Posts Tagged ‘Atari’

Rollercoaster Tycoon World Trailer Shows Mod Tools

Rollercoaster Tycoon World [official site] will have players create their own parks and rides in-game, of course, but it’ll also let people make brand new things outside the game. The theme park-building game will have simple tools to create new scenery objects and people and doodahs through a Unity plugin then share them over the Steam Workshop, a new trailer explains. Come see how that works below:

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Rollercoaster Tycoon World Stalls, Delayed To Next Year

It’s been a ride full of… (if I say “ups and downs” will you continuing reading, dear reader?) turbulence for Rollercoaster Tycoon World [official site]. Since it was first announced in 2014, it’s already been through three different developers and has long passed its original “early 2015” release window. It was then scheduled for a December 10th launch, however has now been pushed back to “early 2016”.

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Rollercoaster Tycoon World Is On Its Third Developer, But Finally Has A Release Date

ghost train?

The current inhabitants of the Atari skinsuit have finally stuck a release date on their latest attempt to revive beloved management sim/construction toyRollercoaster Tycoon. Series creator Chris Sawyer is sadly not involved in Rollercoaster Tycoon World [official site], which is the fourth game in the main series, and rather worryingly the project has been through three different developers since its announcement last year.
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Survived Horror – Alone In The Dark: Illumination Released

Alone in the Dark: Illumination [official site] is a curious name for a game that’ll have you neither alone nor really in the dark, but strange things happen when games carry papers plucked from the corpses of fallen franchises frozen on the battlefield of the industry. The shooter named after ye olde survival horror series launched last night with class-based shooty action and support for co-op with up to four players.

I suppose you are in the dark mostly, but there are lots of convenient fires and your guns do have flashlights.

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Asteroids Sandbox Survival Reimagining On Early Access

“This ain’t your grandpa’s Asteroids,” I wish the creature wrapped in the flesh of Atari would hiss. Sadly not. That’s the kind of line I’d like when a classic game becomes something so very, very modern. And what way to reinterpret the vintage space shoot ’em up could be any more modern than a multiplayer sandbox survival game? That’s Asteroids: Outpost [official site], you guys, and it has launched in that thoroughly modern manner: onto Steam Early Access.

“Welcome to the new gold rush” is its wholly unironic slogan. Oh, go on, that’ll do. Atari are only getting started with weird takes on old games too.

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Eat Electric Death: Atari Trying To Block Jeff Minter’s TxK

Yeah, Atari.

Jeff Minter has been making tip-top arcade shooters for a good thirty years now, including classics like Space Giraffe, Gridrunner, Revenge of the Mutant Camels, and Tempest 2000. That last one is coming back to bite him in the bottom.

TxK [official site] is his latest loud and colourful and silly and exciting shooter, and I’ve been waiting patiently for the PC port since its Vita debut last year. That port is now scrapped, thanks to the terrible creature wearing the skin of Atari. Minter says the publishers of Tempest 2000 claim that TxK is ripping it off, and he can’t afford a legal battle to defend it.

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Catnap Over: Blade Kitten Ep 2 Released After Four Years

The second episode of a mostly-forgotten episodic game being released over four years after it was nearly finished, and after its makers mostly closed, is the sort of weird game news that makes me trill “Ooh! Weird!” So: Blade Kitten [official site] Episode 2 came out yesterday. Ooh! Weird!

“Episode 2 was nearly completed 9 months ago then was put on indefinite hold because Atari didn’t want to publish it,” developers Krome Studios explained way back in July 2011. “We are looking at other avenues to release Episode 2.” It took them a while.

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