Creator’s ‘1666,’ Then

'Noooo, I really wanted to see what that game was all about. Also, my spine!'

It’s like something out of a storybook. Guy meets gigantic, monolithic game publisher. Guy helps create publisher’s flagship franchise. Guy leaves to pursue something new and different. Guy’s company is bought by said gigantic, monolithic publisher due to hilariously unfortunate circumstances. Guy reluctantly returns to company. Guy gets fired a couple months later. AND FINALLY: Guy’s project is “suspended for an undisclosed period of time.” And some unrelated people somewhere else all lived happily ever after.

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Ass Creed Creator Leaves Ubi Again, Fired This Time

Eventually, Assassin’s Creed creator Patrice Desilets will make another game. He’ll just have to make some excruciating blood sacrifice on an arcane altar in some Mayan ruins first, because he is clearly cursed. First he left Ubisoft to chase his new vision, then eventual partner THQ drowned in a sea of unsold uDraws, and now – only a few months after being brought back into the Ubisoft fold – he’s flying solo once again. This time, however, he claims the departure wasn’t voluntary at all. Well, unless you define “being unceremoniously booted out the front door by security guards” as voluntary, anyway.

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In Outlast, The Greatest Horror Enemy Of All… Is Man

Man in general, I mean. Not just this one. He's not really that great. Just pretty alright.

There are many frightening things in this world. Some of them are to be expected – for instance, giant, violently writhing millipedes and whatever primeval force gave Gary Busey the power to “smile.” Other things, meanwhile, are less expected. Things like penguin mouths. And still others are so expected that they’ve lost their chill-inducing mystique entirely. That’s where videogame monsters enter the picture. I mean, it’s always monsters, right? Around corners, in ventilation shafts, being president – they’re so predictable. So I can definitely respect Outlast – a new PC-only scare-’em-up from folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted – and its plan to instead focus on intelligent, truly evil (or at least crazy) human beings.

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