Posts Tagged ‘Atlus’

Rock Of Ages 2: Bigger & Boulder Rolls Out This Year

It’s quite nice when a videogame comes along with a pun smack bang in the middle of its title – it makes crafting a witty/cringy/puntastic headline that wee bit easier. It’s also quite nice when that game is a sequel to boulder-rolling comedy action-puzzle-strategy sort-of tower defence ’em up Rock of Ages.

Five years on from the release of its forerunner, Rock of Ages 2: Bigger and Boulder [official site] is heading our way “this fall” with even more personified rocks, destructible environments, and Monty Python-flavoured artwork – not to mention the addition of four-player multiplayer.

Read the rest of this entry »

ACE Team’s Deadly Tower Of Monsters Due In January

I adore the stuttering, frame-stepping animation on the giant gorilla and pterosaurs in The Deadly Tower of Monsters [official site], like stop-motion clay figures brought into an otherwise-smooth 3D video game. That’s the point, see: developers ACE Team (them lot behind Zeno Clash, Rock of Ages, and Abyss Odyssey) are framing their shooter as a cheesy old sci-fi movie, so you’ll also fight monsters which look an awful lot like stuntmen in cheap costumes. Always got a weird art idea, those folks.

A new trailer is here, also bringing word that Deadly Tower will launch on January 19th:

Read the rest of this entry »

ACE Team’s The Deadly Tower Of Monsters Announced

I like that I can never guess what ACE Team’s next game will even be, let alone look like. What might the folks behind Zeno Clash, and Abyss Odyssey, and Rock of Ages make next? A clip art second-person murder mystery. A monster movie fight up a vast tower with hokey physical special effects. A pixel art Batman FPS.

Ooh! The middle one! It’s the middle one! The monster movie action with hokey physical special effects is The Deadly Tower of Monsters [official site], announced last night for release this autumn. Come see some cracking fake stop motion animation in the first trailer.

Read the rest of this entry »

Pinball Wizards And Warriors: Rollers Of The Realm

I spent most of the weekend lying in bed with a maelstrom in my innards, feeling sorry for myself and occasionally checking the news on a laptop, which made me feel sorry for everyone else in the world instead. To bring the misery back home, I’d occasionally rewatch the trailer for Rollers Of The Realm, a fantasy RPG in the guise of a pinball game. It’s like a modern Devil’s Crush, a more fleshed out Epic Quest (Zen Pinball 2) or a less demanding take on Odama’s battleballs. The reason Rollers brought about bouts of despair is that I thought it was a Playstation exclusive. Clearly I was too weary to spy the Steam logo in the corner of the screen, which leapt out at me this morning. Trailer below.

Read the rest of this entry »

Ruddy Women! Watch 7 Minutes Of Abyss Odyssey


“This is no place for a woman! Get outta here!” a soldier cries in the opening seconds of Abyss Odyssey. Really, a hellish abyss opened up in 19th century Chile is no place for anyone, and she certainly fares better than all those poor chaps. So begins Zeno Clash chaps ACE Team’s procedurally-generated punchy platformer, as shown off in a new seven-minute gameplay video. Or six minutes of gameplay then another of cutscenes. Look, it’s the start of the game, you guys.

Read the rest of this entry »

Likeable Roguelike-like: Abyss Odyssey Begins On July 15

I believe player has turned into a giant tree in this particular fight.

I do have a soft spot for studios who started in modding, but I look forward to ACE Team’s games for more reasons than Batman Doom. From the first-person face-punching of Zeno Clash to Rock of Ages‘ competitive tower defence/demolition, their games have been weird and interesting and fun and ambitious and surprising and attractive. So I’m pretty pleased to hear that Abyss Odyssey is coming in only a few weeks–on July 15, to be precise.

In another genre shift (I also like that ACE Team do this), Abyss Odyssey is a roguelike-like 2D platforming beat ’em up with and a pretty deep fighting system.

Read the rest of this entry »

Tesla Affected: Tex Murphy Delayed And Demoed

Tough day, Tex

You know how Tesla Effect: A Tex Murphy Adventure was supposed to launch yesterday? It didn’t. “In order to,” in the words of Tex Murphy co-creator and uncanny lookalike Chris Jones, “make sure this game is as clean and tight as can be,” it’s been pushed back at short notice. The crowdfunded revival adventure game is now due on May 7, developers Big Finish Games announced a few days ago. Waiting another few weeks won’t hurt you too much after sixteen years, unless you woke up late having booked the day off work, wrapped a trenchcoat around yourself, popped on your fedora, and cracked that bottle of whiskey you’ve been saving.

Your preparations needn’t go entirely to waste. To the surprise of us here at RPS Towers, so possibly you too, a demo was quietly oh so quietly a fortnight ago. It’s up on Steam for your playing pleasure or perhaps displeasure, depending on how fondly you remember old adventure games.

Read the rest of this entry »