Posts Tagged ‘Astroneer’

These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Astroneer parties like it’s Update 199

Astroneer

As the song goes, in space no-one can hear you party like it’s one-hundred-and-ninety-nine. Which is a shame given update 199 for Astroneer [official site] contains a whole bundle of things. It’s not content-heavy/content-at-all-y which I know is a source of frustration for people who are playing it through Early Access. For people like me who pop back in every few months it’s fun to see how the development process is moving, though.

In this instance it sounds like developers System Era are making some meaningful changes on the engineering and stability side which is good. If you’d prefer to know about future content stuff skip down to the part about Prototyping, otherwise join me as I get excited about the ability to change the colours of beacons – no longer will I roam the land assuming I’m going in one direction and then realising I confused one identical beacon with another…

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The Top Best Bestest Games Of 2017 So Far

Update: The year is finished, which means you can now read our final list of the best games of 2017.

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

Astroneer devs prioritising dedicated servers

Astroneer

Astroneer‘s [official site] devs have published their game development roadmap. To be clear, there is no road and no map. It’s actually a Trello board which explains they are prioritising things like dedicated servers for multiplayer and a new pass of the terrain in general. Fun fact: There is also no map and no road in Astroneer itself. Instead you drive your little rover over whatever terrain you’re surrounded by and hope like heck you’re heading towards the marker you think you’re heading towards.

I just tried to add “roads” to the Trello board but they made it read-only. Maps is in there under Cartography though! Read the rest of this entry »

Astroneer makes explosive hydrazine change

Astroneer

I’m trying to do that thing of staying away from an Early Access game I’m really into so I don’t burn out on it before it gets to actual release form. Subnautica is in that bucket, as is Astroneer [official site], although I’m sorely tempted by the latter now I’m writing about exploding hydrazine cans and looking at screenshots as I read the latest patch. STAY STRONG, PIP. Read the rest of this entry »

Astroneer gets colourful with new painting tools

I did enjoy Pip’s tour of her space base in Astroneer [official site] and I’m quite keen to see what she might do after the explore-a-craft-o-sandbox’s recent bug early access update. It adds ways to paint terrain, see, along with new ways to shape it. And sure, I guess it overhauls the research system and fixes bugs and blah blah but the point is: spacepaints. Have a look in this trailer for the ‘Augments & Research Curve’ update: Read the rest of this entry »

Steam Charts: Incumbent Malice

Great Odin’s beard, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.

This week: new entries, old favourites, and a very dirty house indeed.
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Steam Charts: The Awakening

Heavens to Murgatroyd, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.

After a string of backwards-looking weeks, it’s beginning to look a lot like 2017 at last.

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Games are best when they ignore you

Tutorials are a lot like first dates. They’re awkward but necessary, can be a total waste of time, and sometimes there’s a lot more hand-holding than you’d like. It would be best for everyone if we just skipped all that uncomfortable small talk and went straight to the middle part. The good part. Unfortunately, you can’t have a good relationship without getting to know someone first, and you can’t have fun with a game if you don’t understand how to play it.

Or can you?

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Steam Charts: Normal Parameters

Cor blimey, it’s only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what’s doing best for itself at this exact moment in time.

A nice number one this week, but a rather old-fashioned top ten otherwise – with one unexpected aberration.

N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It’ll return when it is most needed. Read the rest of this entry »

How Astroneer makes crafting fun

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Astroneer [official site].

Astroneer is a space game about hoovering up alien materials with a magic gun and listening to them plop into your backpack. And in this Astroneer has cracked something very special in crafting and resource management: it’s actually fun.

Developer System Era Software has put a peculiar focus on how resources are presented and how you manipulate them, and at its centre is an idea that’s surprisingly rare in games:

THE MECHANIC: Resources are physical Read the rest of this entry »

Steam Charts: Do You Want Me To Dance For You?

It’s the weekly Steam charts! These are the games which sold best on Steam last week. This week, it’s the first true chart of 2017, as the last one covered the arse-end of 2016. All change, all change.

I’m even going to do this one upside-down. New year, new rules! And I don’t want to spoil the surprise right away.

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You Asked For It: The Steam Charts Return

Out with the old, in with the new. By which I mean ‘and our weekly Steam Charts, showing the ten games which sold best over the previous week, returns – replete with most of the same names as last year.’

SHOULD AULD ACQUAINTANCE BE FORGOT AND NEVER BROUGHT TO MIND?

Welcome back. Read the rest of this entry »

Have You Played… Astroneer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. (Apart from the next week and a half while we hide in Horace’s warm, warm fur.)

Normally when selecting games for HYP, I favour those that are at least a few years old, so that the suggestion comes as a greater surprise. But Astroneer [official site] is all I’ve been playing since it was released into early access earlier this month, and it’s lovely enough that it deserves more words written about it.

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Welcome to Pip’s Astroneer base!

Astroneer

Astroneer [official site] is so lovely. It’s a really pretty game with this fondness of geometry and at the moment, in its early access phase, it’s forgiving enough that I can potter in my sleep-deprived state without getting confused. There are also ace caves to explore and weird plants and ribcages and hostile fungi to find. To explain what I’ve been up to in the last day or so I’ve made a video explaining some basics and showcasing my base! Read the rest of this entry »

Steam Charts: That’s A Wrap

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. Read the rest of this entry »

Astroneer is survival and crafting without the cruft

I drive the short trip back to my base, park my truck close enough to one of the buildings for the cable to attach, and offload the red blob from the back of my buggy. It looks like a thorned vegetable and I plug it into my research station, which is receiving power via cables from the solar panel on the back of my truck. When the research is complete, I will have the knowledge of which resources I need in order for my 3D printer to create a drill head, which I can then attach to a vehicle and use to cut paths through the fully deformable terrain.

Astroneer [official site] is a survive-and-craft game like many others, but it throws out a lot of the cruft and grind. I played it and suddenly it was five hours later, the intervening period a blur of pretty landscapes and achievable goals.

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Astroneer blasts into Early Access, December 16

Astroneer

Astroneer [official site] caught my eye at… GDC? Yes, it was GDC, earlier this year. It’s a kind of planetary potterer where you bimble around doing space exploration and terrain reshaping as you search for crafting/trading resources. I remember I rather liked the polygonal art style and figured I’d probably end up with a bulging screenshot folder when I got to playing it. It looks like my screenshots folder should start preparing itself as Astroneers is popping onto Early Access this Friday, 16 December.

This is something which got announced earlier in the year but which I’d forgotten because CHRISTMAS THINGS! until a dev update landed somewhere in my newsfeeds. Read the rest of this entry »

Astroneer Early Access Touching Down In December

We have been cooing at Astroneer [official site] on and off for the past year, its colourful planets, bouncing astronauts and clicky base-building. And although we enjoyed footage of little men bounding across low-poly worlds together and carving out tunnels in the rock with some sort of futuristic matter displacer, we didn’t know exactly when it would come out. Well, we still don’t know. Not exactly. But it will be in December this year, say the developers, hitting Steam and Windows 10 as an early access game. Here’s another trailer they released along with the news.

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Astroneer’s Deformable Planets Are Still Pretty

It’s been nearly a year since I last posted about Astroneer, in which I purred with delight at its planetary landscapes, bouncy buggies and spaceships, and the terrain-deforming vaccuum that seems to fuel your creations. Development continues and last week’s PAX West brought a short new video.

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